Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key. It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code. I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language. |
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| .. | ||
| Collections | ||
| Configuration | ||
| Extensions | ||
| GraphicsDriver | ||
| Logging | ||
| Memory | ||
| Pools | ||
| SystemInfo | ||
| SystemInterop | ||
| Utilities | ||
| AsyncWorkQueue.cs | ||
| Hash128.cs | ||
| PerformanceCounter.cs | ||
| ReactiveObject.cs | ||
| ReferenceEqualityComparer.cs | ||
| ReleaseInformation.cs | ||
| Ryujinx.Common.csproj | ||
| XXHash128.cs | ||