ryubing/src
Otozinclus 059fc83d4d
Add more games to Metal Auto list (#592)
ARMS: Tested every character and every Map, played a cup as well. It
works flawless in my testing. (If it freezes, that is caused by the
Hypervisor, not Metal. You need to disable the Hypervisor for this game)

Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac
said he specifically worked on it as well

Following games were flawless in my testing, but I only tested earlier
parts of the game so far, a late game part might have an issue,
therefore I will further test these in the future:

- Astral Chain
- Bayonetta Origins
- New Pokemon Snap
2025-01-30 17:22:00 -06:00
..
ARMeilleure misc: chore: slightly improve PTC init log line 2025-01-28 22:25:01 -06:00
Ryujinx misc: chore: [ci skip] VSync progression as an extension 2025-01-30 16:54:05 -06:00
Ryujinx.Audio misc: chore: Use collection expressions in Audio project 2025-01-26 15:41:47 -06:00
Ryujinx.Audio.Backends.OpenAL Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Ryujinx.Audio.Backends.SDL2 misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Ryujinx.Audio.Backends.SoundIo misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Ryujinx.BuildValidationTasks misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Ryujinx.Common Add more games to Metal Auto list (#592) 2025-01-30 17:22:00 -06:00
Ryujinx.Cpu misc: chore: Use collection expressions in Cpu 2025-01-26 15:41:05 -06:00
Ryujinx.Graphics.Device misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
Ryujinx.Graphics.GAL misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Graphics.Gpu misc: chore: Use collection expressions in Gpu project 2025-01-26 15:49:22 -06:00
Ryujinx.Graphics.Host1x misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Graphics.Metal misc: chore: Use string.Empty in more places where it's snuck back 2025-01-28 22:17:11 -06:00
Ryujinx.Graphics.Metal.SharpMetalExtensions misc: Use selector fields 2024-12-27 21:31:46 -06:00
Ryujinx.Graphics.Nvdec misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) 2025-01-25 14:07:20 -06:00
Ryujinx.Graphics.Nvdec.FFmpeg misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Graphics.Nvdec.Vp9 misc: this is C# XMLdocs not Javadocs 2024-12-28 22:08:37 -06:00
Ryujinx.Graphics.OpenGL misc: chore: Use collection expressions in OpenGL project 2025-01-26 15:50:22 -06:00
Ryujinx.Graphics.Shader misc: chore: Use string.Empty in more places where it's snuck back 2025-01-28 22:17:11 -06:00
Ryujinx.Graphics.Texture misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Graphics.Vic misc: chore: Use explicit types in Texture & Vic 2025-01-25 14:08:35 -06:00
Ryujinx.Graphics.Video Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Ryujinx.Graphics.Vulkan misc: chore: Use collection expressions in Vulkan project 2025-01-26 15:32:25 -06:00
Ryujinx.HLE UI: Scanning for mods on DLC content 2025-01-29 13:33:34 -06:00
Ryujinx.HLE.Generators misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Horizon misc: chore: Use collection expressions in Horizon project 2025-01-26 15:43:27 -06:00
Ryujinx.Horizon.Common misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Ryujinx.Horizon.Generators misc: chore: Use collection expressions in Generator projects 2025-01-26 15:45:43 -06:00
Ryujinx.Horizon.Kernel.Generators misc: chore: Use collection expressions in Generator projects 2025-01-26 15:45:43 -06:00
Ryujinx.Input misc: chore: Use collection expressions in Input projects 2025-01-26 15:43:58 -06:00
Ryujinx.Input.SDL2 misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int. 2025-01-29 20:51:55 -06:00
Ryujinx.Memory misc: chore: Use collection expressions in Memory project 2025-01-26 15:46:58 -06:00
Ryujinx.SDL2.Common misc: chore: move Rainbow updating to a separate task started/stopped as needed 2025-01-24 23:06:59 -06:00
Ryujinx.ShaderTools EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
Ryujinx.Tests misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Tests.Memory misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Tests.Unicorn misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.UI.LocaleGenerator misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Spv.Generator misc: chore: Use collection expressions in Generator projects 2025-01-26 15:45:43 -06:00