* Implement B5G6R5Unorm & BGR5A1Unorm * Fix R8G8 Unorm to G8R8 Unorm * Added back R8G8 Unorm * Fix G8R8Unorm, add R8G8B8A8 * Add D24_S8 Uint * Add R8Uint & R32Uint * Another fixed * Reverting back * R8G8B8A8 change to B8G8R8A8 * Add G8R8 Snorm |
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|---|---|---|
| .. | ||
| DeleteValueCallback.cs | ||
| ImageHandler.cs | ||
| OGLCachedResource.cs | ||
| OGLConstBuffer.cs | ||
| OGLEnumConverter.cs | ||
| OGLExtension.cs | ||
| OGLPipeline.cs | ||
| OGLRasterizer.cs | ||
| OGLRenderTarget.cs | ||
| OGLRenderer.cs | ||
| OGLShader.cs | ||
| OGLShaderProgram.cs | ||
| OGLStreamBuffer.cs | ||
| OGLTexture.cs | ||