namespace Ryujinx.Input { /// /// Represent a motion sensor on a gamepad. /// public enum MotionInputId : byte { /// /// Invalid. /// Invalid, /// /// Accelerometer. /// /// Values are in m/s^2 Accelerometer, /// /// Gyroscope. /// /// Values are in degrees Gyroscope, /// /// Second accelerometer. /// /// Values are in m/s^2 SecondAccelerometer, /// /// Second gyroscope. /// /// Values are in degrees SecondGyroscope } }