Commit Graph

1305 Commits (f09ca0f57fe56537ccca8fa4bd141ce19205fb55)

Author SHA1 Message Date
Evan Husted c638a7daf8 misc: chore: Move Play Report analyzer into a dedicated namespace and remove the PlayReport name prefix on types 2025-02-05 19:27:44 -06:00
Piplup 5e5e180fea
PlayReportAnalyzer: Added Pokemon Scarlet and Violet (#630)
Every base game location excluding buildings are done, DLC locations
will be added at a later point
2025-02-05 18:32:27 -06:00
Hack茶ん 131fe71205
Update Korean translation (#624) 2025-02-05 02:40:37 -06:00
Evan Husted 6af388c623 misc: chore: [ci skip] oops forgot to localize the reset button & confirmation 2025-02-05 02:01:33 -06:00
Evan Husted 45cec4e7cf UI: In-app Configuration resetting 2025-02-05 01:42:27 -06:00
FluffyOMC 479b38f035
Add tooltips to game status (#625) 2025-02-05 00:42:20 -06:00
Evan Husted 3ecc7819cc UI: Fix the app list sort types using the newly changed localization keys 2025-02-04 23:47:24 -06:00
Evan Husted 4b1d94ccd8 misc: chore: [ci skip] use MultiplayerInfoConverter instance instead of constructing for every use 2025-02-04 23:36:36 -06:00
Evan Husted 4ae9f1c0d2 UI: Use Hosted Games & Player Count localization keys in list view too 2025-02-04 23:31:31 -06:00
Evan Husted 717851985e UI: Reorganize Game Info dialog popup + localization 2025-02-04 23:28:37 -06:00
Evan Husted bd08a111a8 UI: Show what each value is in the Game Info dialog, add game icon 2025-02-04 22:47:12 -06:00
Evan Husted 1972a47f39 UI: Game stats button on right click for Grid view users 2025-02-04 19:32:17 -06:00
Evan Husted 222ceb818b misc: chore: Use ApplicationLibrary helpers for getting DLCs & Updates for a game 2025-02-04 18:21:49 -06:00
Evan Husted b0fcc5bee1 misc: chore: Simplify HasCompatibilityEntry
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
Evan Husted 820e8f7375 [ci skip] UI: Strip dumped file information out of the DLC name 2025-02-04 18:10:28 -06:00
Evan Husted e8a7d5b0b7 UI: Only show DLC RomFS button under Extract Data when DLCs are available.
Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
Evan Husted fafb99c702 misc: chore: [ci skip] don't even bother looking up the application; the tag present on the control *is* a valid title ID and can't reasonably change in between the tag being set and playability information being requested.
Even if it does, worst case scenario the compat list that pops up has no results.
2025-02-04 15:57:32 -06:00
Evan Husted df9e6e4812 UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button. 2025-02-04 15:51:27 -06:00
Evan Husted 566f3d079a misc: chore: Play Report analyzer code simplification 2025-02-04 00:56:59 -06:00
Evan Husted d7707d4176 UI: RPC: Only update presence if a value is actually different from the current presence 2025-02-03 23:12:50 -06:00
Evan Husted 7a9b62884a misc: chore: type-specific value accessors on PlayReportValue 2025-02-03 19:56:02 -06:00
Evan Husted de9faf183a misc: chore: [ci skip] wrong element order 2025-02-03 19:45:05 -06:00
Evan Husted 0bf7c5dfa2 misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one. 2025-02-03 19:23:47 -06:00
Evan Husted 11bc32d98e UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen. 2025-02-03 19:19:17 -06:00
Evan Husted 063430ea16 misc: chore: Use .Match 2025-02-03 19:18:31 -06:00
Evan Husted 65f08caaa3 misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue. 2025-02-03 19:18:17 -06:00
Evan Husted f225b18c05 misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
Evan Husted d8549f687b misc: chore: convert split ThreadStatic fields & property getter/setters into a single property with [field: ThreadStatic] 2025-02-03 17:04:11 -06:00
Evan Husted 5ab50680b4 HLE: Run Play Report event handlers in a dedicated .NET thread 2025-02-03 17:01:44 -06:00
Evan Husted a0edc5c2b0 UI: RPC: Small change to how values are passed to hopefully detect the player pos better 2025-02-03 15:46:39 -06:00
Evan Husted 158ea7b4d6 misc: chore: logged coordinate is a decimal not a whole number 2025-02-03 15:33:12 -06:00
Evan Husted 8bc3de8303 UI: RPC: Add TOTK current world layer to RPC based on logged player y pos 2025-02-03 14:54:34 -06:00
Evan Husted c812106611 UI: Show playability information under game version in List view 2025-02-03 13:49:56 -06:00
shinra-electric 11e4d8f970
Add the JP version of P5R to the list of Metal games (#612) 2025-02-03 01:36:58 -06:00
Evan Husted 774edb7b29 UI: Match System Time is now an active setting which you can toggle on/off. 2025-02-02 23:46:55 -06:00
Evan Husted 55536f5d78 misc: chore: Early exit HandlePlayReport if RPC is not enabled 2025-02-02 22:14:43 -06:00
Evan Husted b2eecd28ce UI: RPC: Value Formatter V3
- Allows the ability to bind a single PlayReportGameSpec to multiple title IDs, like for MK8D
- Allows the ability for the value formatters to tell the caller of the analyzer that they should reset the value, and also added the ability to explicitly not handle a value format.
2025-02-02 22:10:49 -06:00
Evan Husted fe43c32e60 UI: The argument to Play Report value formatters is now a struct containing the current ApplicationMetadata & the BoxedValue that was the only argument previously.
This allows for the title of Mario Kart to be localized when one of the value checkers doesn't match.
2025-02-02 20:47:42 -06:00
Evan Husted 8117e160c2 misc: chore: [ci skip] Move the play report analyzer definition into a PlayReport static class to avoid polluting the Discord integration module 2025-02-02 20:32:01 -06:00
Piplup bf713a80d6
PlayReportAnalyzer: Added Games (#614)
Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D
World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe
(China)
2025-02-02 20:29:00 -06:00
Evan Husted 2d7700949c UI: Play Report Analysis V2
Support for multiple keys per game, and provide an order of resolution via Priority.

(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00
Evan Husted ea2287af03 misc: chore: Rewrite play report checker to use a simple loop instead of Gommon Optionals
(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
2025-02-02 13:17:31 -06:00
Evan Husted 37af8c70aa UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
Currently only BOTW Master Mode is supported.
Open to PRs!
2025-02-02 02:21:33 -06:00
Evan Husted 50cee3fd19 feature: HorizonStatic PlayReportPrinted event 2025-02-02 02:20:14 -06:00
Evan Husted a46aacf2e2 gpu: Switch the 500ms timeout back to 1s
It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
2025-02-01 19:21:19 -06:00
Evan Husted ad9d6588e8 misc: chore: Collapse HLE swkbd character validation utils into a single class 2025-02-01 14:11:35 -06:00
Evan Husted 38ef65aae0 misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors. 2025-02-01 14:07:32 -06:00
Evan Husted 9f94aa1c79 misc: chore: gpu: Lower default Syncpoint wait timeout from 1 second to 500ms 2025-02-01 03:30:13 -06:00
Evan Husted 2c9a26c11c misc: chore: Regular Architecture bool properties in RunningPlatform without OS constraint 2025-02-01 03:29:24 -06:00
Evan Husted a4a15a4c80 misc: chore: simplify graphics backend selection logic in RendererHost constructor 2025-02-01 03:28:49 -06:00
Evan Husted cc3b95eee1 misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac 2025-02-01 03:28:26 -06:00
Evan Husted 2ab806f759 UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages 2025-02-01 01:42:12 -06:00
Evan Husted 6d75410bd2 UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles 2025-01-30 21:57:03 -06:00
Evan Husted 196b2eaf66 misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor 2025-01-30 20:54:08 -06:00
Evan Husted 82fe519766 misc: chore: [ci skip] fix log on AOC extraction failure 2025-01-30 20:52:12 -06:00
Evan Husted ff05e03cc8 misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Evan Husted e18c6d90c4 misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it 2025-01-30 20:22:11 -06:00
Evan Husted 9075a3960b misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints. 2025-01-30 20:18:26 -06:00
Evan Husted 3cf54987d2 misc: chore: More ObservableProperty usage 2025-01-30 20:16:30 -06:00
Evan Husted 9c12f52805
UI: Pretty Atmosphère mod names (#601)
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.

NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
Otozinclus 059fc83d4d
Add more games to Metal Auto list (#592)
ARMS: Tested every character and every Map, played a cup as well. It
works flawless in my testing. (If it freezes, that is caused by the
Hypervisor, not Metal. You need to disable the Hypervisor for this game)

Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac
said he specifically worked on it as well

Following games were flawless in my testing, but I only tested earlier
parts of the game so far, a late game part might have an issue,
therefore I will further test these in the future:

- Astral Chain
- Bayonetta Origins
- New Pokemon Snap
2025-01-30 17:22:00 -06:00
Evan Husted 04ce7fb764 misc: chore: [ci skip] VSync progression as an extension 2025-01-30 16:54:05 -06:00
Evan Husted 359852b5c0 UI: Change order of VSync mode changing
VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off

Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
Evan Husted 796674d9cf UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits 2025-01-30 03:30:50 -06:00
Evan Husted 4efe24a3bc misc: chore: [ci skip] forgot to make that a locale entry 2025-01-30 03:21:42 -06:00
Evan Husted 1a42d1396c UI: Rainbow cycling speed settings
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
2025-01-30 03:18:34 -06:00
Evan Husted 11f29361eb misc: chore: [ci skip] Log errors from TaskScheduler.UnobservedTaskException 2025-01-29 21:07:43 -06:00
Evan Husted 71d8cfd232 misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int. 2025-01-29 20:51:55 -06:00
Evan Husted 023bd5f00f UI: Enable Rainbow cycling in the Settings window 2025-01-29 20:27:01 -06:00
Evan Husted 0ed7fd14ba misc: chore: [ci skip] Collapse CheckboxMenuItemStyle into the main Styles.xaml. 2025-01-29 18:59:17 -06:00
Evan Husted a624fe64b9 UI: Scanning for mods on DLC content 2025-01-29 13:33:34 -06:00
Vladimir Sokolov e02ef52069
Added --backend-threading arg for CommandLineState (#599)
Added the `--backend-threading` arg so that you can launch games via
a shortcut with modifications to this setting.
2025-01-29 12:49:36 -06:00
Evan Husted 707c9ef748 misc: chore: slightly improve PTC init log line 2025-01-28 22:25:01 -06:00
Evan Husted 2acc43e968 misc: chore: Use string.Empty in more places where it's snuck back 2025-01-28 22:17:11 -06:00
Evan Husted 191e158289 misc: chore: Use static instances of converters instead of using control resources 2025-01-28 22:11:48 -06:00
Evan Husted a469f3d710 UI: Remove empty StackPanel in UserSelectorDialog 2025-01-28 21:47:29 -06:00
shinyoyo 1b3656bca9
LED Color & LED settings header (zh_CN) (#590) 2025-01-28 21:29:06 -06:00
Evan Husted 502ce98b3a UI: [ci skip] Make cheat window larger by default 2025-01-28 21:27:51 -06:00
LotP1 7085bafa60
PPTC Profiles (#370)
Added functionality that allows ExeFS mods to compile to their own PPTC
Profile and therefore store PTC data between sessions.
The feature calculates the hash of the currently loaded ExeFS mods and
stores the PPTC data in a profile that matches said hash, so you can
have multiple ExeFS loadouts without causing issues. This includes
different versions of the same mod as their hashes will be different.
Using this PR should be seamless as the JIT Sparse PR already laid the
groundwork for PPTC Profiles and this PR just allows ExeFS mods to load
and store their own profiles besides the `default` profile.

 **WARNING!** 
**This will update your PPTC profile version, which means the
PPTC profile will be invalidated if you try to run a PR/Build/Branch
that does not include this change!**
**This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
2025-01-28 20:36:58 -06:00
Evan Husted 9d28af935d headless: Enable Rainbow cycling if any input configs have UseRainbow enabled 2025-01-28 20:16:41 -06:00
Josh 31de0bf8c6
Increase NAT discovery timeout to 5000ms (#589)
1000ms was too fast on some slower networks. It would lead to an early
cancellation before device could be found.
2025-01-26 19:40:10 -06:00
Evan Husted f3942968f9 UI: Convert the various options for LED into a popup window similar to motion & rumble config. 2025-01-26 17:18:27 -06:00
Evan Husted ac838aa81d misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Evan Husted 0f857400b6 misc: chore: Use collection expressions in Common project 2025-01-26 15:53:31 -06:00
Evan Husted 95f9e548ca misc: chore: Use collection expressions in Shader project 2025-01-26 15:50:50 -06:00
Evan Husted a5dbcb75d0 misc: chore: Use collection expressions in OpenGL project 2025-01-26 15:50:22 -06:00
Evan Husted aa0cb50c5d misc: chore: Use collection expressions in Gpu project 2025-01-26 15:49:22 -06:00
Evan Husted ae90db2040 misc: chore: Use collection expressions in Avalonia project 2025-01-26 15:47:11 -06:00
Evan Husted 46a5cafaa8 misc: chore: Use collection expressions in Memory project 2025-01-26 15:46:58 -06:00
Evan Husted 2853f5b426 misc: chore: Use collection expressions in Generator projects 2025-01-26 15:45:43 -06:00
Evan Husted 45125c16cf misc: chore: Use collection expressions in Input projects 2025-01-26 15:43:58 -06:00
Evan Husted 9f3eac7f26 misc: chore: Use collection expressions in Horizon project 2025-01-26 15:43:27 -06:00
Evan Husted 70b767ef60 misc: chore: Use collection expressions in HLE project 2025-01-26 15:43:02 -06:00
Evan Husted 3c2f283ec7 misc: chore: Use collection expressions in Audio project 2025-01-26 15:41:47 -06:00
Evan Husted 3e12865f51 misc: chore: Use collection expressions in Cpu 2025-01-26 15:41:05 -06:00
Evan Husted ed2590a8ac misc: chore: Use collection expressions in Vulkan project 2025-01-26 15:32:25 -06:00
Evan Husted 9cb3b40ffc misc: chore: Use collection expressions in ARMeilleure 2025-01-26 15:31:44 -06:00
Evan Husted c7db948fb3 misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
Evan Husted 9e1a13b2ee misc: chore: Fix object creation in Audio project 2025-01-26 15:26:51 -06:00
Evan Husted d95f724d17 misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
Evan Husted e859bd5aa2 misc: chore: Fix object creation in Horizon generators 2025-01-26 15:26:01 -06:00
Evan Husted ccef0b49eb misc: chore: Fix object creation in Shader project 2025-01-26 15:22:30 -06:00
Evan Husted 7f5a356c3d misc: chore: Fix object creation in Common project 2025-01-26 15:21:47 -06:00
Evan Husted ae92fbf539 misc: chore: Fix object creation in Memory project 2025-01-26 15:20:28 -06:00
Evan Husted 56d373a011 misc: chore: Fix object creation in SPIRV generator 2025-01-26 15:19:53 -06:00
Evan Husted 742083ae3d misc: chore: Fix object creation in Horizon 2025-01-26 15:19:33 -06:00
Evan Husted 5fad450027 misc: chore: Fix object creation in Tests project 2025-01-26 15:19:01 -06:00
Evan Husted 929a16dd26 misc: chore: Fix object creation in Gpu project 2025-01-26 15:18:04 -06:00
Evan Husted 4e47c86f90 misc: chore: Fix object creation in GAL 2025-01-26 15:17:37 -06:00
Evan Husted 15d1528774 misc: chore: Fix object creation in ARMeilleure 2025-01-26 15:17:12 -06:00
Evan Husted 3cdaaa0b69 misc: chore: Fix object creation in Avalonia project 2025-01-26 15:16:50 -06:00
Evan Husted 5f023ca49b misc: chore: Fix object creation in Vulkan project 2025-01-26 15:16:32 -06:00
Evan Husted eae6dba610 misc: chore: Fix object creation in OpenGL project 2025-01-26 15:16:12 -06:00
Evan Husted 94b65aec02 misc: chore: Fix object creation in Cpu project 2025-01-26 15:15:48 -06:00
Evan Husted beab133c8d misc: chore: Fix object creation in HLE project 2025-01-26 15:15:26 -06:00
Evan Husted 3f12727ef8 input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. 2025-01-25 23:13:51 -06:00
Evan Husted 8bfcebebf1 Merge remote-tracking branch 'origin/master' 2025-01-25 22:44:26 -06:00
Evan Husted e3f20abd23 UI: RPC: Maintain game started timestamp for the duration of the AppHost 2025-01-25 22:44:16 -06:00
Daenorth 0c36bcd7d4
Added more titles to RPC (#569)
Added some more titles to the RPC environment

-Brawlhalla
-Minecraft
-Risk
-Stardew Vallet
-Valkyria Chronicles 4
-Super bomberman R
-Arcade archives Super mario bros
-Divinity Original sin 2 DE
-Monopoly
-titan Quest
2025-01-25 22:02:24 -06:00
shinyoyo 050b9a0da4
Updated Zh_CN Simplified Chinese (#578) 2025-01-25 21:59:20 -06:00
Dehunc a1291f1061
Improved Simplified Chinese translation (#568)
Co-authored-by: Cwood <Cwood@DoVirt.org>
2025-01-25 21:59:06 -06:00
Otozinclus f15aa8fba0
Fix LED turning on in input settings, despite TurnOffLed being set to true (#583)
The ColorPicker auotmatically sets the LED to the selected Color
whenever the Input Settings are opened. Therefore it now checks if the
setting is turned off before changing the color.
2025-01-25 17:15:17 -06:00
Evan Husted 250acab7a7 misc: chore: Use explicit types in Tests projects 2025-01-25 14:15:47 -06:00
Evan Husted 93539e7d45 misc: chore: Use explicit types in GAL 2025-01-25 14:14:40 -06:00
Evan Husted 69e0b79bd9 misc: chore: Use explicit types in Horizon project 2025-01-25 14:14:13 -06:00
Evan Husted 5eba42fa06 misc: chore: Use explicit types in HLE project 2025-01-25 14:13:18 -06:00
Evan Husted 58c1ab7989 misc: chore: Use explicit types in OpenGL project 2025-01-25 14:12:37 -06:00
Evan Husted 2d1a4c3ce5 misc: chore: Use explicit types in Vulkan project 2025-01-25 14:12:17 -06:00
Evan Husted e6b393e420 misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Evan Husted fe661dc750 misc: chore: Use explicit types in Memory project 2025-01-25 14:09:36 -06:00
Evan Husted ac401034d7 misc: chore: Use explicit types in input projects 2025-01-25 14:09:05 -06:00
Evan Husted 1712d69dcd misc: chore: Use explicit types in Texture & Vic 2025-01-25 14:08:35 -06:00
Evan Husted f2aa6b3a5b misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00
Evan Husted 68bbb29be6 misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) 2025-01-25 14:07:20 -06:00
Evan Husted 76ec047eb7 misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Evan Husted 1ae349efb1 misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
Evan Husted 5099548856 misc: chore: Use explicit types in CPU project 2025-01-25 14:04:43 -06:00
Evan Husted a97fd4beb1 misc: chore: Use explicit types in common project 2025-01-25 14:04:12 -06:00
Evan Husted 97188556d8 misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Evan Husted e0567c5ce9 misc: chore: Use explicit types in ARMeilleure project 2025-01-25 14:01:13 -06:00
Evan Husted be3bd0bcb5 misc: chore: Use explicit types in the Avalonia project 2025-01-25 14:00:23 -06:00
Evan Husted 3b5f6170d1 misc: chore: move Rainbow updating to a separate task started/stopped as needed
update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted 9b6afa0ea2 misc: chore: Add log line to the other parts of the Updater that represent "up to date" 2025-01-24 17:00:50 -06:00
Evan Husted 3541e282ea Fully disconnect gamepad handler for rainbow color if configuration is set with UseRainbowLed false
Also check if its even enabled before setting the rainbow color
Fixes strobing
2025-01-24 16:52:20 -06:00
Otozinclus 1ce37ec317
Add option to change controller LED color (#572)
This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted c06f16c5e6 infra: chore: Raise minimum required Windows 10 version
Inspired by the breakages covered in #409
2025-01-23 17:39:34 -06:00
Evan Husted 7829fd8ee7 misc: chore: OS + CPU arch helpers 2025-01-23 16:58:48 -06:00
Evan Husted 33079422fe misc: chore: code cleanups 2025-01-23 16:47:11 -06:00
Evan Husted f81cb093fc misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx 2025-01-23 16:27:49 -06:00
Evan Husted c140e9b23c UI: Localize LED color & hide it until it's functional
Also moved IgnoreApplet to the System config section object.
2025-01-23 00:48:42 -06:00
Evan Husted 9c8055440e HLE: TryAdd firmware NCAs 2025-01-22 23:58:11 -06:00
Evan Husted c03cd50fa3 UI: Add the ability to change a DualSense/DualShock 4's LED color.
Not functional yet. This is the UI & persistence side of #572.
2025-01-22 19:53:39 -06:00
Evan Husted 13d411e4de misc: chore: also ToLower the titleID for the OpenShaderDirectory button 2025-01-22 08:54:39 -06:00
Evan Husted 9f53b07491 misc: chore: Fix shader cache & CPU cache being in different folders on non-Windows
fixes #565
2025-01-22 08:52:21 -06:00
Evan Husted cd8113dadf misc: chore: Collapse adding a game/autoload dir into a single reusable method. 2025-01-21 18:59:56 -06:00
Evan Husted 9089c4ffe5 misc: chore: Multi/Single file/folder picker extensions (for convenience)
The result of these extensions is an empty Optional when the user hits Cancel on the shown file picker.
2025-01-21 18:59:19 -06:00
Evan Husted fe9d8d05bd UI: Fixed the Amiibo keybind only working when the UI had been updated. 2025-01-21 18:00:51 -06:00
Evan Husted 880a8ae748 misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style. 2025-01-21 17:50:55 -06:00
asfasagag 11531dacb6
UI: Option to automatically Hide UI when game launches (#462)
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted 65374ed6cb UI: [ci skip] clarify dirty hacks subtext 2025-01-21 16:57:05 -06:00
Evan Husted 789d6ab959 misc: chore: Improve autoloading DLC/updates logging, deliberately switch to Vulkan if Metal was somehow chosen on a non-mac system, add logger lines in the updater, cleanup enabled logs printing 2025-01-21 14:59:08 -06:00
Evan Husted 182db31343 metal: Added Persona 4 Arena Ultimax to Auto 2025-01-21 14:07:05 -06:00
Evan Husted bf584442b2 misc: chore: remove needless call to string.Format 2025-01-21 14:05:49 -06:00
Otozinclus cb7c294dbf
Add more games to metal game list (#558)
Link's awakening I have played through most of the game with 0 issues.

In LEGO City undercover I have played multiple missions and explored the
map, I was unable to spot any issue. Except shadows flickering
sometimes, but that seems to happen on Vulkan and the PC version as well
and is propably normal.

Bayonetta seems to work flawless so far.

In Fast RMX, some tracks have flickering issues, like the second track
of the first cup. This happens on Vulkan as well.

-

Mario Bros. Wonder has following issues:

Overall issues:
- Sometimes there is short white flickering/artifacts, but they happen
on Vulkan as well.

Metal specific issue:
- In 2 underwater levels, a specific location causes a FPS drop not
present on Vulkan. But this is very minor and on all current M chips you
get on average better FPS with Metal (On my M3, there are occasional
drops that are worse with Vulkan), reducing stutter quite noticeably,
which is why I think it should get added to auto regardless.

- Isaac mentioned there is a issue in level 2, where the flowers singing
desync somehow. However, I was after lot of testing unable to replicate
this issue at all. More testing could be useful.

Fix: Fixed 2 typos in the comments
2025-01-21 14:05:41 -06:00
Daenorth eaf1e7efd2
Cleanup in TitleIDs.cs (#546)
Just a little cleanup in TitleID.cs, adding a franchise title to most
franchises + sorting in alphabetical on all games.
2025-01-21 11:20:43 -06:00
Judas Drekonym 471e7ed2e4
Add TitleID sort method (#553)
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)

- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Matt Zinkevicius ad3e80b383
Log .NET runtime version (#552)
I was looking into a crash, and found out it was an issue that was fixed
in .NET 9.0.1. Since Ryujinx embeds the runtime into the executable, it
not obvious which runtime a build uses. This logs the .NET runtime
version immediately after the build version.
2025-01-20 19:19:19 -06:00
Evan Husted ed64a63094 UI: Visually merge "Actions" and "Tools" menu bar items into Actions
The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted 8df7ba2d56 i18n: Norwegian DLC RomFS dumping translation 2025-01-20 15:55:37 -06:00
LotP1 e743d78115
Add/fix service reported info (#551)
fixes the GetConfig service call, which now returns success correctly
adds support for getting the device serial number (which is fake and
reports as "RYU00000000000")
2025-01-20 14:59:54 -06:00
Evan Husted 04ba762710 UI: Move DLC RomFS dumping under normal RomFS dumping.
Also removed it from DLC manager.
2025-01-20 14:30:28 -06:00
Evan Husted f42b2ed59d misc: chore: more correct last used user checking 2025-01-20 13:33:59 -06:00
Evan Husted d135385cab Leftovers, oops 2025-01-20 09:32:38 -06:00
Evan Husted b360f4e721 UI: Dump DLC RomFS.
You can access this in the Manage DLC screen, it's the new button on each DLC line.

Closes #548
2025-01-20 09:28:58 -06:00
Daenorth 290ac405ac
Updated Ukrainian translation by Rondo (#543)
Co-authored-by: rrondo <46533574+rrondo@users.noreply.github.com>
2025-01-19 21:00:40 -06:00
Evan Husted bbd64fd5f0 misc: chore: Cleanup AppletMetadata usage 2025-01-19 19:40:49 -06:00
Evan Husted 6482e566ab UI: Compat: Unload compatibility entries when the window closes. 2025-01-19 17:41:50 -06:00
Evan Husted 7fcd9b792e UI: Compat: Update owned game title IDs when ApplicationLibrary app count updates 2025-01-19 17:41:31 -06:00
Evan Husted e676fd8b17 UI: misc: simplify Intel Mac warning logic 2025-01-19 14:42:15 -06:00
Evan Husted dd16e3cee1 misc: chore: very small cleanup in AvaHostUIHandler 2025-01-19 13:18:40 -06:00
Evan Husted 31e5f74e05 UI: misc: Replace spaces in Title with newlines when using custom title bar (since the Title is in an Avalonia tooltip) 2025-01-19 13:05:20 -06:00
Evan Husted f2f099bddb remove Async suffixes; they're factory methods not actual async methods. 2025-01-19 12:46:32 -06:00
Evan Husted 2616dc57fb misc: chore: RelayCommand helper 2025-01-19 12:44:07 -06:00
Evan Husted 0cdf7cfe21 UI: Open cheat manager in catch-all try 2025-01-18 22:48:06 -06:00
Evan Husted 2ecf999569 misc: chore: change ThemeManager ThemeChanged to a basic Action since both arguments are unused 2025-01-18 22:48:06 -06:00
Daenorth b612fc5155
Updated TitleIDs (#541)
Added more games to the RPC list. Now alphabetical.
2025-01-18 22:19:28 -06:00
Jacob 52269964b6
Add the player select applet. (#537)
This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.

closes https://github.com/Ryubing/Ryujinx/issues/532
2025-01-18 20:40:33 -06:00
Evan Husted ccdddac8fc Fix compile warnings 2025-01-18 19:34:31 -06:00
Daenorth 1bc30bf3ba
Update locales.json (#538)
Added a missing translation line
2025-01-18 18:40:51 -06:00
Evan Husted 4868fface8 UI: Intel Mac warning
Upon launch, shows a warning about using an Intel Mac. This will only show once every boot. You can only turn it off by getting a better system.
2025-01-18 15:33:05 -06:00
Evan Husted 6fca4492d0 misc: chore: Remove status update event stuff in Headless 2025-01-18 15:15:08 -06:00
Evan Husted ade2f256e0 misc: chore: remove duplicate graphics debug levels in headless windows 2025-01-18 11:19:38 -06:00
Evan Husted 580b150c9a Revert "infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac"
This reverts commit 2f93a0f706.
2025-01-18 10:57:02 -06:00
Evan Husted e6bad52945 Revert "Only selectively compile Metal & fix some compilation issues"
This reverts commit beda3206e0.
2025-01-18 10:56:58 -06:00
Evan Husted beda3206e0 Only selectively compile Metal & fix some compilation issues 2025-01-18 10:52:32 -06:00
Evan Husted 2f93a0f706 infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac 2025-01-18 10:38:29 -06:00
Evan Husted 80f44d9547 misc: chore: small cleanup 2025-01-18 10:33:57 -06:00
Evan Husted b08e5db6d8 Headless: Dispose of inputmanager in a catch-all try 2025-01-18 10:30:19 -06:00
Evan Husted 6a291d4116 Headless: Use main UI logo for window icon instead of separate bmp 2025-01-18 10:26:12 -06:00
Evan Husted 6fc827fe67 headless: collapse headless window definition into a "Windows" folder, change GetWindowFlags to an abstract property. 2025-01-18 10:15:24 -06:00