Commit Graph

97 Commits (7175da8621cfddea0ff31b54da3a83e566fdc67c)

Author SHA1 Message Date
Coxxs 7175da8621 UI: [ci skip] Show notifications for options that may cause side effects (ryubing/ryujinx!193)
See merge request ryubing/ryujinx!193
2025-10-26 00:29:38 -05:00
Coxxs 6fd67cdcb7 Fix application list loads slowly when RyuLDN is enabled (ryubing/ryujinx!191)
See merge request ryubing/ryujinx!191
2025-10-24 10:29:33 -05:00
GreemDev 5b3b907fd2 [ci skip] chore: Fix usage of var 2025-10-20 02:42:57 -05:00
GreemDev a62716002e chore: move HasPtcCacheFiles & HasShaderCacheFiles into ApplicationData, instead of having the weird static dependency helpers 2025-10-14 16:09:51 -05:00
Neo 60b9723df4 UI: Main Window + General (ryubing/ryujinx!150)
See merge request ryubing/ryujinx!150
2025-10-03 16:02:37 -05:00
GreemDev ded76801d1 removal: Installing keys from a zip
Also cleaned up a bit
2025-09-04 19:04:50 -05:00
Neo 3969191605 UI: Menubar & Game Context Menu Updates (ryubing/ryujinx!134)
See merge request ryubing/ryujinx!134
2025-09-02 03:32:06 -05:00
GreemDev 6e47d8548c feature: UI: LDN Games Viewer
This window can be accessed via "Help" menu in the title bar.
This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
2025-08-30 19:54:00 -05:00
GreemDev 0203065fed ui: fix: Missing "Loading" text when shader cache is disabled and PPTC doesn't trigger 2025-08-27 22:35:09 -05:00
GreemDev d3208a4c44 UI: Don't show total play time if there is none. 2025-06-20 23:02:39 -05:00
mqudsi 572ad1eac5 Exclude time spent with emulator paused from play time (ryubing/ryujinx!55)
See merge request ryubing/ryujinx!55
2025-06-19 16:33:10 -05:00
GreemDev 77a797f154 Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)"
This reverts merge request !47
2025-06-15 20:45:26 -05:00
MrKev ea027d65a7 Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)
See merge request ryubing/ryujinx!47
2025-06-11 17:58:27 -05:00
GreemDev ce31a47934 misc: Code styling changes & cleanups 2025-06-09 17:57:26 -05:00
Goodfeat d31d1f91cf Added the ability to switch between local and global input in the user configuration
See merge request ryubing/ryujinx!8
2025-06-09 17:24:24 -05:00
MrKev 361d0c5632 Fix ~3500 analyser issues
See merge request ryubing/ryujinx!44
2025-05-30 17:08:34 -05:00
GreemDev 81412c7dd5 misc: fix duplicated code (oops), reorder the commands in-code to match the UI 2025-05-29 02:09:21 -05:00
GreemDev 960421a7c1 misc: Swap the context menu actions to Commands 2025-05-29 01:58:05 -05:00
GreemDev 92440afcd7 UI: Show Total Time Played at the bottom of the UI in the status bar next to game total.
Does not show up in-game, and is recalculated every time the game list is reloaded.
2025-05-20 04:19:54 -05:00
Evan Husted 638c616ab7 misc: Move systems-like classes out of the base of the Ryujinx project and into Ryujinx.Ava.Systems 2025-03-05 22:27:37 -06:00
Evan Husted 109f0fc659 misc: chore: Cleanup unused using directives 2025-03-05 22:21:05 -06:00
Evan Husted f3a9cecf72 UI: Rename Show Title Bar + Revamp for global settings window 2025-03-05 18:39:42 -06:00
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
Evan Husted e294a79975 UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug. 2025-02-25 23:12:57 -06:00
Vladimir Sokolov 2e4de17472
Custom configuration for each game (#632)
![image](https://github.com/user-attachments/assets/5dd139b4-2004-4c13-85d1-fc3378382adf)

![image](https://github.com/user-attachments/assets/9bcb8524-a403-428f-9f98-e8c03c75f079)

Now you can make a separate configuration (independent file) for each
game. All emulator settings are available except for some UI functionality ones. 
The configuration file can be changed and deleted from a separate menu. The
user configuration menu is available through the context menu on a given application.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-02-25 21:11:20 -06:00
Evan Husted fe1617ffea
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00
Evan Husted c2ed0fd5fd UI: `--install-firmware` startup flag.
Has the normal UI flow, this is just for systems where the file picker doesn't show up.
2025-02-19 23:07:50 -06:00
Evan Husted aa2178dbe5 UI: Button to open screenshots folder in File menu 2025-02-15 20:25:17 -06:00
Evan Husted 30fef8e96e misc: chore: Use UpdateCommand instance for the normal Check for Updates button 2025-02-11 00:47:39 -06:00
Evan Husted 1024aa8757 UI: Change the background updater notification to a persistent button on the status bar when not in a game 2025-02-10 22:13:58 -06:00
Evan Husted 7bce8206d5 misc: chore: small cleanups 2025-02-10 13:59:25 -06:00
Evan Husted 3ecc7819cc UI: Fix the app list sort types using the newly changed localization keys 2025-02-04 23:47:24 -06:00
Evan Husted b0fcc5bee1 misc: chore: Simplify HasCompatibilityEntry
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
Evan Husted e8a7d5b0b7 UI: Only show DLC RomFS button under Extract Data when DLCs are available.
Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
Evan Husted df9e6e4812 UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button. 2025-02-04 15:51:27 -06:00
Evan Husted ae90db2040 misc: chore: Use collection expressions in Avalonia project 2025-01-26 15:47:11 -06:00
Evan Husted 3cdaaa0b69 misc: chore: Fix object creation in Avalonia project 2025-01-26 15:16:50 -06:00
Evan Husted be3bd0bcb5 misc: chore: Use explicit types in the Avalonia project 2025-01-25 14:00:23 -06:00
Evan Husted fe9d8d05bd UI: Fixed the Amiibo keybind only working when the UI had been updated. 2025-01-21 18:00:51 -06:00
asfasagag 11531dacb6
UI: Option to automatically Hide UI when game launches (#462)
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Judas Drekonym 471e7ed2e4
Add TitleID sort method (#553)
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)

- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Evan Husted bbd64fd5f0 misc: chore: Cleanup AppletMetadata usage 2025-01-19 19:40:49 -06:00
Evan Husted cca429d46a misc: chore: restore not enable 2025-01-09 21:42:54 -06:00
Evan Husted 27993b789f misc: chore: fix some compile warnings 2025-01-09 20:23:26 -06:00
Evan Husted 9bb50fc6dd misc: improve unpacking error & add nullability to SelectedIcon 2025-01-03 22:25:32 -06:00
Evan Husted e956864697 misc: Remove needless AsObservableList 2025-01-03 22:25:32 -06:00
Evan Husted 88d11d3d8d misc: some cleanups and fix compile warnings 2025-01-01 02:14:59 -06:00
Evan Husted 61ae427a4d misc: Add CommunityToolkit.Mvvm for observable property generation; apply it to MainWindowViewModel for now. 2024-12-31 03:29:08 -06:00
Evan Husted 0cd09ea0c5 misc: Simplify ControlHolder checks in MainWindowViewModel 2024-12-31 00:04:23 -06:00
Evan Husted 4135d74e4d UI: Only allow right click to create a context menu if a game is selected. 2024-12-30 23:50:55 -06:00