Merge branch ryujinx:master into master
commit
9e1f6db406
|
|
@ -134,16 +134,13 @@ jobs:
|
|||
exit 1
|
||||
fi
|
||||
|
||||
export UFLAG="gh-releases-zsync|${{ secrets.RC_OWNER }}${{ secrets.RC_CANARY_NAME }}|latest|*-$ARCH_NAME.AppImage.zsync"
|
||||
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
|
||||
popd
|
||||
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
|
|
|
|||
|
|
@ -125,16 +125,13 @@ jobs:
|
|||
exit 1
|
||||
fi
|
||||
|
||||
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
|
||||
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
|
||||
popd
|
||||
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -6,7 +6,6 @@ cd "$ROOTDIR"
|
|||
|
||||
BUILDDIR=${BUILDDIR:-publish}
|
||||
OUTDIR=${OUTDIR:-publish_appimage}
|
||||
UFLAG=${UFLAG:-"gh-releases-zsync|Ryubing|ryujinx|latest|*-x64.AppImage.zsync"}
|
||||
|
||||
rm -rf AppDir
|
||||
mkdir -p AppDir/usr/bin
|
||||
|
|
@ -24,10 +23,4 @@ chmod +x AppDir/AppRun AppDir/usr/bin/Ryujinx*
|
|||
mkdir -p "$OUTDIR"
|
||||
|
||||
appimagetool -n --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
|
||||
-u "$UFLAG" \
|
||||
AppDir "$OUTDIR"/Ryujinx.AppImage
|
||||
|
||||
# Move zsync file needed for delta updates
|
||||
if [ "$RELEASE" = "1" ]; then
|
||||
mv ./*.AppImage.zsync "$OUTDIR"
|
||||
fi
|
||||
|
|
|
|||
|
|
@ -46,10 +46,11 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
|
|||
// PS5 touchpad button
|
||||
Touchpad,
|
||||
|
||||
// Virtual buttons for single joycon
|
||||
// Virtual buttons for single joycon (left)
|
||||
SingleLeftTrigger0,
|
||||
SingleRightTrigger0,
|
||||
|
||||
// Virtual buttons for single joycon (right)
|
||||
SingleLeftTrigger1,
|
||||
SingleRightTrigger1,
|
||||
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Device
|
|||
uint alignedOffset = index * RegisterSize;
|
||||
DebugWrite(alignedOffset, data);
|
||||
|
||||
GetRefIntAlignedUncheck(index) = data;
|
||||
SetIntAlignedUncheck(index, data);
|
||||
|
||||
_writeCallbacks[index]?.Invoke(data);
|
||||
}
|
||||
|
|
@ -112,9 +112,7 @@ namespace Ryujinx.Graphics.Device
|
|||
uint alignedOffset = index * RegisterSize;
|
||||
DebugWrite(alignedOffset, data);
|
||||
|
||||
ref int storage = ref GetRefIntAlignedUncheck(index);
|
||||
changed = storage != data;
|
||||
storage = data;
|
||||
changed = SetIntAlignedUncheckChanged(index, data);
|
||||
|
||||
_writeCallbacks[index]?.Invoke(data);
|
||||
}
|
||||
|
|
@ -154,5 +152,24 @@ namespace Ryujinx.Graphics.Device
|
|||
{
|
||||
return ref Unsafe.Add(ref Unsafe.As<TState, int>(ref State), (nint)index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void SetIntAlignedUncheck(ulong index, int data)
|
||||
{
|
||||
Unsafe.Add(ref Unsafe.As<TState, int>(ref State), (nint)index) = data;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool SetIntAlignedUncheckChanged(ulong index, int data)
|
||||
{
|
||||
ref int val = ref Unsafe.Add(ref Unsafe.As<TState, int>(ref State), (nint)index);
|
||||
if (val == data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
val = data;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ulong size,
|
||||
BufferStage stage,
|
||||
bool sparseCompatible,
|
||||
List<Buffer> baseBuffers)
|
||||
RangeItem<Buffer>[] baseBuffers)
|
||||
{
|
||||
_context = context;
|
||||
_physicalMemory = physicalMemory;
|
||||
|
|
@ -128,18 +128,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
List<IRegionHandle> baseHandles = null;
|
||||
|
||||
if (baseBuffers.Count != 0)
|
||||
if (baseBuffers.Length != 0)
|
||||
{
|
||||
baseHandles = new List<IRegionHandle>();
|
||||
foreach (Buffer buffer in baseBuffers)
|
||||
foreach (RangeItem<Buffer> item in baseBuffers)
|
||||
{
|
||||
if (buffer._useGranular)
|
||||
if (item.Value._useGranular)
|
||||
{
|
||||
baseHandles.AddRange((buffer._memoryTrackingGranular.GetHandles()));
|
||||
baseHandles.AddRange((item.Value._memoryTrackingGranular.GetHandles()));
|
||||
}
|
||||
else
|
||||
{
|
||||
baseHandles.Add(buffer._memoryTracking);
|
||||
baseHandles.Add(item.Value._memoryTracking);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
|
@ -56,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="parent">Parent buffer</param>
|
||||
/// <param name="stage">Initial buffer stage</param>
|
||||
/// <param name="baseBuffers">Buffers to inherit state from</param>
|
||||
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, List<Buffer> baseBuffers)
|
||||
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
|
||||
{
|
||||
_size = (int)parent.Size;
|
||||
_systemMemoryType = context.Capabilities.MemoryType;
|
||||
|
|
@ -72,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferStage storageFlags = stage & BufferStage.StorageMask;
|
||||
|
||||
if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.Count == 0)
|
||||
if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.Length == 0)
|
||||
{
|
||||
_desiredType = BufferBackingType.DeviceMemory;
|
||||
}
|
||||
|
|
@ -100,11 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// TODO: Might be nice to force atomic access to be device local for any stage.
|
||||
}
|
||||
|
||||
if (baseBuffers.Count != 0)
|
||||
if (baseBuffers.Length != 0)
|
||||
{
|
||||
foreach (Buffer buffer in baseBuffers)
|
||||
foreach (RangeItem<Buffer> item in baseBuffers)
|
||||
{
|
||||
CombineState(buffer.BackingState);
|
||||
CombineState(item.Value.BackingState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -81,13 +81,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
MemoryRange subRange = range.GetSubRange(index);
|
||||
|
||||
_buffers.Lock.EnterReadLock();
|
||||
(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(subRange.Address, subRange.Size);
|
||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
|
||||
|
||||
RangeItem<Buffer> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
current.Value.Unmapped(subRange.Address, subRange.Size);
|
||||
current = current.Next;
|
||||
overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
|
||||
}
|
||||
|
||||
_buffers.Lock.ExitReadLock();
|
||||
|
|
@ -489,10 +487,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="stage">The type of usage that created the buffer</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
|
||||
{
|
||||
Buffer newBuffer = null;
|
||||
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
|
||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||
|
||||
if (first is not null)
|
||||
if (overlaps.Length != 0)
|
||||
{
|
||||
// The buffer already exists. We can just return the existing buffer
|
||||
// if the buffer we need is fully contained inside the overlapping buffer.
|
||||
|
|
@ -502,7 +502,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
if (first.Address > address || first.EndAddress < endAddress)
|
||||
if (overlaps[0].Address > address || overlaps[0].EndAddress < endAddress)
|
||||
{
|
||||
bool anySparseCompatible = false;
|
||||
|
||||
|
|
@ -515,52 +515,60 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// sequential memory.
|
||||
// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
|
||||
// range crosses a page, and after alignment, ends having a size of 2 pages.
|
||||
if (first == last &&
|
||||
address >= first.Address &&
|
||||
endAddress - first.EndAddress <= BufferAlignmentSize * 2)
|
||||
if (overlaps.Length == 1 &&
|
||||
address >= overlaps[0].Address &&
|
||||
endAddress - overlaps[0].EndAddress <= BufferAlignmentSize * 2)
|
||||
{
|
||||
// Try to grow the buffer by 1.5x of its current size.
|
||||
// This improves performance in the cases where the buffer is resized often by small amounts.
|
||||
ulong existingSize = first.Value.Size;
|
||||
ulong existingSize = overlaps[0].Value.Size;
|
||||
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
|
||||
|
||||
size = Math.Max(size, growthSize);
|
||||
endAddress = address + size;
|
||||
|
||||
(first, last) = _buffers.FindOverlaps(address, size);
|
||||
overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||
}
|
||||
|
||||
address = Math.Min(address, first.Address);
|
||||
endAddress = Math.Max(endAddress, last.EndAddress);
|
||||
|
||||
List<Buffer> overlaps = [];
|
||||
address = Math.Min(address, overlaps[0].Address);
|
||||
endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
|
||||
|
||||
RangeItem<Buffer> current = first;
|
||||
while (current != last.Next)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
anySparseCompatible |= current.Value.SparseCompatible;
|
||||
overlaps.Add(current.Value);
|
||||
_buffers.Remove(current.Value);
|
||||
|
||||
current = current.Next;
|
||||
anySparseCompatible |= overlaps[i].Value.SparseCompatible;
|
||||
}
|
||||
|
||||
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
|
||||
|
||||
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
Buffer newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps);
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
|
||||
|
||||
_buffers.Add(buffer);
|
||||
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
|
||||
}
|
||||
|
||||
if (newBuffer is not null)
|
||||
{
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -575,67 +583,74 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
|
||||
{
|
||||
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
|
||||
Buffer newBuffer = null;
|
||||
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
|
||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||
|
||||
if (first is not null)
|
||||
if (overlaps.Length != 0)
|
||||
{
|
||||
// If the buffer already exists, make sure if covers the entire range,
|
||||
// and make sure it is properly aligned, otherwise sparse mapping may fail.
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
if (first.Address > address ||
|
||||
first.EndAddress < endAddress ||
|
||||
(first.Address & (alignment - 1)) != 0 ||
|
||||
(!first.Value.SparseCompatible && sparseAligned))
|
||||
if (overlaps[0].Address > address ||
|
||||
overlaps[0].EndAddress < endAddress ||
|
||||
(overlaps[0].Address & (alignment - 1)) != 0 ||
|
||||
(!overlaps[0].Value.SparseCompatible && sparseAligned))
|
||||
{
|
||||
// We need to make sure the new buffer is properly aligned.
|
||||
// However, after the range is aligned, it is possible that it
|
||||
// overlaps more buffers, so try again after each extension
|
||||
// and ensure we cover all overlaps.
|
||||
|
||||
RangeItem<Buffer> oldFirst;
|
||||
endAddress = Math.Max(endAddress, last.EndAddress);
|
||||
|
||||
endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
|
||||
int oldOverlapCount;
|
||||
|
||||
do
|
||||
{
|
||||
address = Math.Min(address, first.Address);
|
||||
address = Math.Min(address, overlaps[0].Address);
|
||||
endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
|
||||
|
||||
address &= ~(alignment - 1);
|
||||
|
||||
oldFirst = first;
|
||||
(first, last) = _buffers.FindOverlaps(address, endAddress - address);
|
||||
oldOverlapCount = overlaps.Length;
|
||||
overlaps = _buffers.FindOverlapsAsSpan(address, endAddress - address);
|
||||
}
|
||||
while (oldFirst != first);
|
||||
while (oldOverlapCount != overlaps.Length);
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
List<Buffer> overlaps = [];
|
||||
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
|
||||
|
||||
RangeItem<Buffer> current = first;
|
||||
while (current != last.Next)
|
||||
{
|
||||
overlaps.Add(current.Value);
|
||||
_buffers.Remove(current.Value);
|
||||
|
||||
current = current.Next;
|
||||
}
|
||||
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
||||
|
||||
Buffer newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps);
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
|
||||
|
||||
_buffers.Add(buffer);
|
||||
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
|
||||
}
|
||||
|
||||
if (newBuffer is not null)
|
||||
{
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -648,13 +663,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="stage">The type of usage that created the buffer</param>
|
||||
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
||||
/// <param name="overlaps">Buffers overlapping the range</param>
|
||||
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, List<Buffer> overlaps)
|
||||
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
|
||||
{
|
||||
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
|
||||
|
||||
for (int index = 0; index < overlaps.Count; index++)
|
||||
for (int index = 0; index < overlaps.Length; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index];
|
||||
Buffer buffer = overlaps[index].Value;
|
||||
|
||||
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
||||
|
||||
|
|
@ -882,7 +897,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
Buffer subBuffer = _buffers.FindOverlapFast(subRange.Address, subRange.Size).Value;
|
||||
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
|
||||
|
||||
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
||||
|
||||
|
|
@ -930,7 +945,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (size != 0)
|
||||
{
|
||||
buffer = _buffers.FindOverlapFast(address, size).Value;
|
||||
buffer = _buffers.FindOverlap(address, size).Value;
|
||||
|
||||
buffer.CopyFromDependantVirtualBuffers();
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
|
|
@ -980,7 +995,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
if (size != 0)
|
||||
{
|
||||
Buffer buffer = _buffers.FindOverlapFast(address, size).Value;
|
||||
Buffer buffer = _buffers.FindOverlap(address, size).Value;
|
||||
|
||||
if (copyBackVirtual)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -80,8 +80,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
private BufferMigration _source;
|
||||
private BufferModifiedRangeList _migrationTarget;
|
||||
|
||||
private List<RangeItem<BufferModifiedRange>> _overlaps;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the modified range list has any entries or not.
|
||||
|
|
@ -108,7 +106,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_context = context;
|
||||
_parent = parent;
|
||||
_flushAction = flushAction;
|
||||
_overlaps = [];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -122,12 +119,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||
Lock.EnterReadLock();
|
||||
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = current.Value;
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
if (overlap.Address > address)
|
||||
{
|
||||
|
|
@ -138,7 +134,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// Remaining region is after this overlap.
|
||||
size -= overlap.EndAddress - address;
|
||||
address = overlap.EndAddress;
|
||||
current = current.Next;
|
||||
}
|
||||
|
||||
Lock.ExitReadLock();
|
||||
|
|
@ -158,12 +153,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size of the modified region in bytes</param>
|
||||
public void SignalModified(ulong address, ulong size)
|
||||
{
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
ulong endAddress = address + size;
|
||||
ulong syncNumber = _context.SyncNumber;
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
|
|
@ -172,8 +166,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (first == last)
|
||||
{
|
||||
if (first.Address == address && first.EndAddress == endAddress)
|
||||
|
|
@ -260,19 +252,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
Lock.EnterReadLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = current.Value;
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
if (overlap.SyncNumber == syncNumber)
|
||||
{
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
|
||||
current = current.Next;
|
||||
}
|
||||
|
||||
Lock.ExitReadLock();
|
||||
|
|
@ -288,22 +277,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
Lock.EnterReadLock();
|
||||
|
||||
_overlaps.Clear();
|
||||
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
_overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size);
|
||||
Lock.ExitReadLock();
|
||||
|
||||
for (int i = 0; i < _overlaps.Count; i++)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = _overlaps[i].Value;
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
}
|
||||
|
|
@ -404,8 +383,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ulong endAddress = address + size;
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
|
||||
List<RangeItem<BufferModifiedRange>> overlaps = [];
|
||||
|
||||
// Range list must be consistent for this operation
|
||||
if (_migrationTarget != null)
|
||||
{
|
||||
|
|
@ -416,16 +393,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
Lock.EnterWriteLock();
|
||||
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size);
|
||||
|
||||
int rangeCount = overlaps.Count;
|
||||
int rangeCount = overlaps.Length;
|
||||
|
||||
if (rangeCount == 0)
|
||||
{
|
||||
|
|
@ -503,6 +473,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ranges._migrationTarget = this;
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
|
|
@ -582,7 +553,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
ulong endAddress = address + size;
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ulong originalVa = gpuVa;
|
||||
|
||||
_virtualRanges.Lock.EnterWriteLock();
|
||||
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlaps(gpuVa, size);
|
||||
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
|
||||
|
||||
if (first is not null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1105,7 +1105,7 @@ namespace Ryujinx.HLE.Debugger
|
|||
{
|
||||
var image = images[i];
|
||||
ulong endAddress = image.BaseAddress + image.Size - 1;
|
||||
string name = debugger.GetGuessedNsoNameFromIndex(i);
|
||||
string name = image.Name;
|
||||
sb.AppendLine($" 0x{image.BaseAddress:x10} - 0x{endAddress:x10} {name}");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
|
||||
public class Image
|
||||
{
|
||||
public string Name { get; internal set; }
|
||||
public ulong BaseAddress { get; }
|
||||
public ulong Size { get; }
|
||||
public ulong EndAddress => BaseAddress + Size;
|
||||
|
|
@ -31,6 +32,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
BaseAddress = baseAddress;
|
||||
Size = size;
|
||||
Symbols = symbols;
|
||||
Name = "(unknown)";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -60,7 +62,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
if (!String.IsNullOrEmpty(ThreadName))
|
||||
{
|
||||
trace.AppendLine($"Thread ID: {thread.ThreadUid} ({ThreadName})");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
trace.AppendLine($"Thread ID: {thread.ThreadUid}");
|
||||
}
|
||||
|
||||
|
|
@ -254,11 +258,66 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
info.SubName = string.Empty;
|
||||
}
|
||||
|
||||
info.ImageName = GetGuessedNsoNameFromIndex(imageIndex);
|
||||
info.ImageName = image.Name;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool GetModuleName(out string moduleName, Image image)
|
||||
{
|
||||
moduleName = string.Empty;
|
||||
|
||||
var rodataStart = image.BaseAddress + image.Size;
|
||||
|
||||
KMemoryInfo roInfo = _owner.MemoryManager.QueryMemory(rodataStart);
|
||||
if (roInfo.Permission != KMemoryPermission.Read)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var rwdataStart = roInfo.Address + roInfo.Size;
|
||||
|
||||
try
|
||||
{
|
||||
Span<byte> rodataBuf = stackalloc byte[0x208];
|
||||
_owner.CpuMemory.Read(rodataStart, rodataBuf);
|
||||
|
||||
ulong deprecatedRwDataOffset = BitConverter.ToUInt64(rodataBuf);
|
||||
// no name if using old format
|
||||
if (image.BaseAddress + deprecatedRwDataOffset == rwdataStart)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint zero = BitConverter.ToUInt32(rodataBuf);
|
||||
int pathLength = BitConverter.ToInt32(rodataBuf.Slice(4));
|
||||
if (zero != 0 || pathLength <= 0)
|
||||
{
|
||||
// try again with 12 byte offset, 20.0.0+
|
||||
_owner.CpuMemory.Read(rodataStart + 12, rodataBuf);
|
||||
zero = BitConverter.ToUInt32(rodataBuf);
|
||||
pathLength = BitConverter.ToInt32(rodataBuf.Slice(4));
|
||||
}
|
||||
|
||||
if (zero != 0 || pathLength <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
pathLength = Math.Min(pathLength, rodataBuf.Length - 8);
|
||||
var pathBuf = rodataBuf.Slice(8, pathLength);
|
||||
int lastSlash = pathBuf.LastIndexOfAny(new byte[] { (byte)'\\', (byte)'/' });
|
||||
|
||||
moduleName = Encoding.ASCII.GetString(pathBuf.Slice(lastSlash + 1).TrimEnd((byte)0));
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (InvalidMemoryRegionException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool AnalyzePointerFromStack(out PointerInfo info, ulong address, KThread thread)
|
||||
{
|
||||
info = default;
|
||||
|
|
@ -293,31 +352,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
return null;
|
||||
}
|
||||
|
||||
public string GetGuessedNsoNameFromIndex(int index)
|
||||
{
|
||||
if ((uint)index > 11)
|
||||
{
|
||||
return "???";
|
||||
}
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
return "rtld";
|
||||
}
|
||||
else if (index == 1)
|
||||
{
|
||||
return "main";
|
||||
}
|
||||
else if (index == GetImagesCount() - 1)
|
||||
{
|
||||
return "sdk";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "subsdk" + (index - 2);
|
||||
}
|
||||
}
|
||||
|
||||
private int GetImagesCount()
|
||||
{
|
||||
lock (_images)
|
||||
|
|
@ -329,7 +363,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
public List<Image> GetLoadedImages()
|
||||
{
|
||||
EnsureLoaded();
|
||||
|
||||
|
||||
lock (_images)
|
||||
{
|
||||
return [.. _images];
|
||||
|
|
@ -449,7 +483,17 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
|
||||
lock (_images)
|
||||
{
|
||||
_images.Add(new Image(textOffset, textSize, symbols.OrderBy(x => x.Value).ToArray()));
|
||||
var image = new Image(textOffset, textSize, symbols.OrderBy(x => x.Value).ToArray());
|
||||
|
||||
string moduleName;
|
||||
if (!GetModuleName(out moduleName, image))
|
||||
{
|
||||
var newIndex = _images.Count;
|
||||
moduleName = $"(unknown{newIndex})";
|
||||
}
|
||||
image.Name = moduleName;
|
||||
|
||||
_images.Add(image);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -865,7 +865,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
{
|
||||
lock (_threadingLock)
|
||||
{
|
||||
thread.ProcessListNode = _threads.AddLast(thread);
|
||||
_threads.AddLast(thread.ProcessListNode);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1227,7 +1227,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
|||
{
|
||||
thread.Suspend(ThreadSchedState.ThreadPauseFlag);
|
||||
thread.Context.RequestInterrupt();
|
||||
if (!thread.DebugHalt.WaitOne(TimeSpan.FromMilliseconds(50)))
|
||||
if (!thread.DebugHalt.Wait(TimeSpan.FromMilliseconds(50)))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Kernel, $"Failed to suspend thread {thread.ThreadUid} in time.");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,16 +13,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
Monitor.Exit(mutex);
|
||||
|
||||
currentThread.Withholder = threadList;
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
|
||||
currentThread.WithholderNode = threadList.AddLast(currentThread);
|
||||
|
||||
if (currentThread.TerminationRequested)
|
||||
{
|
||||
threadList.Remove(currentThread.WithholderNode);
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Running);
|
||||
|
||||
currentThread.Withholder = null;
|
||||
|
|
@ -31,6 +23,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
}
|
||||
else
|
||||
{
|
||||
currentThread.Withholder = threadList;
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
|
||||
threadList.AddLast(currentThread.WithholderNode);
|
||||
|
||||
if (timeout > 0)
|
||||
{
|
||||
context.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
// even if they are not scheduled on guest cores.
|
||||
if (currentThread != null && !currentThread.IsSchedulable && currentThread.Context.Running)
|
||||
{
|
||||
currentThread.SchedulerWaitEvent.WaitOne();
|
||||
currentThread.SchedulerWaitEvent.Wait();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -194,7 +194,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
return;
|
||||
}
|
||||
|
||||
thread.SiblingsPerCore[core] = SuggestedQueue(prio, core).AddFirst(thread);
|
||||
SuggestedQueue(prio, core).AddFirst(thread.SiblingsPerCore[core]);
|
||||
|
||||
_suggestedPrioritiesPerCore[core] |= 1L << prio;
|
||||
}
|
||||
|
|
@ -223,7 +223,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
return;
|
||||
}
|
||||
|
||||
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddLast(thread);
|
||||
ScheduledQueue(prio, core).AddLast(thread.SiblingsPerCore[core]);
|
||||
|
||||
_scheduledPrioritiesPerCore[core] |= 1L << prio;
|
||||
}
|
||||
|
|
@ -235,7 +235,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
return;
|
||||
}
|
||||
|
||||
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddFirst(thread);
|
||||
ScheduledQueue(prio, core).AddFirst(thread.SiblingsPerCore[core]);
|
||||
|
||||
_scheduledPrioritiesPerCore[core] |= 1L << prio;
|
||||
}
|
||||
|
|
@ -251,7 +251,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
queue.Remove(thread.SiblingsPerCore[core]);
|
||||
|
||||
thread.SiblingsPerCore[core] = queue.AddLast(thread);
|
||||
queue.AddLast(thread.SiblingsPerCore[core]);
|
||||
|
||||
return queue.First.Value;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -318,11 +318,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
if (nextThread == null)
|
||||
{
|
||||
ActivateIdleThread();
|
||||
currentThread.SchedulerWaitEvent.WaitOne();
|
||||
currentThread.SchedulerWaitEvent.Wait();
|
||||
}
|
||||
else
|
||||
{
|
||||
WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, currentThread.SchedulerWaitEvent);
|
||||
nextThread.SchedulerWaitEvent.Set();
|
||||
currentThread.SchedulerWaitEvent.Wait();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -39,9 +39,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
public const int MaxWaitSyncObjects = 64;
|
||||
|
||||
private ManualResetEvent _schedulerWaitEvent;
|
||||
private ManualResetEventSlim _schedulerWaitEvent;
|
||||
|
||||
public ManualResetEvent SchedulerWaitEvent => _schedulerWaitEvent;
|
||||
public ManualResetEventSlim SchedulerWaitEvent => _schedulerWaitEvent;
|
||||
|
||||
public Thread HostThread { get; private set; }
|
||||
|
||||
|
|
@ -93,6 +93,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
private LinkedListNode<KThread> _mutexWaiterNode;
|
||||
|
||||
private readonly LinkedList<KThread> _pinnedWaiters;
|
||||
private LinkedListNode<KThread> _pinnedWaiterNode;
|
||||
|
||||
public KThread MutexOwner { get; private set; }
|
||||
|
||||
|
|
@ -135,7 +136,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
private readonly Lock _activityOperationLock = new();
|
||||
|
||||
internal readonly ManualResetEvent DebugHalt = new(false);
|
||||
internal readonly ManualResetEventSlim DebugHalt = new(false);
|
||||
|
||||
public KThread(KernelContext context) : base(context)
|
||||
{
|
||||
|
|
@ -144,8 +145,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
|
||||
|
||||
for (int i = 0; i < SiblingsPerCore.Length; i++)
|
||||
{
|
||||
SiblingsPerCore[i] = new LinkedListNode<KThread>(this);
|
||||
}
|
||||
|
||||
_mutexWaiters = [];
|
||||
_pinnedWaiters = [];
|
||||
|
||||
WithholderNode = new LinkedListNode<KThread>(this);
|
||||
ProcessListNode = new LinkedListNode<KThread>(this);
|
||||
_mutexWaiterNode = new LinkedListNode<KThread>(this);
|
||||
_pinnedWaiterNode = new LinkedListNode<KThread>(this);
|
||||
}
|
||||
|
||||
public Result Initialize(
|
||||
|
|
@ -631,7 +642,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
break;
|
||||
}
|
||||
|
||||
_pinnedWaiters.AddLast(currentThread);
|
||||
_pinnedWaiters.AddLast(_pinnedWaiterNode);
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
}
|
||||
|
|
@ -848,7 +859,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
return KernelResult.ThreadTerminating;
|
||||
}
|
||||
|
||||
_pinnedWaiters.AddLast(currentThread);
|
||||
_pinnedWaiters.AddLast(_pinnedWaiterNode);
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
}
|
||||
|
|
@ -1262,7 +1273,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
{
|
||||
if (_schedulerWaitEvent == null)
|
||||
{
|
||||
ManualResetEvent schedulerWaitEvent = new(false);
|
||||
ManualResetEventSlim schedulerWaitEvent = new(false);
|
||||
|
||||
if (Interlocked.Exchange(ref _schedulerWaitEvent, schedulerWaitEvent) == null)
|
||||
{
|
||||
|
|
@ -1277,7 +1288,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
|
||||
private void ThreadStart()
|
||||
{
|
||||
_schedulerWaitEvent.WaitOne();
|
||||
_schedulerWaitEvent.Wait();
|
||||
DebugHalt.Reset();
|
||||
KernelStatic.SetKernelContext(KernelContext, this);
|
||||
|
||||
|
|
|
|||
|
|
@ -12,9 +12,6 @@ namespace Ryujinx.Memory.Range
|
|||
/// <typeparam name="T">Type of the range.</typeparam>
|
||||
public unsafe class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange
|
||||
{
|
||||
private readonly Dictionary<ulong, RangeItem<T>> _quickAccess = new(AddressEqualityComparer.Comparer);
|
||||
private readonly Dictionary<ulong, RangeItem<T>> _fastQuickAccess = new(AddressEqualityComparer.Comparer);
|
||||
|
||||
public readonly ReaderWriterLockSlim Lock = new();
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -44,8 +41,6 @@ namespace Ryujinx.Memory.Range
|
|||
RangeItem<T> rangeItem = new(item);
|
||||
|
||||
Insert(index, rangeItem);
|
||||
|
||||
_quickAccess.Add(item.Address, rangeItem);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -71,15 +66,7 @@ namespace Ryujinx.Memory.Range
|
|||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
foreach (ulong addr in Items[index].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
_quickAccess[item.Address] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -108,19 +95,8 @@ namespace Ryujinx.Memory.Range
|
|||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
foreach (ulong addr in item.QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
if (item.Address != rangeItem.Address)
|
||||
_quickAccess.Remove(item.Address);
|
||||
|
||||
_quickAccess[rangeItem.Address] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -196,14 +172,6 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
if (index >= 0 && Items[index].Value.Equals(item))
|
||||
{
|
||||
_quickAccess.Remove(item.Address);
|
||||
|
||||
foreach (ulong addr in Items[index].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
|
||||
RemoveAt(index);
|
||||
|
||||
return true;
|
||||
|
|
@ -232,16 +200,6 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
(int startIndex, int endIndex) = BinarySearchEdges(startItem.Address, endItem.EndAddress);
|
||||
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
_quickAccess.Remove(Items[i].Address);
|
||||
foreach (ulong addr in Items[i].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
}
|
||||
|
||||
if (endIndex < Count)
|
||||
{
|
||||
Items[endIndex].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
|
||||
|
|
@ -279,13 +237,6 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
while (Items[endIndex] is not null && Items[endIndex].Address < address + size)
|
||||
{
|
||||
_quickAccess.Remove(Items[endIndex].Address);
|
||||
foreach (ulong addr in Items[endIndex].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
|
||||
if (endIndex == Count - 1)
|
||||
{
|
||||
break;
|
||||
|
|
@ -321,8 +272,6 @@ namespace Ryujinx.Memory.Range
|
|||
{
|
||||
Lock.EnterWriteLock();
|
||||
Count = 0;
|
||||
_quickAccess.Clear();
|
||||
_fastQuickAccess.Clear();
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
|
|
@ -344,7 +293,7 @@ namespace Ryujinx.Memory.Range
|
|||
// So we need to return both the split 0-1 and 1-2 ranges.
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<T> first, RangeItem<T> last) = FindOverlaps(address, size);
|
||||
(RangeItem<T> first, RangeItem<T> last) = FindOverlapsAsNodes(address, size);
|
||||
list = new List<T>();
|
||||
|
||||
if (first is null)
|
||||
|
|
@ -436,11 +385,6 @@ namespace Ryujinx.Memory.Range
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlap(ulong address, ulong size)
|
||||
{
|
||||
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap))
|
||||
{
|
||||
return overlap;
|
||||
}
|
||||
|
||||
int index = BinarySearchLeftEdge(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
|
|
@ -448,12 +392,6 @@ namespace Ryujinx.Memory.Range
|
|||
return null;
|
||||
}
|
||||
|
||||
if (Items[index].Address < address)
|
||||
{
|
||||
_quickAccess.TryAdd(address, Items[index]);
|
||||
Items[index].QuickAccessAddresses.Add(address);
|
||||
}
|
||||
|
||||
return Items[index];
|
||||
}
|
||||
|
||||
|
|
@ -466,28 +404,12 @@ namespace Ryujinx.Memory.Range
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
|
||||
{
|
||||
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap) || _fastQuickAccess.TryGetValue(address, out overlap))
|
||||
{
|
||||
return overlap;
|
||||
}
|
||||
|
||||
int index = BinarySearch(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Items[index].Address < address)
|
||||
{
|
||||
_quickAccess.TryAdd(address, Items[index]);
|
||||
}
|
||||
else
|
||||
{
|
||||
_fastQuickAccess.TryAdd(address, Items[index]);
|
||||
}
|
||||
|
||||
Items[index].QuickAccessAddresses.Add(address);
|
||||
|
||||
return Items[index];
|
||||
}
|
||||
|
|
@ -499,18 +421,8 @@ namespace Ryujinx.Memory.Range
|
|||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The first and last overlapping items, or null if none are found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public (RangeItem<T>, RangeItem<T>) FindOverlaps(ulong address, ulong size)
|
||||
public (RangeItem<T>, RangeItem<T>) FindOverlapsAsNodes(ulong address, ulong size)
|
||||
{
|
||||
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap))
|
||||
{
|
||||
if (overlap.Next is null || overlap.Next.Address >= address + size)
|
||||
{
|
||||
return (overlap, overlap);
|
||||
}
|
||||
|
||||
return (overlap, Items[BinarySearchRightEdge(address, address + size)]);
|
||||
}
|
||||
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
|
|
@ -518,13 +430,45 @@ namespace Ryujinx.Memory.Range
|
|||
return (null, null);
|
||||
}
|
||||
|
||||
if (Items[index].Address < address)
|
||||
return (Items[index], Items[endIndex - 1]);
|
||||
}
|
||||
|
||||
public RangeItem<T>[] FindOverlapsAsArray(ulong address, ulong size)
|
||||
{
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
RangeItem<T>[] result;
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
_quickAccess.TryAdd(address, Items[index]);
|
||||
Items[index].QuickAccessAddresses.Add(address);
|
||||
result = [];
|
||||
}
|
||||
else
|
||||
{
|
||||
result = new RangeItem<T>[endIndex - index];
|
||||
|
||||
Array.Copy(Items, index, result, 0, endIndex - index);
|
||||
}
|
||||
|
||||
return (Items[index], Items[endIndex - 1]);
|
||||
return result;
|
||||
}
|
||||
|
||||
public Span<RangeItem<T>> FindOverlapsAsSpan(ulong address, ulong size)
|
||||
{
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
Span<RangeItem<T>> result;
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
result = [];
|
||||
}
|
||||
else
|
||||
{
|
||||
result = Items.AsSpan().Slice(index, endIndex - index);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override IEnumerator<T> GetEnumerator()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Memory.Tracking
|
||||
|
|
@ -79,12 +80,10 @@ namespace Ryujinx.Memory.Tracking
|
|||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
regions.Lock.EnterReadLock();
|
||||
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
|
||||
|
||||
RangeItem<VirtualRegion> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = current.Value;
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
|
||||
// If the region has been fully remapped, signal that it has been mapped again.
|
||||
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
|
||||
|
|
@ -94,7 +93,6 @@ namespace Ryujinx.Memory.Tracking
|
|||
}
|
||||
|
||||
region.UpdateProtection();
|
||||
current = current.Next;
|
||||
}
|
||||
regions.Lock.ExitReadLock();
|
||||
}
|
||||
|
|
@ -118,15 +116,11 @@ namespace Ryujinx.Memory.Tracking
|
|||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
regions.Lock.EnterReadLock();
|
||||
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
|
||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
|
||||
RangeItem<VirtualRegion> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = current.Value;
|
||||
|
||||
region.SignalMappingChanged(false);
|
||||
current = current.Next;
|
||||
overlaps[i].Value.SignalMappingChanged(false);
|
||||
}
|
||||
regions.Lock.ExitReadLock();
|
||||
}
|
||||
|
|
@ -303,21 +297,13 @@ namespace Ryujinx.Memory.Tracking
|
|||
lock (TrackingLock)
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
|
||||
List<RangeItem<VirtualRegion>> overlaps = [];
|
||||
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
regions.Lock.EnterReadLock();
|
||||
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(address, size);
|
||||
|
||||
RangeItem<VirtualRegion> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
RangeItem<VirtualRegion>[] overlaps = regions.FindOverlapsAsArray(address, size);
|
||||
regions.Lock.ExitReadLock();
|
||||
|
||||
if (first is null && !precise)
|
||||
if (overlaps.Length == 0 && !precise)
|
||||
{
|
||||
if (_memoryManager.IsRangeMapped(address, size))
|
||||
{
|
||||
|
|
@ -338,7 +324,7 @@ namespace Ryujinx.Memory.Tracking
|
|||
size += (ulong)_pageSize;
|
||||
}
|
||||
|
||||
for (int i = 0; i < overlaps.Count; i++)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
|
||||
|
|
|
|||
|
|
@ -174,8 +174,8 @@ namespace Ryujinx.Headless
|
|||
ButtonMinus = ConfigGamepadInputId.Minus,
|
||||
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
||||
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger0,
|
||||
ButtonSr = ConfigGamepadInputId.SingleRightTrigger0,
|
||||
},
|
||||
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
|
|
@ -196,8 +196,8 @@ namespace Ryujinx.Headless
|
|||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger1,
|
||||
ButtonSr = ConfigGamepadInputId.SingleRightTrigger1,
|
||||
},
|
||||
|
||||
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
|
|
|
|||
|
|
@ -428,7 +428,7 @@ namespace Ryujinx.Headless
|
|||
[Option("enable-gdb-stub", Required = false, Default = false, HelpText = "Enables the GDB stub so that a developer can attach a debugger to the emulated process.")]
|
||||
public bool EnableGdbStub { get; set; }
|
||||
|
||||
[Option("gdb-stub-port", Required = false, Default = 55555, HelpText = "Specifies which TCP port the GDB stub listens on.")]
|
||||
[Option("gdb-stub-port", Required = false, Default = (ushort)55555, HelpText = "Specifies which TCP port the GDB stub listens on.")]
|
||||
public ushort GdbStubPort { get; set; }
|
||||
|
||||
[Option("suspend-on-start", Required = false, Default = false, HelpText = "Suspend execution when starting an application.")]
|
||||
|
|
|
|||
|
|
@ -732,8 +732,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||
ButtonMinus = ConfigGamepadInputId.Minus,
|
||||
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
||||
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger0,
|
||||
ButtonSr = ConfigGamepadInputId.SingleRightTrigger0,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
|
|
@ -751,8 +751,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger1,
|
||||
ButtonSr = ConfigGamepadInputId.SingleRightTrigger1,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue