Remove unnecessary use of Program.WindowScaleFactor
parent
bd8e0f0ec7
commit
5f08635dd1
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@ -28,7 +28,7 @@ namespace Ryujinx.Common.SystemInterop
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}
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}
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public static double GetActualScaleFactor(WindowingSystemType windowingSystem)
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public static void ConfigureDPIScaling(WindowingSystemType windowingSystem)
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{
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double userDpiScale = 96.0;
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@ -91,15 +91,6 @@ namespace Ryujinx.Common.SystemInterop
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{
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Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
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}
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return userDpiScale;
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}
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public static double GetWindowScaleFactor(WindowingSystemType windowingSystem)
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{
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double userDpiScale = GetActualScaleFactor(windowingSystem);
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return Math.Min(userDpiScale / StandardDpiScale, MaxScaleFactor);
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}
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}
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}
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@ -30,7 +30,6 @@ namespace Ryujinx.Ava
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{
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internal partial class Program
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{
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public static double WindowScaleFactor { get; set; }
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public static double DesktopScaleFactor { get; set; } = 1.0;
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public static string Version { get; private set; }
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public static string ConfigurationPath { get; private set; }
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@ -139,7 +138,7 @@ namespace Ryujinx.Ava
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ReloadConfig();
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WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor(builder.GetWindowingSystemType());
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ForceDpiAware.ConfigureDPIScaling(builder.GetWindowingSystemType());
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// Logging system information.
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PrintSystemInfo();
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@ -232,11 +232,11 @@ namespace Ryujinx.Ava.UI.Views.Main
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);
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// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
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double barsHeight = ((Window.StatusBarHeight + Window.MenuBarHeight) +
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(ConfigurationState.Instance.ShowOldUI ? (int)Window.TitleBar.Height : 0));
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double barsHeight = Window.StatusBarHeight + Window.MenuBarHeight +
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(ConfigurationState.Instance.ShowOldUI ? (int)Window.TitleBar.Height : 0);
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double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor);
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double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor);
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double windowWidthScaled = resolutionWidth;
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double windowHeightScaled = resolutionHeight + barsHeight;
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Dispatcher.UIThread.Post(() =>
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{
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@ -442,8 +442,8 @@ namespace Ryujinx.Ava.UI.Windows
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if (!ConfigurationState.Instance.RememberWindowState)
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{
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// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
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ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight + TitleBarHeight) * Program.WindowScaleFactor;
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ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
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ViewModel.WindowHeight = 720 + StatusBarHeight + MenuBarHeight + TitleBarHeight;
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ViewModel.WindowWidth = 1280;
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WindowState = WindowState.Normal;
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WindowStartupLocation = WindowStartupLocation.CenterScreen;
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@ -454,8 +454,8 @@ namespace Ryujinx.Ava.UI.Windows
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PixelPoint savedPoint = new(ConfigurationState.Instance.UI.WindowStartup.WindowPositionX,
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionY);
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ViewModel.WindowHeight = ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight * Program.WindowScaleFactor;
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ViewModel.WindowWidth = ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth * Program.WindowScaleFactor;
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ViewModel.WindowHeight = ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight;
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ViewModel.WindowWidth = ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth;
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ViewModel.WindowState = ConfigurationState.Instance.UI.WindowStartup.WindowMaximized.Value ? WindowState.Maximized : WindowState.Normal;
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@ -477,10 +477,8 @@ namespace Ryujinx.Ava.UI.Windows
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// Only save rectangle properties if the window is not in a maximized state.
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if (WindowState != WindowState.Maximized)
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{
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// Since scaling is being applied to the loaded settings from disk (see SetWindowSizePosition() above), scaling should be removed from width/height before saving out to disk
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// as well - otherwise anyone not using a 1.0 scale factor their window will increase in size with every subsequent launch of the program when scaling is applied (Nov. 14, 2024)
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)(Height / Program.WindowScaleFactor);
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)(Width / Program.WindowScaleFactor);
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
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