out/cmd/server/games_test.go

216 lines
5.9 KiB
Go

package main
import (
"context"
"encoding/json"
"fmt"
"testing"
"time"
)
func newTestGames(t *testing.T) Games {
db := newTestDB(t)
games, err := NewGames(context.Background(), db)
if err != nil {
t.Fatal(err)
}
return games
}
func TestGames(t *testing.T) {
ctx := context.Background()
t.Run("empty", func(t *testing.T) {
games := newTestGames(t)
if v, err := games.GamesForUser(ctx, ""); err != nil {
t.Error("err getting games for empty user:", err)
} else if len(v) > 0 {
t.Error(v)
}
if v, err := games.GameByName(ctx, "", ""); err != nil {
t.Error("err getting game by empty name for empty user:", err)
} else if len(v) > 0 {
t.Error(v)
}
if v, err := games.GameState(ctx, ""); err != nil {
t.Error("err getting game state for empty:", err)
} else if len(v.Players) > 0 || !v.Completed.IsZero() {
t.Error(v)
}
})
t.Run("mvp", func(t *testing.T) {
games := newTestGames(t)
id, err := games.CreateGame(ctx, "g1")
if err != nil {
t.Fatal("err creating game:", err)
} else if id2, err := games.CreateGame(ctx, "g1"); err != nil {
t.Fatal("err creating game redundantly:", err)
} else if id != id2 {
t.Fatal("redundant create game didnt return same id:", id2)
}
if err := games.CreateEventPlayerJoin(ctx, id, "p0", "player zero"); err != nil {
t.Fatal("err creating event player join:", err)
} else if err := games.CreateEventPlayerLeave(ctx, id, "p0"); err != nil {
t.Fatal("err creating event player leave:", err)
}
for i := 0; i < 4; i++ {
p := fmt.Sprintf("p%d", i+1)
if err := games.CreateEventPlayerJoin(ctx, id, p, "player "+p); err != nil {
t.Fatal(p, "err creating event player join", err)
}
if name, err := games.UserName(ctx, p); err != nil {
t.Fatal(p, "err getting user name", err)
} else if name != "player "+p {
t.Fatal("name wrong", name)
}
if err := games.UpdateUserName(ctx, p, "player! "+p); err != nil {
t.Fatal(p, "failed to rename:", err)
} else if name, err := games.UserName(ctx, p); err != nil {
t.Fatal(p, "err getting user name", err)
} else if name != "player! "+p {
t.Fatal("updated name wrong", name)
}
}
if events, err := games.GameEvents(ctx, id, time.Time{}); err != nil {
t.Fatal("failed to get player join, leave events:", err)
} else if len(events) != 6 {
t.Error("wrong number of events:", len(events))
}
now := time.Now()
if err := games.CreateEventAssignmentRotation(ctx, id, "", "", "", 1); err != nil {
t.Fatal("err creating rotation:", err)
}
if events, err := games.GameEvents(ctx, id, time.Time{}); err != nil {
t.Fatal("failed to get player join, leave events:", err)
} else if len(events) != 7 {
t.Error("wrong number of events:", len(events))
} else if events, err = games.GameEvents(ctx, id, now); err != nil {
t.Fatal("failed to get assignment rotation event:", err)
} else if len(events) != 1 {
t.Error("wrong number of events:", len(events))
} else if _, ok := events[0].(EventAssignmentRotation); !ok {
t.Errorf("not an assignment rotation event: %T", events[0])
}
if v, err := games.GamesForUser(ctx, "p1"); err != nil {
t.Error("err getting games for user:", err)
} else if len(v) < 1 {
t.Error("no games found for user:", v)
} else if v[0] != id {
t.Error("wrong game found for user:", v)
}
if v, err := games.GameByName(ctx, "p1", "g1"); err != nil {
t.Error("err getting game by name for user:", err)
} else if v != id {
t.Error("wrong game by name for user:", v)
}
if v, err := games.GameState(ctx, id); err != nil {
t.Error("err getting game state:", err)
} else if len(v.Players) != 4 || !v.Completed.IsZero() {
t.Error("wrong game state:", v)
} else {
for i := 0; i < 4; i++ {
p := fmt.Sprintf("p%d", i+1)
if v.Players[p].Points() != 0 {
t.Error("nonzero points after zero kills:", v.Players[p].Points())
}
if v.Players[p].KillWords.Global.Word == "" {
t.Error(p, "no killwords.global")
} else if v.Players[p].KillWords.Assigned.IsZero() {
t.Error(p, "no killwords.assigned")
} else if v.Players[p].KillWords.Assignee == "" {
t.Error(p, "no killwords.assignee")
} else if len(v.Players[p].KillWords.Assignment.Public) == 0 {
t.Error(p, "no killwords.assigment.public")
} else if len(v.Players[p].KillWords.Assignment.Private) == 0 {
t.Error(p, "no killwords.assigment.private")
}
}
}
if err := games.CreateEventGameComplete(ctx, id); err != nil {
t.Fatal("err creating game complete:", err)
} else if state, err := games.GameState(ctx, id); err != nil {
t.Fatal("err fetching state after completing:", err)
} else if state.Completed.IsZero() {
t.Fatal("state.Completed is zero")
}
})
}
func TestParseEvent(t *testing.T) {
now := time.Now()
cases := map[string]Event{
"player join": EventPlayerJoin{
Type: PlayerJoin,
ID: "x",
},
"player leave": EventPlayerLeave{
Type: PlayerLeave,
ID: "x",
},
"game complete": EventGameComplete{
Type: GameComplete,
},
"assignment rotation": EventAssignmentRotation{
Type: AssignmentRotation,
Killer: "x",
Victim: "y",
KillWord: KillWord{
Word: "word",
Points: 1,
},
KillWords: map[string]KillWords{
"x": KillWords{
Global: KillWord{
Word: "a",
Points: -1,
},
Assignee: "z",
Assigned: now,
Assignment: Assignment{
Public: []KillWord{{
Word: "word2",
Points: 2,
}},
Private: []KillWord{{
Word: "word3",
Points: 3,
}},
},
},
},
},
}
for name, d := range cases {
c := d
t.Run(name, func(t *testing.T) {
c := EventWithTime(c, now)
b, _ := json.Marshal(c)
got, err := parseEvent(b, now)
if err != nil {
t.Fatal(err)
}
gotb, _ := json.Marshal(got)
if string(b) != string(gotb) {
t.Errorf("expected (%T) %+v, but got (%T) %+v", c, c, got, got)
}
})
}
}