234 lines
5.0 KiB
Go
234 lines
5.0 KiB
Go
package main
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import (
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"context"
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"database/sql"
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"encoding/json"
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"fmt"
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"io"
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"slices"
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"time"
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)
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type Games struct {
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db DB
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}
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func NewGames(ctx context.Context, db DB) (Games, error) {
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err := db.Exec(ctx, `
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CREATE TABLE IF NOT EXISTS users (
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uuid TEXT,
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updated DATETIME,
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name TEXT
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);
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CREATE TABLE IF NOT EXISTS games (
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uuid TEXT,
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updated DATETIME,
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name TEXT,
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completed DATETIME
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);
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CREATE TABLE IF NOT EXISTS players (
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user_uuid TEXT,
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game_uuid TEXT,
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updated DATETIME
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);
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CREATE TABLE IF NOT EXISTS events (
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game_uuid TEXT,
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timestamp DATETIME,
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payload TEXT
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);
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`)
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return Games{db: db}, err
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}
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func (games Games) GamesForUser(ctx context.Context, id string) ([]string, error) {
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result := []string{}
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var game string
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err := rows.Scan(&game)
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result = append(result, game)
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return err
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}, `
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SELECT players.game_uuid
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FROM players
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WHERE players.user_uuid=?
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`, id)
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return result, err
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}
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func (games Games) GameByName(ctx context.Context, name string) (string, error) {
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return "", io.EOF
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}
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type (
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GameState struct {
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Completed time.Time
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Players map[string]PlayerState
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}
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PlayerState struct {
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Kills []Kill
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KillWords KillWords
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}
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Kill struct {
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Timestamp time.Time
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Victim string
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Public bool
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}
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KillWords struct {
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Global string
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Assigned time.Time
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Assignee string
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Assignment Assignment
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}
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Assignment struct {
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Public []string
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Private []string
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}
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EventType int
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EventPlayerJoin struct {
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ID string
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}
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EventPlayerLeave struct {
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ID string
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}
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EventGameComplete struct{}
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EventAssignmentRotation struct {
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Killer string
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Killed string
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KillWord string
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KillWords map[string]KillWords
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}
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)
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const (
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PlayerJoin EventType = iota + 1
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PlayerLeave
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GameComplete
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AssignmentRotation
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)
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func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
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result := GameState{Players: map[string]PlayerState{}}
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var timestamp time.Time
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var payload []byte
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if err := rows.Scan(×tamp, &payload); err != nil {
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return err
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}
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var peek struct {
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Type EventType
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}
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if err := json.Unmarshal(payload, &peek); err != nil {
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return err
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}
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switch peek.Type {
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case PlayerJoin:
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var playerJoin EventPlayerJoin
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if err := json.Unmarshal(payload, &playerJoin); err != nil {
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return err
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}
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result.Players[playerJoin.ID] = PlayerState{}
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return nil
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case PlayerLeave:
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var playerLeave EventPlayerLeave
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if err := json.Unmarshal(payload, &playerLeave); err != nil {
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return err
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}
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delete(result.Players, playerLeave.ID)
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return nil
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case GameComplete:
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var gameComplete EventGameComplete
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if err := json.Unmarshal(payload, &gameComplete); err != nil {
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return err
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}
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result.Completed = timestamp
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return nil
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case AssignmentRotation:
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var assignmentRotation EventAssignmentRotation
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if err := json.Unmarshal(payload, &assignmentRotation); err != nil {
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return err
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}
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if killer, ok := result.Players[assignmentRotation.Killer]; !ok {
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} else if victim, ok := result.Players[assignmentRotation.Killed]; !ok {
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} else {
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killer.Kills = append(killer.Kills, Kill{
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Timestamp: timestamp,
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Victim: assignmentRotation.Killed,
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Public: slices.Contains(victim.KillWords.Assignment.Public, assignmentRotation.KillWord),
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})
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result.Players[assignmentRotation.Killer] = killer
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}
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for k, v := range result.Players {
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v.KillWords = KillWords{}
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result.Players[k] = v
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}
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for k, v := range assignmentRotation.KillWords {
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player := result.Players[k]
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player.KillWords = v
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result.Players[k] = player
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}
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return nil
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default:
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return fmt.Errorf("unknown event type %d: %s", peek.Type, payload)
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}
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return nil
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}, `
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SELECT timestamp, payload
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FROM events
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WHERE game_uuid=?
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`, id)
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return result, err
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}
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func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player string) error {
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return games.createEvent(ctx, id, EventPlayerJoin{ID: player})
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}
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func (games Games) CreateEventPlayerLeave(ctx context.Context, id string, player string) error {
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return games.createEvent(ctx, id, EventPlayerLeave{ID: player})
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}
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func (games Games) CreateEventGameComplete(ctx context.Context, id string) error {
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return games.createEvent(ctx, id, EventGameComplete{})
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}
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func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string, killer, killed, killWord string) error {
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// TODO gather current assignees
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// TODO get victim's target
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// TODO assign victim's target to killer
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// TODO randomize everyone else so not the same as before AND not self
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return io.EOF
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return games.createEvent(ctx, id, v)
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}
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func (games Games) createEvent(ctx context.Context, id string, v any) error {
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payload, err := json.Marshal(any)
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if err != nil {
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panic(err)
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}
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return games.db.Exec(ctx, `
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INSERT INTO events (
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game_uuid,
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timestamp,
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payload
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) VALUES (?, ?, ?)
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`, id, time.Now(), payload)
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}
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