out/cmd/server/db.go

68 lines
1.0 KiB
Go

package main
import (
"context"
"database/sql"
"io"
"time"
_ "github.com/glebarez/sqlite"
)
type DB struct {
scheme string
conn string
}
func NewDB(ctx context.Context, scheme, conn string) (DB, error) {
ctx, can := context.WithTimeout(ctx, time.Second*10)
defer can()
db := DB{
scheme: scheme,
conn: conn,
}
sql, err := db.dial(ctx)
if err != nil {
return DB{}, err
}
defer sql.Close()
if _, err := sql.ExecContext(ctx, `
CREATE TABLE IF NOT EXISTS users (
uuid TEXT,
name TEXT
);
CREATE TABLE IF NOT EXISTS games (
uuid TEXT
);
CREATE TABLE IF NOT EXISTS players (
user_uuid TEXT,
game_uuid TEXT
);
CREATE TABLE IF NOT EXISTS events (
game_uuid TEXT
);
`); err != nil {
return DB{}, err
}
return db, err
}
func (db DB) dial(ctx context.Context) (*sql.DB, error) {
c, err := sql.Open(db.scheme, db.conn)
if err != nil {
return nil, err
}
if err := c.PingContext(ctx); err != nil {
return nil, err
}
return c, nil
}
func (db DB) GetParty(id string) (string, error) {
return "", io.EOF
}