606 lines
13 KiB
Go
606 lines
13 KiB
Go
package main
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import (
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"context"
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"database/sql"
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_ "embed"
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"encoding/json"
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"fmt"
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"maps"
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"math/rand"
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"slices"
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"strings"
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"time"
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"github.com/google/uuid"
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)
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type Games struct {
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db DB
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}
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func NewGames(ctx context.Context, db DB) (Games, error) {
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err := db.Exec(ctx, `
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CREATE TABLE IF NOT EXISTS users (
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uuid TEXT,
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updated DATETIME,
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name TEXT
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);
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CREATE TABLE IF NOT EXISTS games (
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uuid TEXT,
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updated DATETIME,
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name TEXT,
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completed DATETIME
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);
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CREATE TABLE IF NOT EXISTS players (
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user_uuid TEXT,
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game_uuid TEXT,
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updated DATETIME
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);
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CREATE TABLE IF NOT EXISTS events (
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game_uuid TEXT,
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timestamp DATETIME,
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payload TEXT
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);
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`)
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return Games{db: db}, err
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}
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func (games Games) GamesForUser(ctx context.Context, id string) ([]string, error) {
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result := []string{}
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var game string
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err := rows.Scan(&game)
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result = append(result, game)
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return err
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}, `
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SELECT players.game_uuid
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FROM players
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WHERE players.user_uuid=?
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`, id)
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return result, err
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}
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func (games Games) UpdateUserName(ctx context.Context, id, name string) error {
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return games.db.Exec(ctx, `UPDATE users SET name=? WHERE uuid=?`, name, id)
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}
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func (games Games) UserName(ctx context.Context, id string) (string, error) {
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result := ""
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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return rows.Scan(&result)
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}, `
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SELECT users.name
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FROM users
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WHERE users.uuid=?
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`, id)
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return result, err
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}
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func (s PlayerState) Points() int {
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points := 0
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for _, kill := range s.Kills {
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points += kill.KillWord.Points
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}
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return points
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}
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func (games Games) GameByName(ctx context.Context, uid, name string) (string, error) {
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var result string
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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return rows.Scan(&result)
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}, `
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SELECT
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players.game_uuid
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FROM
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players
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JOIN games ON players.game_uuid=games.uuid
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WHERE players.user_uuid=? AND games.name=?
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ORDER BY games.updated DESC
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LIMIT 1
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`, uid, name)
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return result, err
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}
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type (
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GameState struct {
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Started bool
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Completed time.Time
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Players map[string]PlayerState
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}
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PlayerState struct {
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Kills []Kill
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KillWords KillWords
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}
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Kill struct {
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Timestamp time.Time
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Victim string
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KillWord KillWord
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}
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KillWords struct {
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Global KillWord
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Assigned time.Time
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Assignee string
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Assignment Assignment
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}
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Assignment struct {
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Public []KillWord
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Private []KillWord
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}
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KillWord struct {
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Word string
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Points int
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}
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EventType int
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EventPlayerJoin struct {
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Type EventType
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Timestamp time.Time
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ID string
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}
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EventPlayerLeave struct {
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Type EventType
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Timestamp time.Time
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ID string
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}
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EventGameComplete struct {
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Type EventType
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Timestamp time.Time
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}
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EventAssignmentRotation struct {
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Type EventType
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Timestamp time.Time
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Killer string
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Victim string
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KillWord KillWord
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AllKillWords AllKillWords
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}
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AllKillWords map[string]KillWords
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)
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const (
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PlayerJoin EventType = iota + 1
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PlayerLeave
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GameComplete
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AssignmentRotation
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)
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type Event interface{ event() }
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func (EventPlayerJoin) event() {}
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func (EventPlayerLeave) event() {}
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func (EventGameComplete) event() {}
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func (EventAssignmentRotation) event() {}
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func EventWithTime(event Event, t time.Time) Event {
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switch e := event.(type) {
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case EventPlayerJoin:
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e.Timestamp = t
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event = e
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case EventPlayerLeave:
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e.Timestamp = t
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event = e
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case EventGameComplete:
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e.Timestamp = t
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event = e
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case EventAssignmentRotation:
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e.Timestamp = t
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event = e
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}
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return event
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}
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func (games Games) GameEvents(ctx context.Context, id string, since time.Time) ([]Event, error) {
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var results []Event
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var timestamp time.Time
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var b []byte
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if err := rows.Scan(×tamp, &b); err != nil {
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return err
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}
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event, err := parseEvent(b, timestamp)
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results = append(results, event)
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return err
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}, `
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SELECT
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timestamp,
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payload
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FROM events
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WHERE game_uuid=? and timestamp>?
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ORDER BY timestamp ASC
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`, id, since)
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return results, err
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}
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func parseEvent(b []byte, timestamp time.Time) (Event, error) {
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var peek struct {
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Type EventType
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}
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if err := json.Unmarshal(b, &peek); err != nil {
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return nil, err
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}
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switch peek.Type {
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case PlayerJoin:
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var v EventPlayerJoin
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case PlayerLeave:
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var v EventPlayerLeave
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case GameComplete:
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var v EventGameComplete
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case AssignmentRotation:
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var v EventAssignmentRotation
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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}
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return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
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}
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func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
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result := GameState{Players: map[string]PlayerState{}}
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events, err := games.GameEvents(ctx, id, time.Time{})
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if err != nil {
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return result, err
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}
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for _, event := range events {
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switch event.(type) {
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case EventPlayerJoin:
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playerJoin := event.(EventPlayerJoin)
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result.Players[playerJoin.ID] = PlayerState{}
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case EventPlayerLeave:
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playerLeave := event.(EventPlayerLeave)
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delete(result.Players, playerLeave.ID)
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case EventGameComplete:
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gameComplete := event.(EventGameComplete)
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result.Completed = gameComplete.Timestamp
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case EventAssignmentRotation:
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result.Started = true
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assignmentRotation := event.(EventAssignmentRotation)
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if killer, ok := result.Players[assignmentRotation.Killer]; !ok {
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} else if _, ok := result.Players[assignmentRotation.Victim]; !ok {
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} else {
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killer.Kills = append(killer.Kills, Kill{
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Timestamp: assignmentRotation.Timestamp,
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Victim: assignmentRotation.Victim,
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KillWord: assignmentRotation.KillWord,
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})
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result.Players[assignmentRotation.Killer] = killer
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}
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for k, v := range result.Players {
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v.KillWords = KillWords{}
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result.Players[k] = v
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}
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for k, v := range assignmentRotation.AllKillWords {
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player := result.Players[k]
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player.KillWords = v
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result.Players[k] = player
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}
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default:
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return GameState{}, fmt.Errorf("unknown event type %T", event)
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}
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}
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return result, err
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}
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func (games Games) CreateGame(ctx context.Context, name string) (string, error) {
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var exists string
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if err := games.db.Query(ctx,
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func(rows *sql.Rows) error {
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return rows.Scan(&exists)
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},
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`
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SELECT uuid
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FROM games
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WHERE name=? AND completed IS NULL
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`, name); err != nil {
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return "", err
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} else if exists != "" {
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return exists, nil
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}
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id := uuid.New().String()
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return id, games.db.Exec(ctx, `
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INSERT INTO games (
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uuid,
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updated,
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name
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) VALUES (?, ?, ?)
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`, id, time.Now(), name)
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}
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func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player, name string) error {
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if err := games.db.Exec(ctx, `
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INSERT INTO users (
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uuid,
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name
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) VALUES (?, ?)
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ON CONFLICT DO UPDATE SET name=? WHERE uuid=?;
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`, player, name, name, player); err != nil {
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return err
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}
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if err := games.db.Exec(ctx, `
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INSERT INTO players (
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game_uuid,
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user_uuid
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) VALUES (?, ?);
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`, id, player); err != nil {
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return err
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}
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return games.createEvent(ctx, id, EventPlayerJoin{Type: PlayerJoin, ID: player})
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}
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func (games Games) CreateEventPlayerLeave(ctx context.Context, id string, player string) error {
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return games.createEvent(ctx, id, EventPlayerLeave{Type: PlayerLeave, ID: player})
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}
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func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string, killer, victim, word string, points int) error {
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state, err := games.GameState(ctx, id)
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if err != nil {
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return err
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}
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event := EventAssignmentRotation{
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Type: AssignmentRotation,
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Killer: killer,
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Victim: victim,
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KillWord: KillWord{
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Word: word,
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Points: points,
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},
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}
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prevAllKillWords := make(AllKillWords)
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for k, v := range state.Players {
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prevAllKillWords[k] = v.KillWords
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}
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event.AllKillWords = prevAllKillWords.ShuffleAssignees(killer, victim, word)
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event.AllKillWords = event.AllKillWords.FillKillWords()
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return games.createEvent(ctx, id, event)
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}
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func (words KillWords) Privates() []KillWord {
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a := slices.Clone(words.Assignment.Private)
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slices.SortFunc(a, func(a, b KillWord) int {
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return strings.Compare(a.Word, b.Word)
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})
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return a
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}
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func (words KillWords) Publics() []KillWord {
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a := slices.Clone(words.Assignment.Public)
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slices.SortFunc(a, func(a, b KillWord) int {
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return strings.Compare(a.Word, b.Word)
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})
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return a
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}
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func (prev AllKillWords) ShuffleAssignees(killer, victim, word string) AllKillWords {
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m := prev.withoutAssignees()
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if _, ok := prev[killer]; !ok {
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} else if victimState, ok := prev[victim]; !ok {
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} else {
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m.assign(killer, victimState.Assignee)
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}
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for !func() bool {
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allKillWords := maps.Clone(m)
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unassigned := allKillWords.unassigned()
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pop := func() string {
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result := unassigned[0]
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unassigned = unassigned[1:]
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return result
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}
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for k, v := range allKillWords {
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if v.Assignee != "" {
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continue
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}
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v.Assignee = pop()
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if k == v.Assignee || prev[k].Assignee == v.Assignee {
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return false
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}
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allKillWords[k] = v
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}
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if len(unassigned) > 0 {
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panic(unassigned)
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}
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m = allKillWords
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return true
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}() {
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}
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return m
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}
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func (m AllKillWords) assign(killer, victim string) {
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v := m[killer]
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v.Assignee = victim
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m[killer] = v
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}
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func (m AllKillWords) withoutAssignees() AllKillWords {
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now := time.Now()
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result := make(AllKillWords)
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for k := range m {
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result[k] = KillWords{
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Global: m[k].Global,
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Assigned: now,
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Assignee: "",
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Assignment: m[k].Assignment,
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}
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}
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return result
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}
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func (m AllKillWords) unassigned() []string {
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var result []string
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for k := range m {
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if !slices.Contains(m.assigned(), k) {
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result = append(result, k)
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}
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}
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for i := range result {
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j := rand.Intn(i + 1)
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result[i], result[j] = result[j], result[i]
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}
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return result
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}
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func (m AllKillWords) assigned() []string {
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var result []string
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for k := range m {
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v := m[k].Assignee
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if v == "" {
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continue
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}
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result = append(result, v)
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}
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return result
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}
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//go:embed holiday.txt
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var wordsHoliday string
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func (m AllKillWords) FillKillWords() AllKillWords {
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return m.fillKillWords(
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strings.Fields(wordsHoliday),
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1,
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strings.Fields(wordsHoliday), // TODO medium difficulty
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2,
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strings.Fields(wordsHoliday), // TODO hard difficulty
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)
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}
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func (m AllKillWords) fillKillWords(
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poolGlobal []string,
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nPublic int,
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poolPublic []string,
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nPrivate int,
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poolPrivate []string,
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) AllKillWords {
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result := maps.Clone(m)
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m = result
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for k, v := range m {
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if v.Global.Word == "" {
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v.Global = KillWord{Word: m.unusedGlobal(poolGlobal), Points: -1}
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m[k] = v
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}
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if len(v.Assignment.Public) == 0 {
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v.Assignment.Public = []KillWord{}
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for i := 0; i < nPublic; i++ {
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v.Assignment.Public = append(v.Assignment.Public, KillWord{Word: m.unusedPublic(poolPublic), Points: 50})
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m[k] = v
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}
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}
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if len(v.Assignment.Private) == 0 {
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v.Assignment.Private = []KillWord{}
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for i := 0; i < nPrivate; i++ {
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v.Assignment.Private = append(v.Assignment.Private, KillWord{Word: m.unusedPrivate(poolPrivate), Points: 100})
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m[k] = v
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}
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}
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}
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return m
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}
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func (m AllKillWords) unusedGlobal(pool []string) string {
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inUse := func() []string {
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result := []string{}
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for _, killWords := range m {
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result = append(result, killWords.Global.Word)
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}
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return result
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}
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for {
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picked := pool[rand.Intn(len(pool))]
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if !slices.Contains(inUse(), picked) {
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return picked
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}
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}
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}
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func (m AllKillWords) unusedPrivate(pool []string) string {
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inUse := func() []string {
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result := []string{}
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for _, killWords := range m {
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for _, killWord := range killWords.Assignment.Private {
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result = append(result, killWord.Word)
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}
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}
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return result
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}
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for {
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picked := pool[rand.Intn(len(pool))]
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if !slices.Contains(inUse(), picked) {
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return picked
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}
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}
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}
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func (m AllKillWords) unusedPublic(pool []string) string {
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inUse := func() []string {
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result := []string{}
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for _, killWords := range m {
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for _, killWord := range killWords.Assignment.Public {
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result = append(result, killWord.Word)
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}
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}
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return result
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}
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for {
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picked := pool[rand.Intn(len(pool))]
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if !slices.Contains(inUse(), picked) {
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return picked
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}
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}
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}
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|
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func (games Games) CreateEventGameComplete(ctx context.Context, id string) error {
|
|
if err := games.db.Exec(ctx, `
|
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UPDATE games
|
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SET completed=?, updated=?
|
|
WHERE uuid=?
|
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`, time.Now(), time.Now(), id); err != nil {
|
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return err
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}
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return games.createEvent(ctx, id, EventGameComplete{Type: GameComplete})
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}
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|
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func (games Games) createEvent(ctx context.Context, id string, v any) error {
|
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payload, err := json.Marshal(v)
|
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if err != nil {
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panic(err)
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}
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|
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return games.db.Exec(ctx, `
|
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INSERT INTO events (
|
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game_uuid,
|
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timestamp,
|
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payload
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|
) VALUES (?, ?, ?)
|
|
`, id, time.Now(), payload)
|
|
}
|