package main import ( "context" "encoding/json" "fmt" "log" "time" ) type UserGameServer struct { ID string Session Session games Games lastPoll time.Time } func NewUserGameServer(ctx context.Context, session Session, games Games) (*UserGameServer, error) { ids, err := games.GamesForUser(ctx, session.ID) if err != nil { return nil, err } if len(ids) == 0 { return nil, fmt.Errorf("user %s is in zero games", session.ID) } return &UserGameServer{ ID: ids[0], Session: session, games: games, }, nil } func (ugs *UserGameServer) More(ctx context.Context) error { defer func() { ugs.lastPoll = time.Now() }() for { select { case <-ctx.Done(): return ctx.Err() case <-time.After(time.Second * 1): } if events, err := ugs.games.GameEvents(ctx, ugs.ID, ugs.lastPoll); err != nil { return err } else if len(events) == 0 { continue } return nil } } func (ugs *UserGameServer) Listen(ctx context.Context, can context.CancelFunc, reader func(context.Context) ([]byte, error)) { defer can() if err := ugs.listen(ctx, reader); err != nil && ctx.Err() == nil { log.Println(err) } } func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Context) ([]byte, error)) error { for ctx.Err() == nil { b, err := reader(ctx) if err != nil { return err } var m map[string]string if err := json.Unmarshal(b, &m); err != nil { return err } if m["party"] == "start" { if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil { return err } else if gameState.Started { } else if err := ugs.games.CreateEventAssignmentRotation(ctx, ugs.ID, "", "", "", 0); err != nil { return err } } else if m["k"] != "" { return fmt.Errorf("not impl: a kill occurred: %+v", m) } else if name := m["name"]; name != "" { if err := ugs.games.UpdateUserName(ctx, ugs.Session.ID, name); err != nil { return err } } else if m["again"] == "true" { if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil { return err } else if gameState.Completed.IsZero() { } else { return fmt.Errorf("not impl: new game: %+v", m) } } else { return fmt.Errorf("UNKNOWN: %+v", m) } } return ctx.Err() } type UserGameState GameState func (ugs *UserGameServer) State(ctx context.Context) (UserGameState, error) { gameState, err := ugs.games.GameState(ctx, ugs.ID) if err != nil { return UserGameState{}, err } if complete := !gameState.Completed.IsZero(); complete { return UserGameState(gameState), nil } self := gameState.Players[ugs.Session.ID] for i := range self.Kills { self.Kills[i].KillWord.Points = 0 } for k, v := range gameState.Players { if isSelf := k == ugs.Session.ID; isSelf { self.KillWords.Assignment = Assignment{} } else { v.KillWords.Assignee = "" } if assignedToSomeoneElse := self.KillWords.Assignee != k; assignedToSomeoneElse { v.KillWords.Assignment.Private = v.KillWords.Assignment.Private[:0] } gameState.Players[k] = v } return UserGameState(gameState), nil }