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249
cmd/server/adjectives.txt
Normal file
249
cmd/server/adjectives.txt
Normal file
@@ -0,0 +1,249 @@
|
||||
amazing
|
||||
astounding
|
||||
adorable
|
||||
astonishing
|
||||
awesome
|
||||
agreeable
|
||||
admirable
|
||||
affectionate
|
||||
artistic
|
||||
animated
|
||||
beautiful
|
||||
brave
|
||||
brilliant
|
||||
big
|
||||
bouncy
|
||||
bright
|
||||
busy
|
||||
bold
|
||||
blissful
|
||||
bubbly
|
||||
caring
|
||||
clever
|
||||
courageous
|
||||
creative
|
||||
cute
|
||||
cheerful
|
||||
charming
|
||||
confident
|
||||
curious
|
||||
content
|
||||
daring
|
||||
delightful
|
||||
determined
|
||||
diligent
|
||||
dynamic
|
||||
decisive
|
||||
dazzling
|
||||
dependable
|
||||
dramatic
|
||||
dreamy
|
||||
eager
|
||||
earnest
|
||||
effervescent
|
||||
elegant
|
||||
energetic
|
||||
enchanting
|
||||
enthusiastic
|
||||
excellent
|
||||
exciting
|
||||
expressive
|
||||
fair
|
||||
faithful
|
||||
fantastic
|
||||
fearless
|
||||
festive
|
||||
friendly
|
||||
funny
|
||||
feisty
|
||||
forgiving
|
||||
focused
|
||||
gentle
|
||||
giving
|
||||
glad
|
||||
gleeful
|
||||
glorious
|
||||
good
|
||||
graceful
|
||||
grateful
|
||||
great
|
||||
gregarious
|
||||
happy
|
||||
helpful
|
||||
honest
|
||||
hopeful
|
||||
hungry
|
||||
hilarious
|
||||
honorable
|
||||
huggable
|
||||
humble
|
||||
hardworking
|
||||
important
|
||||
impressive
|
||||
incredible
|
||||
independent
|
||||
inquisitive
|
||||
intelligent
|
||||
interesting
|
||||
imaginative
|
||||
inventive
|
||||
inspiring
|
||||
joyful
|
||||
jolly
|
||||
jovial
|
||||
judicious
|
||||
just
|
||||
jaunty
|
||||
jubilant
|
||||
jazzy
|
||||
jumpy
|
||||
joking
|
||||
kind
|
||||
knowledgeable
|
||||
keen
|
||||
kooky
|
||||
kindhearted
|
||||
karate-chopping
|
||||
krazy
|
||||
kicking
|
||||
kissable
|
||||
kidding
|
||||
loving
|
||||
laughing
|
||||
likable
|
||||
lucky
|
||||
lovely
|
||||
light
|
||||
little
|
||||
loud
|
||||
lazy
|
||||
lanky
|
||||
merry
|
||||
magical
|
||||
marvellous
|
||||
mysterious
|
||||
mischievous
|
||||
masterful
|
||||
mindful
|
||||
melodic
|
||||
mighty
|
||||
motivated
|
||||
nice
|
||||
nimble
|
||||
nifty
|
||||
noisy
|
||||
nutty
|
||||
nautical
|
||||
noteworthy
|
||||
nosey
|
||||
neat
|
||||
nourished
|
||||
odd
|
||||
old
|
||||
obedient
|
||||
outstanding
|
||||
opinionated
|
||||
optimistic
|
||||
orderly
|
||||
outgoing
|
||||
overjoyed
|
||||
organized
|
||||
perfect
|
||||
playful
|
||||
pleasant
|
||||
polite
|
||||
powerful
|
||||
peaceful
|
||||
patient
|
||||
proud
|
||||
puzzled
|
||||
perky
|
||||
quirky
|
||||
quick
|
||||
queenly
|
||||
quaint
|
||||
qualified
|
||||
quizzical
|
||||
quaint
|
||||
quiet
|
||||
quirky
|
||||
quacking
|
||||
rainy
|
||||
rambunctious
|
||||
respectful
|
||||
right
|
||||
responsible
|
||||
ripe
|
||||
rustic
|
||||
rotten
|
||||
rhythmic
|
||||
righteous
|
||||
silly
|
||||
sweet
|
||||
smart
|
||||
smiling
|
||||
strong
|
||||
super
|
||||
skillful
|
||||
sleepy
|
||||
scented
|
||||
spotless
|
||||
thankful
|
||||
tired
|
||||
tasty
|
||||
talented
|
||||
thoughtful
|
||||
tremendous
|
||||
terrific
|
||||
truthful
|
||||
tough
|
||||
trustworthy
|
||||
unique
|
||||
understanding
|
||||
unusual
|
||||
upbeat
|
||||
useful
|
||||
uplifting
|
||||
unafraid
|
||||
universal
|
||||
unlimited
|
||||
unselfish
|
||||
victorious
|
||||
vivacious
|
||||
valuable
|
||||
vibrant
|
||||
versatile
|
||||
virtuous
|
||||
visionary
|
||||
vocal
|
||||
vivacious
|
||||
valiant
|
||||
wonderful
|
||||
whimsical
|
||||
welcoming
|
||||
witty
|
||||
wise
|
||||
wild
|
||||
warm
|
||||
wacky
|
||||
willing
|
||||
watchful
|
||||
xenial
|
||||
xeric
|
||||
yummy
|
||||
yellow
|
||||
yippee
|
||||
yappy
|
||||
young
|
||||
yucky
|
||||
yummy
|
||||
youthful
|
||||
yakky
|
||||
zany
|
||||
zesty
|
||||
zen
|
||||
zealous
|
||||
zingy
|
||||
zippy
|
||||
zonal
|
||||
zonked
|
||||
100
cmd/server/animals.txt
Normal file
100
cmd/server/animals.txt
Normal file
@@ -0,0 +1,100 @@
|
||||
lion
|
||||
tiger
|
||||
goat
|
||||
horse
|
||||
donkey
|
||||
dog
|
||||
cat
|
||||
pig
|
||||
cow
|
||||
elephant
|
||||
giraffe
|
||||
kangaroo
|
||||
koala
|
||||
deer
|
||||
moose
|
||||
sheep
|
||||
zebra
|
||||
bear
|
||||
wolf
|
||||
fox
|
||||
otter
|
||||
raccoon
|
||||
squirrel
|
||||
bat
|
||||
chimpanzee
|
||||
gorilla
|
||||
orangutan
|
||||
lemur
|
||||
panda
|
||||
red panda
|
||||
hippopotamus
|
||||
rhinoceros
|
||||
camel
|
||||
llama
|
||||
alpaca
|
||||
ferret
|
||||
hedgehog
|
||||
skunk
|
||||
beaver
|
||||
walrus
|
||||
seal
|
||||
dolphin
|
||||
whale
|
||||
bat
|
||||
eagle
|
||||
hawk
|
||||
falcon
|
||||
owl
|
||||
parrot
|
||||
crow
|
||||
raven
|
||||
pigeon
|
||||
dove
|
||||
swan
|
||||
goose
|
||||
duck
|
||||
chicken
|
||||
turkey
|
||||
peacock
|
||||
ostrich
|
||||
emu
|
||||
snake
|
||||
lizard
|
||||
turtle
|
||||
crocodile
|
||||
alligator
|
||||
chameleon
|
||||
gecko
|
||||
shark
|
||||
dolphin
|
||||
whale
|
||||
octopus
|
||||
lobster
|
||||
crab
|
||||
shrimp
|
||||
clam
|
||||
oyster
|
||||
ant
|
||||
bee
|
||||
butterfly
|
||||
caterpillar
|
||||
cricket
|
||||
grasshopper
|
||||
ladybug
|
||||
mosquito
|
||||
scorpion
|
||||
spider
|
||||
worm
|
||||
snail
|
||||
jellyfish
|
||||
starfish
|
||||
sponge
|
||||
platypus
|
||||
koala
|
||||
tasmanian devil
|
||||
kangaroo
|
||||
wombat
|
||||
wallaby
|
||||
meerkat
|
||||
lemming
|
||||
@@ -11,6 +11,7 @@ import (
|
||||
"slices"
|
||||
"strings"
|
||||
"time"
|
||||
"unicode"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
@@ -62,9 +63,24 @@ func (games Games) GamesForUser(ctx context.Context, id string) ([]string, error
|
||||
}
|
||||
|
||||
func (games Games) UpdateUserName(ctx context.Context, id, name string) error {
|
||||
var n int
|
||||
if err := games.db.Query(ctx, func(rows *sql.Rows) error {
|
||||
return rows.Scan(&n)
|
||||
}, `SELECT COUNT(uuid) FROM users WHERE uuid=?`, id); err != nil {
|
||||
return err
|
||||
}
|
||||
if n > 0 {
|
||||
return games.db.Exec(ctx, `UPDATE users SET name=? WHERE uuid=?`, name, id)
|
||||
}
|
||||
return games.db.Exec(ctx, `INSERT INTO users (uuid, name) VALUES (?, ?)`, id, name)
|
||||
}
|
||||
|
||||
//go:embed adjectives.txt
|
||||
var namesAdjectives string
|
||||
|
||||
//go:embed animals.txt
|
||||
var namesAnimals string
|
||||
|
||||
func (games Games) UserName(ctx context.Context, id string) (string, error) {
|
||||
result := ""
|
||||
err := games.db.Query(ctx, func(rows *sql.Rows) error {
|
||||
@@ -74,9 +90,44 @@ func (games Games) UserName(ctx context.Context, id string) (string, error) {
|
||||
FROM users
|
||||
WHERE users.uuid=?
|
||||
`, id)
|
||||
if result == "" {
|
||||
adjectives := strings.Fields(namesAdjectives)
|
||||
animals := strings.Split(namesAnimals, "\n")
|
||||
animals = slices.DeleteFunc(animals, func(s string) bool { return s == "" })
|
||||
name := strings.Title(fmt.Sprintf("%s %s", adjectives[rand.Intn(len(adjectives))], animals[rand.Intn(len(animals))]))
|
||||
if err := games.UpdateUserName(ctx, id, name); err != nil {
|
||||
return "", err
|
||||
}
|
||||
return games.UserName(ctx, id)
|
||||
}
|
||||
return result, err
|
||||
}
|
||||
|
||||
func (games Games) UserByName(ctx context.Context, gid, name string) (string, error) {
|
||||
result := ""
|
||||
err := games.db.Query(ctx, func(rows *sql.Rows) error {
|
||||
return rows.Scan(&result)
|
||||
}, `
|
||||
SELECT users.uuid
|
||||
FROM players
|
||||
JOIN users ON players.user_uuid=users.uuid
|
||||
WHERE players.game_uuid=? AND users.name=?
|
||||
`, gid, name)
|
||||
return result, err
|
||||
}
|
||||
|
||||
func (a KillWord) Empty() bool {
|
||||
return a == (KillWord{})
|
||||
}
|
||||
|
||||
func (a Assignment) Empty() bool {
|
||||
return len(a.Public) == 0 && len(a.Private) == 0
|
||||
}
|
||||
|
||||
func (s PlayerState) Empty() bool {
|
||||
return len(s.Kills) == 0 && s.KillWords.Empty()
|
||||
}
|
||||
|
||||
func (s PlayerState) Points() int {
|
||||
points := 0
|
||||
for _, kill := range s.Kills {
|
||||
@@ -85,28 +136,47 @@ func (s PlayerState) Points() int {
|
||||
return points
|
||||
}
|
||||
|
||||
func (games Games) GameByName(ctx context.Context, uid, name string) (string, error) {
|
||||
func (games Games) GameName(ctx context.Context, id string) (string, error) {
|
||||
var result string
|
||||
err := games.db.Query(ctx, func(rows *sql.Rows) error {
|
||||
return rows.Scan(&result)
|
||||
}, `
|
||||
SELECT
|
||||
players.game_uuid
|
||||
games.name
|
||||
FROM
|
||||
players
|
||||
JOIN games ON players.game_uuid=games.uuid
|
||||
WHERE players.user_uuid=? AND games.name=?
|
||||
games
|
||||
WHERE games.uuid=?
|
||||
ORDER BY games.updated DESC
|
||||
LIMIT 1
|
||||
`, uid, name)
|
||||
`, id)
|
||||
return result, err
|
||||
}
|
||||
|
||||
func (games Games) GameByName(ctx context.Context, name string) (string, error) {
|
||||
var result string
|
||||
err := games.db.Query(ctx, func(rows *sql.Rows) error {
|
||||
return rows.Scan(&result)
|
||||
}, `
|
||||
SELECT
|
||||
games.uuid
|
||||
FROM
|
||||
games
|
||||
WHERE games.name=?
|
||||
ORDER BY games.updated DESC
|
||||
LIMIT 1
|
||||
`, name)
|
||||
return result, err
|
||||
}
|
||||
|
||||
type (
|
||||
GameState struct {
|
||||
ID string
|
||||
Started bool
|
||||
Completed time.Time
|
||||
|
||||
Players map[string]PlayerState
|
||||
|
||||
Trial Trial
|
||||
}
|
||||
|
||||
PlayerState struct {
|
||||
@@ -121,7 +191,7 @@ type (
|
||||
}
|
||||
|
||||
KillWords struct {
|
||||
Global KillWord
|
||||
Codename Codename
|
||||
|
||||
Assigned time.Time
|
||||
Assignee string
|
||||
@@ -129,6 +199,11 @@ type (
|
||||
Assignment Assignment
|
||||
}
|
||||
|
||||
Codename struct {
|
||||
KillWord KillWord
|
||||
Consumed bool
|
||||
}
|
||||
|
||||
Assignment struct {
|
||||
Public []KillWord
|
||||
Private []KillWord
|
||||
@@ -139,6 +214,12 @@ type (
|
||||
Points int
|
||||
}
|
||||
|
||||
Trial struct {
|
||||
Prosecutor string
|
||||
Defendant string
|
||||
Word string
|
||||
}
|
||||
|
||||
EventType int
|
||||
|
||||
EventPlayerJoin struct {
|
||||
@@ -163,6 +244,29 @@ type (
|
||||
KillWord KillWord
|
||||
AllKillWords AllKillWords
|
||||
}
|
||||
EventGameReset struct {
|
||||
Type EventType
|
||||
Timestamp time.Time
|
||||
ID string
|
||||
}
|
||||
EventCodenameAccusal struct {
|
||||
Type EventType
|
||||
Timestamp time.Time
|
||||
Prosecutor string
|
||||
Defendant string
|
||||
Word string
|
||||
}
|
||||
EventCodenameTrial struct {
|
||||
Type EventType
|
||||
Timestamp time.Time
|
||||
Guilty bool
|
||||
}
|
||||
EventNotification struct {
|
||||
Type EventType
|
||||
Timestamp time.Time
|
||||
Recipient string
|
||||
Message string
|
||||
}
|
||||
AllKillWords map[string]KillWords
|
||||
)
|
||||
|
||||
@@ -171,6 +275,10 @@ const (
|
||||
PlayerLeave
|
||||
GameComplete
|
||||
AssignmentRotation
|
||||
GameReset
|
||||
CodenameAccusal
|
||||
CodenameTrial
|
||||
Notification
|
||||
)
|
||||
|
||||
type Event interface{ event() }
|
||||
@@ -179,6 +287,10 @@ func (EventPlayerJoin) event() {}
|
||||
func (EventPlayerLeave) event() {}
|
||||
func (EventGameComplete) event() {}
|
||||
func (EventAssignmentRotation) event() {}
|
||||
func (EventGameReset) event() {}
|
||||
func (EventCodenameAccusal) event() {}
|
||||
func (EventCodenameTrial) event() {}
|
||||
func (EventNotification) event() {}
|
||||
|
||||
func EventWithTime(event Event, t time.Time) Event {
|
||||
switch e := event.(type) {
|
||||
@@ -194,6 +306,18 @@ func EventWithTime(event Event, t time.Time) Event {
|
||||
case EventAssignmentRotation:
|
||||
e.Timestamp = t
|
||||
event = e
|
||||
case EventGameReset:
|
||||
e.Timestamp = t
|
||||
event = e
|
||||
case EventCodenameAccusal:
|
||||
e.Timestamp = t
|
||||
event = e
|
||||
case EventCodenameTrial:
|
||||
e.Timestamp = t
|
||||
event = e
|
||||
case EventNotification:
|
||||
e.Timestamp = t
|
||||
event = e
|
||||
}
|
||||
return event
|
||||
}
|
||||
@@ -244,12 +368,28 @@ func parseEvent(b []byte, timestamp time.Time) (Event, error) {
|
||||
var v EventAssignmentRotation
|
||||
err := json.Unmarshal(b, &v)
|
||||
return EventWithTime(v, timestamp), err
|
||||
case GameReset:
|
||||
var v EventGameReset
|
||||
err := json.Unmarshal(b, &v)
|
||||
return EventWithTime(v, timestamp), err
|
||||
case CodenameAccusal:
|
||||
var v EventCodenameAccusal
|
||||
err := json.Unmarshal(b, &v)
|
||||
return EventWithTime(v, timestamp), err
|
||||
case CodenameTrial:
|
||||
var v EventCodenameTrial
|
||||
err := json.Unmarshal(b, &v)
|
||||
return EventWithTime(v, timestamp), err
|
||||
case Notification:
|
||||
var v EventNotification
|
||||
err := json.Unmarshal(b, &v)
|
||||
return EventWithTime(v, timestamp), err
|
||||
}
|
||||
return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
|
||||
}
|
||||
|
||||
func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
|
||||
result := GameState{Players: map[string]PlayerState{}}
|
||||
result := GameState{ID: id, Players: map[string]PlayerState{}}
|
||||
|
||||
events, err := games.GameEvents(ctx, id, time.Time{})
|
||||
if err != nil {
|
||||
@@ -257,19 +397,16 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
|
||||
}
|
||||
|
||||
for _, event := range events {
|
||||
switch event.(type) {
|
||||
switch e := event.(type) {
|
||||
case EventPlayerJoin:
|
||||
playerJoin := event.(EventPlayerJoin)
|
||||
result.Players[playerJoin.ID] = PlayerState{}
|
||||
result.Players[e.ID] = PlayerState{}
|
||||
case EventPlayerLeave:
|
||||
playerLeave := event.(EventPlayerLeave)
|
||||
delete(result.Players, playerLeave.ID)
|
||||
delete(result.Players, e.ID)
|
||||
case EventGameComplete:
|
||||
gameComplete := event.(EventGameComplete)
|
||||
result.Completed = gameComplete.Timestamp
|
||||
result.Completed = e.Timestamp
|
||||
case EventAssignmentRotation:
|
||||
result.Started = true
|
||||
assignmentRotation := event.(EventAssignmentRotation)
|
||||
assignmentRotation := e
|
||||
|
||||
if killer, ok := result.Players[assignmentRotation.Killer]; !ok {
|
||||
} else if _, ok := result.Players[assignmentRotation.Victim]; !ok {
|
||||
@@ -292,6 +429,48 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
|
||||
player.KillWords = v
|
||||
result.Players[k] = player
|
||||
}
|
||||
case EventCodenameAccusal:
|
||||
if actual := result.Players[e.Defendant].KillWords.Codename; !actual.Consumed {
|
||||
result.Trial.Prosecutor = e.Prosecutor
|
||||
result.Trial.Defendant = e.Defendant
|
||||
result.Trial.Word = e.Word
|
||||
|
||||
if !basicallyTheSame(actual.KillWord.Word, e.Word) {
|
||||
} else if err := games.CreateEventCodenameTrial(ctx, id, true); err != nil { // TODO cannot be in State loop
|
||||
return GameState{}, err
|
||||
}
|
||||
}
|
||||
case EventCodenameTrial:
|
||||
if result.Trial == (Trial{}) {
|
||||
} else if e.Guilty {
|
||||
if err := games.CreateEventNotification(ctx, id, fmt.Sprintf(`%s revealed %s is %s and collected %s's bounty.`, result.Trial.Prosecutor, result.Trial.Defendant, result.Trial.Word, result.Trial.Defendant)); err != nil { // TODO not in this loop
|
||||
return GameState{}, err
|
||||
}
|
||||
return GameState{}, fmt.Errorf("not impl: trial: guilty: %+v", e)
|
||||
} else {
|
||||
v := result.Players[result.Trial.Prosecutor]
|
||||
v.KillWords.Codename.Consumed = true
|
||||
v.Kills = append(v.Kills, Kill{
|
||||
Timestamp: e.Timestamp,
|
||||
Victim: result.Trial.Defendant,
|
||||
KillWord: KillWord{
|
||||
Word: result.Trial.Word,
|
||||
Points: -200,
|
||||
},
|
||||
})
|
||||
result.Players[result.Trial.Prosecutor] = v
|
||||
|
||||
v = result.Players[result.Trial.Defendant]
|
||||
v.KillWords.Codename.KillWord.Word = "" // TODO
|
||||
|
||||
return GameState{}, fmt.Errorf("creating state CANNOT create events because it will eval every loop")
|
||||
if err := games.CreateEventNotification(ctx, id, fmt.Sprintf(`%s accused the innocent %s of being %s. %s will get a new codename.`, result.Trial.Prosecutor, result.Trial.Defendant, result.Trial.Word, result.Trial.Defendant)); err != nil {
|
||||
return GameState{}, err
|
||||
}
|
||||
}
|
||||
result.Trial = Trial{}
|
||||
case EventGameReset:
|
||||
return games.GameState(ctx, e.ID)
|
||||
default:
|
||||
return GameState{}, fmt.Errorf("unknown event type %T", event)
|
||||
}
|
||||
@@ -300,6 +479,20 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
|
||||
return result, err
|
||||
}
|
||||
|
||||
func basicallyTheSame(a, b string) bool {
|
||||
simplify := func(s string) string {
|
||||
s = strings.TrimSpace(strings.ToLower(s))
|
||||
s2 := ""
|
||||
for _, c := range s {
|
||||
if unicode.IsLetter(c) {
|
||||
s2 = fmt.Sprintf("%s%c", s2, c)
|
||||
}
|
||||
}
|
||||
return s2
|
||||
}
|
||||
return simplify(a) == simplify(b)
|
||||
}
|
||||
|
||||
func (games Games) CreateGame(ctx context.Context, name string) (string, error) {
|
||||
var exists string
|
||||
if err := games.db.Query(ctx,
|
||||
@@ -326,14 +519,8 @@ func (games Games) CreateGame(ctx context.Context, name string) (string, error)
|
||||
`, id, time.Now(), name)
|
||||
}
|
||||
|
||||
func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player, name string) error {
|
||||
if err := games.db.Exec(ctx, `
|
||||
INSERT INTO users (
|
||||
uuid,
|
||||
name
|
||||
) VALUES (?, ?)
|
||||
ON CONFLICT DO UPDATE SET name=? WHERE uuid=?;
|
||||
`, player, name, name, player); err != nil {
|
||||
func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player string) error {
|
||||
if _, err := games.UserName(ctx, player); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := games.db.Exec(ctx, `
|
||||
@@ -367,10 +554,7 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
|
||||
},
|
||||
}
|
||||
|
||||
prevAllKillWords := make(AllKillWords)
|
||||
for k, v := range state.Players {
|
||||
prevAllKillWords[k] = v.KillWords
|
||||
}
|
||||
prevAllKillWords := state.AllKillWords()
|
||||
|
||||
event.AllKillWords = prevAllKillWords.ShuffleAssignees(killer, victim, word)
|
||||
event.AllKillWords = event.AllKillWords.FillKillWords()
|
||||
@@ -378,6 +562,44 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
|
||||
return games.createEvent(ctx, id, event)
|
||||
}
|
||||
|
||||
func (state GameState) AllKillWords() AllKillWords {
|
||||
m := make(AllKillWords)
|
||||
for k, v := range state.Players {
|
||||
m[k] = v.KillWords
|
||||
}
|
||||
return m
|
||||
}
|
||||
|
||||
func (games Games) CreateEventGameReset(ctx context.Context, gid string) error {
|
||||
state, err := games.GameState(ctx, gid)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
name, err := games.GameName(ctx, gid)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
gid2, err := games.CreateGame(ctx, name)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
for p := range state.Players {
|
||||
if err := games.CreateEventPlayerJoin(ctx, gid2, p); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
event := EventGameReset{
|
||||
Type: GameReset,
|
||||
Timestamp: time.Now(),
|
||||
ID: gid2,
|
||||
}
|
||||
return games.createEvent(ctx, gid, event)
|
||||
}
|
||||
|
||||
func (words KillWords) Empty() bool {
|
||||
return words.Codename == (Codename{}) && words.Assigned.IsZero() && words.Assignee == "" && words.Assignment.Empty()
|
||||
}
|
||||
|
||||
func (words KillWords) Privates() []KillWord {
|
||||
a := slices.Clone(words.Assignment.Private)
|
||||
slices.SortFunc(a, func(a, b KillWord) int {
|
||||
@@ -399,7 +621,7 @@ func (prev AllKillWords) ShuffleAssignees(killer, victim, word string) AllKillWo
|
||||
|
||||
if _, ok := prev[killer]; !ok {
|
||||
} else if victimState, ok := prev[victim]; !ok {
|
||||
} else {
|
||||
} else if killer != victimState.Assignee { // if victim was targeting killer, just randomize
|
||||
m.assign(killer, victimState.Assignee)
|
||||
}
|
||||
|
||||
@@ -446,7 +668,7 @@ func (m AllKillWords) withoutAssignees() AllKillWords {
|
||||
result := make(AllKillWords)
|
||||
for k := range m {
|
||||
result[k] = KillWords{
|
||||
Global: m[k].Global,
|
||||
Codename: m[k].Codename,
|
||||
Assigned: now,
|
||||
Assignee: "",
|
||||
Assignment: m[k].Assignment,
|
||||
@@ -495,7 +717,7 @@ func (m AllKillWords) FillKillWords() AllKillWords {
|
||||
}
|
||||
|
||||
func (m AllKillWords) fillKillWords(
|
||||
poolGlobal []string,
|
||||
poolCodename []string,
|
||||
nPublic int,
|
||||
poolPublic []string,
|
||||
nPrivate int,
|
||||
@@ -504,8 +726,8 @@ func (m AllKillWords) fillKillWords(
|
||||
result := maps.Clone(m)
|
||||
m = result
|
||||
for k, v := range m {
|
||||
if v.Global.Word == "" {
|
||||
v.Global = KillWord{Word: m.unusedGlobal(poolGlobal), Points: -1}
|
||||
if v.Codename.KillWord.Word == "" {
|
||||
v.Codename = Codename{KillWord: KillWord{Word: m.unusedCodename(poolCodename), Points: 200}}
|
||||
m[k] = v
|
||||
}
|
||||
if len(v.Assignment.Public) == 0 {
|
||||
@@ -526,11 +748,11 @@ func (m AllKillWords) fillKillWords(
|
||||
return m
|
||||
}
|
||||
|
||||
func (m AllKillWords) unusedGlobal(pool []string) string {
|
||||
func (m AllKillWords) unusedCodename(pool []string) string {
|
||||
inUse := func() []string {
|
||||
result := []string{}
|
||||
for _, killWords := range m {
|
||||
result = append(result, killWords.Global.Word)
|
||||
result = append(result, killWords.Codename.KillWord.Word)
|
||||
}
|
||||
return result
|
||||
}
|
||||
@@ -589,6 +811,23 @@ func (games Games) CreateEventGameComplete(ctx context.Context, id string) error
|
||||
return games.createEvent(ctx, id, EventGameComplete{Type: GameComplete})
|
||||
}
|
||||
|
||||
func (games Games) CreateEventCodenameAccusal(ctx context.Context, gid, prosecutor, defendant, codename string) error {
|
||||
return fmt.Errorf("not impl: x accused y")
|
||||
return fmt.Errorf("not impl: x caught by y")
|
||||
}
|
||||
|
||||
func (games Games) CreateEventCodenameTrial(ctx context.Context, gid string, guilty bool) error {
|
||||
return fmt.Errorf("not impl: x found guilty/notguilty")
|
||||
}
|
||||
|
||||
func (games Games) CreateEventNotification(ctx context.Context, gid, msg string) error {
|
||||
return games.CreateEventNotificationTo(ctx, gid, "", msg)
|
||||
}
|
||||
|
||||
func (games Games) CreateEventNotificationTo(ctx context.Context, gid, uid, msg string) error {
|
||||
return fmt.Errorf("not impl: simple")
|
||||
}
|
||||
|
||||
func (games Games) createEvent(ctx context.Context, id string, v any) error {
|
||||
payload, err := json.Marshal(v)
|
||||
if err != nil {
|
||||
|
||||
@@ -31,7 +31,7 @@ func TestGames(t *testing.T) {
|
||||
t.Error(v)
|
||||
}
|
||||
|
||||
if v, err := games.GameByName(ctx, "", ""); err != nil {
|
||||
if v, err := games.GameByName(ctx, ""); err != nil {
|
||||
t.Error("err getting game by empty name for empty user:", err)
|
||||
} else if len(v) > 0 {
|
||||
t.Error(v)
|
||||
@@ -56,7 +56,7 @@ func TestGames(t *testing.T) {
|
||||
t.Fatal("redundant create game didnt return same id:", id2)
|
||||
}
|
||||
|
||||
if err := games.CreateEventPlayerJoin(ctx, id, "p0", "player zero"); err != nil {
|
||||
if err := games.CreateEventPlayerJoin(ctx, id, "p0"); err != nil {
|
||||
t.Fatal("err creating event player join:", err)
|
||||
} else if err := games.CreateEventPlayerLeave(ctx, id, "p0"); err != nil {
|
||||
t.Fatal("err creating event player leave:", err)
|
||||
@@ -64,12 +64,12 @@ func TestGames(t *testing.T) {
|
||||
|
||||
for i := 0; i < 4; i++ {
|
||||
p := fmt.Sprintf("p%d", i+1)
|
||||
if err := games.CreateEventPlayerJoin(ctx, id, p, "player "+p); err != nil {
|
||||
if err := games.CreateEventPlayerJoin(ctx, id, p); err != nil {
|
||||
t.Fatal(p, "err creating event player join", err)
|
||||
}
|
||||
if name, err := games.UserName(ctx, p); err != nil {
|
||||
t.Fatal(p, "err getting user name", err)
|
||||
} else if name != "player "+p {
|
||||
} else if name == "" {
|
||||
t.Fatal("name wrong", name)
|
||||
}
|
||||
if err := games.UpdateUserName(ctx, p, "player! "+p); err != nil {
|
||||
@@ -112,7 +112,7 @@ func TestGames(t *testing.T) {
|
||||
t.Error("wrong game found for user:", v)
|
||||
}
|
||||
|
||||
if v, err := games.GameByName(ctx, "p1", "g1"); err != nil {
|
||||
if v, err := games.GameByName(ctx, "g1"); err != nil {
|
||||
t.Error("err getting game by name for user:", err)
|
||||
} else if v != id {
|
||||
t.Error("wrong game by name for user:", v)
|
||||
@@ -128,8 +128,8 @@ func TestGames(t *testing.T) {
|
||||
if v.Players[p].Points() != 0 {
|
||||
t.Error("nonzero points after zero kills:", v.Players[p].Points())
|
||||
}
|
||||
if v.Players[p].KillWords.Global.Word == "" {
|
||||
t.Error(p, "no killwords.global")
|
||||
if v.Players[p].KillWords.Codename.KillWord.Word == "" {
|
||||
t.Error(p, "no killwords.Codename")
|
||||
} else if v.Players[p].KillWords.Assigned.IsZero() {
|
||||
t.Error(p, "no killwords.assigned")
|
||||
} else if v.Players[p].KillWords.Assignee == "" {
|
||||
@@ -149,6 +149,28 @@ func TestGames(t *testing.T) {
|
||||
} else if state.Completed.IsZero() {
|
||||
t.Fatal("state.Completed is zero")
|
||||
}
|
||||
|
||||
if err := games.CreateEventGameReset(ctx, id); err != nil {
|
||||
t.Fatal(err)
|
||||
} else if state, err := games.GameState(ctx, id); err != nil {
|
||||
t.Fatal(err)
|
||||
} else if state.ID == id {
|
||||
t.Fatal("getting state for reset game didnt return state for new game")
|
||||
} else if state.Started {
|
||||
t.Fatal("reset game is started", state.Started)
|
||||
} else if !state.Completed.IsZero() {
|
||||
t.Fatal("reset game is complete", state.Completed)
|
||||
} else if len(state.Players) != 4 {
|
||||
t.Fatal("reset game doesnt have all players", len(state.Players))
|
||||
} else if p := state.Players["p1"]; !p.Empty() {
|
||||
t.Fatal("reset game missing p1", p)
|
||||
} else if p := state.Players["p2"]; !p.Empty() {
|
||||
t.Fatal("reset game missing p2", p)
|
||||
} else if p := state.Players["p3"]; !p.Empty() {
|
||||
t.Fatal("reset game missing p3", p)
|
||||
} else if p := state.Players["p4"]; !p.Empty() {
|
||||
t.Fatal("reset game missing p4", p)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@@ -177,10 +199,10 @@ func TestParseEvent(t *testing.T) {
|
||||
},
|
||||
AllKillWords: map[string]KillWords{
|
||||
"x": KillWords{
|
||||
Global: KillWord{
|
||||
Codename: Codename{KillWord: KillWord{
|
||||
Word: "a",
|
||||
Points: -1,
|
||||
},
|
||||
Points: 200,
|
||||
}},
|
||||
Assignee: "z",
|
||||
Assigned: now,
|
||||
Assignment: Assignment{
|
||||
@@ -238,48 +260,48 @@ func TestAllKillWordsFill(t *testing.T) {
|
||||
}{
|
||||
"full": {
|
||||
given: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: ass("pub", "pri"),
|
||||
},
|
||||
expect: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: ass("pub", "pri"),
|
||||
},
|
||||
},
|
||||
"no ass": {
|
||||
given: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: Assignment{},
|
||||
},
|
||||
expect: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: ass("filled-public", "filled-private"),
|
||||
},
|
||||
},
|
||||
"no pub": {
|
||||
given: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: ass("", "pri"),
|
||||
},
|
||||
expect: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: ass("filled-public", "pri"),
|
||||
},
|
||||
},
|
||||
"no pri": {
|
||||
given: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: ass("pub", ""),
|
||||
},
|
||||
expect: KillWords{
|
||||
Global: kw(-1, "global"),
|
||||
Codename: Codename{KillWord: kw(200, "global")},
|
||||
Assignment: ass("pub", "filled-private"),
|
||||
},
|
||||
},
|
||||
"empty": {
|
||||
given: KillWords{},
|
||||
expect: KillWords{
|
||||
Global: kw(-1, "filled-global"),
|
||||
Codename: Codename{KillWord: kw(200, "filled-global")},
|
||||
Assignment: ass("filled-public", "filled-private"),
|
||||
},
|
||||
},
|
||||
@@ -288,7 +310,7 @@ func TestAllKillWordsFill(t *testing.T) {
|
||||
Assignment: ass("pub", "pri"),
|
||||
},
|
||||
expect: KillWords{
|
||||
Global: kw(-1, "filled-global"),
|
||||
Codename: Codename{KillWord: kw(200, "filled-global")},
|
||||
Assignment: ass("pub", "pri"),
|
||||
},
|
||||
},
|
||||
@@ -332,7 +354,7 @@ func TestAllKillWordsUnused(t *testing.T) {
|
||||
t.Error("empty playerbase didnt think only option was unused")
|
||||
}
|
||||
|
||||
if got := akw.unusedGlobal([]string{"x"}); got != "x" {
|
||||
if got := akw.unusedCodename([]string{"x"}); got != "x" {
|
||||
t.Error("empty playerbase didnt think only option was unused")
|
||||
}
|
||||
})
|
||||
@@ -341,7 +363,7 @@ func TestAllKillWordsUnused(t *testing.T) {
|
||||
t.Run("private", func(t *testing.T) {
|
||||
akw := make(AllKillWords)
|
||||
akw["k"] = KillWords{
|
||||
Global: KillWord{Word: "x"},
|
||||
Codename: Codename{KillWord: KillWord{Word: "x"}},
|
||||
Assignment: Assignment{
|
||||
Private: []KillWord{{}, {Word: "y"}},
|
||||
Public: []KillWord{{}, {Word: "x"}},
|
||||
@@ -355,13 +377,13 @@ func TestAllKillWordsUnused(t *testing.T) {
|
||||
t.Run("global", func(t *testing.T) {
|
||||
akw := make(AllKillWords)
|
||||
akw["k"] = KillWords{
|
||||
Global: KillWord{Word: "y"},
|
||||
Codename: Codename{KillWord: KillWord{Word: "y"}},
|
||||
Assignment: Assignment{
|
||||
Private: []KillWord{{}, {Word: "x"}},
|
||||
Public: []KillWord{{}, {Word: "x"}},
|
||||
},
|
||||
}
|
||||
got := akw.unusedGlobal([]string{"x", "y"})
|
||||
got := akw.unusedCodename([]string{"x", "y"})
|
||||
if got != "x" {
|
||||
t.Error("didnt return only unused option")
|
||||
}
|
||||
@@ -369,7 +391,7 @@ func TestAllKillWordsUnused(t *testing.T) {
|
||||
t.Run("public", func(t *testing.T) {
|
||||
akw := make(AllKillWords)
|
||||
akw["k"] = KillWords{
|
||||
Global: KillWord{Word: "x"},
|
||||
Codename: Codename{KillWord: KillWord{Word: "x"}},
|
||||
Assignment: Assignment{
|
||||
Private: []KillWord{{}, {Word: "x"}},
|
||||
Public: []KillWord{{}, {Word: "y"}},
|
||||
@@ -382,3 +404,35 @@ func TestAllKillWordsUnused(t *testing.T) {
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
func TestGenerateUserName(t *testing.T) {
|
||||
games := newTestGames(t)
|
||||
|
||||
name, err := games.UserName(context.Background(), "id")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if name == "" {
|
||||
t.Fatal(name)
|
||||
}
|
||||
|
||||
name2, err := games.UserName(context.Background(), "id")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if name2 != name {
|
||||
t.Fatal(name2)
|
||||
}
|
||||
|
||||
if err := games.CreateEventPlayerJoin(context.Background(), "gid", "id"); err != nil {
|
||||
t.Fatal("err creating event player join:", err)
|
||||
}
|
||||
|
||||
if id, err := games.UserByName(context.Background(), "gid", name); err != nil {
|
||||
t.Fatal("err getting user by name:", err)
|
||||
} else if id != "id" {
|
||||
t.Fatal("getting user by name yielded wrong id:", id)
|
||||
}
|
||||
|
||||
t.Log(name)
|
||||
}
|
||||
|
||||
@@ -59,13 +59,19 @@ type Session struct {
|
||||
}
|
||||
|
||||
func (s *S) injectContext(w http.ResponseWriter, r *http.Request) error {
|
||||
id, err := r.Cookie("uuid")
|
||||
if err != nil || id.Value == "" {
|
||||
id := r.Header.Get("uuid")
|
||||
if id == "" {
|
||||
c, _ := r.Cookie("uuid")
|
||||
if c != nil {
|
||||
id = c.Value
|
||||
}
|
||||
}
|
||||
if id == "" {
|
||||
return io.EOF
|
||||
}
|
||||
ctx := r.Context()
|
||||
ctx = context.WithValue(ctx, "session", Session{
|
||||
ID: id.Value,
|
||||
ID: id,
|
||||
})
|
||||
*r = *r.WithContext(ctx)
|
||||
return nil
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"log"
|
||||
"slices"
|
||||
"time"
|
||||
)
|
||||
|
||||
@@ -71,25 +72,52 @@ func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Conte
|
||||
return err
|
||||
}
|
||||
|
||||
if m["party"] == "start" {
|
||||
if startGame := m["party"] == "start"; startGame {
|
||||
if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
|
||||
return err
|
||||
} else if gameState.Started {
|
||||
} else if err := ugs.games.CreateEventAssignmentRotation(ctx, ugs.ID, "", "", "", 0); err != nil {
|
||||
return err
|
||||
}
|
||||
} else if m["k"] != "" {
|
||||
return fmt.Errorf("not impl: a kill occurred: %+v", m)
|
||||
} else if name := m["name"]; name != "" {
|
||||
if err := ugs.games.UpdateUserName(ctx, ugs.Session.ID, name); err != nil {
|
||||
} else if killOccurred := m["k"] != ""; killOccurred {
|
||||
victimName := m["name"]
|
||||
word := m["k"]
|
||||
if word == "" {
|
||||
return fmt.Errorf("expected .k")
|
||||
}
|
||||
|
||||
killer := ugs.Session.ID
|
||||
victim, err := ugs.games.UserByName(ctx, ugs.ID, victimName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
} else if m["again"] == "true" {
|
||||
|
||||
var points int
|
||||
if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
|
||||
return err
|
||||
} else if codename := gameState.Players[killer].KillWords.Codename.KillWord; codename.Word == word {
|
||||
points = codename.Points
|
||||
} else if matches := slices.DeleteFunc(gameState.Players[victim].KillWords.Publics(), func(kw KillWord) bool { return kw.Word != word }); len(matches) > 0 {
|
||||
points = matches[0].Points
|
||||
} else if matches := slices.DeleteFunc(gameState.Players[victim].KillWords.Privates(), func(kw KillWord) bool { return kw.Word != word }); len(matches) > 0 {
|
||||
points = matches[0].Points
|
||||
} else {
|
||||
return fmt.Errorf("refusing unexpected .k")
|
||||
}
|
||||
|
||||
if err := ugs.games.CreateEventAssignmentRotation(ctx, ugs.ID, killer, victim, word, points); err != nil {
|
||||
return err
|
||||
}
|
||||
} else if isRename := m["name"] != ""; isRename {
|
||||
if err := ugs.games.UpdateUserName(ctx, ugs.Session.ID, m["name"]); err != nil {
|
||||
return err
|
||||
}
|
||||
} else if isRestart := m["again"] == "true"; isRestart {
|
||||
if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
|
||||
return err
|
||||
} else if gameState.Completed.IsZero() {
|
||||
} else {
|
||||
return fmt.Errorf("not impl: new game: %+v", m)
|
||||
} else if err := ugs.games.CreateEventGameReset(ctx, ugs.ID); err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
return fmt.Errorf("UNKNOWN: %+v", m)
|
||||
@@ -98,6 +126,45 @@ func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Conte
|
||||
return ctx.Err()
|
||||
}
|
||||
|
||||
func (ugs *UserGameServer) State(ctx context.Context) (GameState, error) {
|
||||
return ugs.games.GameState(ctx, ugs.ID)
|
||||
type UserGameState GameState
|
||||
|
||||
func (ugs *UserGameServer) State(ctx context.Context) (UserGameState, error) {
|
||||
gameState, err := ugs.games.GameState(ctx, ugs.ID)
|
||||
if err != nil {
|
||||
return UserGameState{}, err
|
||||
}
|
||||
ugs.ID = gameState.ID
|
||||
|
||||
if complete := !gameState.Completed.IsZero(); complete {
|
||||
return UserGameState(gameState), nil
|
||||
}
|
||||
|
||||
self := gameState.Players[ugs.Session.ID]
|
||||
for i := range self.Kills {
|
||||
self.Kills[i].KillWord.Points = 0
|
||||
}
|
||||
self.KillWords.Assignment.Public = nil
|
||||
self.KillWords.Assignment.Private = nil
|
||||
gameState.Players[ugs.Session.ID] = self
|
||||
|
||||
for k, v := range gameState.Players {
|
||||
if isSelf := k == ugs.Session.ID; isSelf {
|
||||
v.KillWords.Assignment = Assignment{}
|
||||
} else {
|
||||
v.KillWords.Codename = Codename{}
|
||||
v.KillWords.Assignee = ""
|
||||
for i := range v.Kills {
|
||||
v.Kills[i].Victim = ""
|
||||
v.Kills[i].KillWord.Word = ""
|
||||
}
|
||||
}
|
||||
|
||||
if assignedToSomeoneElse := self.KillWords.Assignee != k; assignedToSomeoneElse {
|
||||
v.KillWords.Assignment.Private = v.KillWords.Assignment.Private[:0]
|
||||
}
|
||||
|
||||
gameState.Players[k] = v
|
||||
}
|
||||
|
||||
return UserGameState(gameState), nil
|
||||
}
|
||||
|
||||
291
cmd/server/usergameserver_test.go
Normal file
291
cmd/server/usergameserver_test.go
Normal file
@@ -0,0 +1,291 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestUserGameServer(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
games := newTestGames(t)
|
||||
|
||||
gid, err := games.CreateGame(ctx, "g1")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
pids := []string{}
|
||||
for i := 0; i < 4; i++ {
|
||||
pid := fmt.Sprintf("p%d", i+1)
|
||||
if err := games.CreateEventPlayerJoin(ctx, gid, pid); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
pids = append(pids, pid)
|
||||
}
|
||||
|
||||
ugs, err := NewUserGameServer(ctx, Session{ID: pids[0]}, games)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
t.Run("unstarted", func(t *testing.T) {
|
||||
state, err := ugs.State(ctx)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
if state.Started {
|
||||
t.Error("started after player joins only")
|
||||
}
|
||||
|
||||
if !state.Completed.IsZero() {
|
||||
t.Error("completed after player joins only")
|
||||
}
|
||||
|
||||
for _, pid := range pids {
|
||||
if p, ok := state.Players[pid]; !ok {
|
||||
t.Error(pid, "not in players")
|
||||
} else if !p.Empty() {
|
||||
t.Error(pid, p)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if err := games.CreateEventAssignmentRotation(ctx, gid, "", "", "", 0); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
t.Run("just started", func(t *testing.T) {
|
||||
state, err := ugs.State(ctx)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
if !state.Started {
|
||||
t.Error("not started after assignment rotation")
|
||||
}
|
||||
|
||||
if !state.Completed.IsZero() {
|
||||
t.Error("completed after assignment rotation")
|
||||
}
|
||||
|
||||
for _, pid := range pids {
|
||||
p, ok := state.Players[pid]
|
||||
if !ok {
|
||||
t.Error(pid, "not in players")
|
||||
} else if p.Empty() {
|
||||
t.Error(pid, p)
|
||||
} else if len(p.Kills) > 0 {
|
||||
t.Error(pid, "has a kill")
|
||||
} else if p.KillWords.Assigned.IsZero() {
|
||||
t.Error("assigned is zero")
|
||||
}
|
||||
|
||||
if isSelf := pid == ugs.Session.ID; isSelf {
|
||||
if p.KillWords.Codename.KillWord.Word == "" || p.KillWords.Codename.KillWord.Points == 0 {
|
||||
t.Error("self codename missing field")
|
||||
}
|
||||
if p.KillWords.Assignee == "" {
|
||||
t.Error("assignee is empty")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Public) > 0 {
|
||||
t.Error("self knows its own public")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Private) > 0 {
|
||||
t.Error("self knows its own private")
|
||||
}
|
||||
} else {
|
||||
if !p.KillWords.Codename.KillWord.Empty() {
|
||||
t.Error("can see not self Codename")
|
||||
}
|
||||
if p.KillWords.Assignee != "" {
|
||||
t.Error("can see other player's assignee")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Public) == 0 {
|
||||
t.Error("cannot see other player's public")
|
||||
}
|
||||
if state.Players[ugs.Session.ID].KillWords.Assignee == pid && len(p.KillWords.Assignment.Private) == 0 {
|
||||
t.Error("cannot see assignee's private")
|
||||
} else if state.Players[ugs.Session.ID].KillWords.Assignee != pid && len(p.KillWords.Assignment.Private) > 0 {
|
||||
t.Error("can see not assignee's private")
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
for i := 0; i < 3; i++ {
|
||||
state, err := games.GameState(ctx, ugs.ID)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
killer := ugs.Session.ID
|
||||
if i > 0 {
|
||||
killer = state.Players[killer].KillWords.Assignee
|
||||
}
|
||||
victim := state.Players[killer].KillWords.Assignee
|
||||
word := state.Players[victim].KillWords.Assignment.Public[0].Word
|
||||
points := state.Players[victim].KillWords.Assignment.Public[0].Points
|
||||
if err := games.CreateEventAssignmentRotation(ctx, gid, killer, victim, word, points); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
t.Run("after kills", func(t *testing.T) {
|
||||
state, err := ugs.State(ctx)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
if !state.Started {
|
||||
t.Error("not started after kills")
|
||||
}
|
||||
|
||||
if !state.Completed.IsZero() {
|
||||
t.Error("completed after kills")
|
||||
}
|
||||
|
||||
for _, pid := range pids {
|
||||
p, ok := state.Players[pid]
|
||||
if !ok {
|
||||
t.Error(pid, "not in players")
|
||||
} else if p.Empty() {
|
||||
t.Error(pid, p)
|
||||
} else if p.KillWords.Assigned.IsZero() {
|
||||
t.Error("assigned is zero")
|
||||
}
|
||||
|
||||
if isSelf := pid == ugs.Session.ID; isSelf {
|
||||
if len(p.Kills) == 0 {
|
||||
t.Error("self never got a kill")
|
||||
} else if kill := p.Kills[0]; kill.Timestamp.IsZero() {
|
||||
t.Errorf("kill has no timestamp")
|
||||
} else if kill.Victim == "" {
|
||||
t.Errorf("kill has no victim")
|
||||
} else if kill.KillWord.Points != 0 {
|
||||
t.Errorf("know points of own kill")
|
||||
} else if kill.KillWord.Word == "" {
|
||||
t.Errorf("dont know own kill word")
|
||||
}
|
||||
if p.KillWords.Codename.KillWord.Word == "" || p.KillWords.Codename.KillWord.Points == 0 {
|
||||
t.Error("self Codename missing field")
|
||||
}
|
||||
if p.KillWords.Assignee == "" {
|
||||
t.Error("assignee is empty")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Public) > 0 {
|
||||
t.Error("self knows its own public")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Private) > 0 {
|
||||
t.Error("self knows its own private")
|
||||
}
|
||||
} else {
|
||||
if len(p.Kills) == 0 {
|
||||
} else if kill := p.Kills[0]; kill.Timestamp.IsZero() {
|
||||
t.Errorf("kill has no timestamp")
|
||||
} else if kill.Victim != "" {
|
||||
t.Errorf("know other's victim")
|
||||
} else if kill.KillWord.Points == 0 {
|
||||
t.Errorf("other's kill has no points")
|
||||
} else if kill.KillWord.Word != "" {
|
||||
t.Errorf("know other's kill word")
|
||||
}
|
||||
if !p.KillWords.Codename.KillWord.Empty() {
|
||||
t.Error("can see not self Codename")
|
||||
}
|
||||
if p.KillWords.Assignee != "" {
|
||||
t.Error("can see other player's assignee")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Public) == 0 {
|
||||
t.Error("cannot see other player's public")
|
||||
}
|
||||
if state.Players[ugs.Session.ID].KillWords.Assignee == pid && len(p.KillWords.Assignment.Private) == 0 {
|
||||
t.Error("cannot see assignee's private")
|
||||
} else if state.Players[ugs.Session.ID].KillWords.Assignee != pid && len(p.KillWords.Assignment.Private) > 0 {
|
||||
t.Error("can see not assignee's private")
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if err := games.CreateEventGameComplete(ctx, gid); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
t.Run("completed", func(t *testing.T) {
|
||||
state, err := ugs.State(ctx)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
if !state.Started {
|
||||
t.Error("not started after complete")
|
||||
}
|
||||
|
||||
if state.Completed.IsZero() {
|
||||
t.Error("not complete after complete")
|
||||
}
|
||||
|
||||
for _, pid := range pids {
|
||||
p, ok := state.Players[pid]
|
||||
if !ok {
|
||||
t.Error(pid, "not in players")
|
||||
} else if p.Empty() {
|
||||
t.Error(pid, p)
|
||||
} else if p.KillWords.Assigned.IsZero() {
|
||||
t.Error("assigned is zero")
|
||||
}
|
||||
|
||||
if isSelf := pid == ugs.Session.ID; isSelf {
|
||||
if len(p.Kills) == 0 {
|
||||
t.Error("self never got a kill")
|
||||
} else if kill := p.Kills[0]; kill.Timestamp.IsZero() {
|
||||
t.Errorf("kill has no timestamp")
|
||||
} else if kill.Victim == "" {
|
||||
t.Errorf("kill has no victim")
|
||||
} else if kill.KillWord.Points == 0 {
|
||||
t.Errorf("dont know points of own kill at game review")
|
||||
} else if kill.KillWord.Word == "" {
|
||||
t.Errorf("dont know own kill word")
|
||||
}
|
||||
if p.KillWords.Codename.KillWord.Word == "" || p.KillWords.Codename.KillWord.Points == 0 {
|
||||
t.Error("self Codename missing field")
|
||||
}
|
||||
if p.KillWords.Assignee == "" {
|
||||
t.Error("assignee is empty")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Public) == 0 {
|
||||
t.Error("self doesnt know its own public after game")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Private) == 0 {
|
||||
t.Error("self doesnt know its own private after game")
|
||||
}
|
||||
} else {
|
||||
if len(p.Kills) == 0 {
|
||||
} else if kill := p.Kills[0]; kill.Timestamp.IsZero() {
|
||||
t.Errorf("kill has no timestamp")
|
||||
} else if kill.Victim == "" {
|
||||
t.Errorf("cannot know other's victim")
|
||||
} else if kill.KillWord.Points == 0 {
|
||||
t.Errorf("other's kill has no points")
|
||||
} else if kill.KillWord.Word == "" {
|
||||
t.Errorf("dont know other's kill word")
|
||||
}
|
||||
if p.KillWords.Codename.KillWord.Empty() {
|
||||
t.Error("cannot see not self Codename")
|
||||
}
|
||||
if p.KillWords.Assignee == "" {
|
||||
t.Error("cannot see other player's assignee")
|
||||
}
|
||||
if len(p.KillWords.Assignment.Public) == 0 {
|
||||
t.Error("cannot see other player's public")
|
||||
}
|
||||
if state.Players[ugs.Session.ID].KillWords.Assignee == pid && len(p.KillWords.Assignment.Private) == 0 {
|
||||
t.Error("cannot see assignee's private")
|
||||
} else if state.Players[ugs.Session.ID].KillWords.Assignee != pid && len(p.KillWords.Assignment.Private) == 0 {
|
||||
t.Error("cannot see not assignee's private after game")
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"bytes"
|
||||
"encoding/json"
|
||||
"io"
|
||||
"net/http"
|
||||
"path"
|
||||
"slices"
|
||||
"strings"
|
||||
)
|
||||
|
||||
@@ -12,8 +15,29 @@ func isV1(r *http.Request) bool {
|
||||
}
|
||||
|
||||
func (s *S) serveV1(w http.ResponseWriter, r *http.Request) error {
|
||||
uid := s.Session(r.Context()).ID
|
||||
switch path.Join(r.Method, r.URL.Path) {
|
||||
case "PUT/v1/state/" + s.Session(r.Context()).ID + "/party":
|
||||
case "GET/v1/state/" + uid:
|
||||
name, err := s.games.UserName(r.Context(), uid)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
gids, err := s.games.GamesForUser(r.Context(), uid)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
msg := map[string]any{
|
||||
"name": name,
|
||||
}
|
||||
if len(gids) > 0 {
|
||||
party, err := s.games.GameName(r.Context(), gids[0])
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
msg["party"] = party
|
||||
}
|
||||
return json.NewEncoder(w).Encode(msg)
|
||||
case "PUT/v1/state/" + uid + "/party":
|
||||
return s.serveV1PutParty(w, r)
|
||||
default:
|
||||
http.NotFound(w, r)
|
||||
@@ -22,5 +46,27 @@ func (s *S) serveV1(w http.ResponseWriter, r *http.Request) error {
|
||||
}
|
||||
|
||||
func (s *S) serveV1PutParty(w http.ResponseWriter, r *http.Request) error {
|
||||
return fmt.Errorf("not impl")
|
||||
party, err := io.ReadAll(r.Body)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
party = bytes.TrimSpace(party)
|
||||
if len(party) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
gid, err := s.games.GameByName(r.Context(), string(party))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
games, err := s.games.GamesForUser(r.Context(), gid)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if slices.Contains(games, gid) {
|
||||
return nil
|
||||
}
|
||||
return s.games.CreateEventPlayerJoin(r.Context(), gid, s.Session(r.Context()).ID)
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@ import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"io"
|
||||
"net/http"
|
||||
"slices"
|
||||
"strconv"
|
||||
@@ -68,7 +67,7 @@ func (ws WS) Push(ctx context.Context, ugs *UserGameServer) error {
|
||||
|
||||
var msg map[string]any
|
||||
if unstarted := !gameState.Started; unstarted {
|
||||
msg, err = ws.unstartedMsg(ctx, gameState)
|
||||
msg, err = ws.unstartedMsg(ctx, ugs, gameState)
|
||||
} else if complete := !gameState.Completed.IsZero(); complete {
|
||||
msg, err = ws.completeMsg(ctx, gameState)
|
||||
} else {
|
||||
@@ -92,23 +91,27 @@ func (ws WS) Push(ctx context.Context, ugs *UserGameServer) error {
|
||||
return ws.c.Write(ctx, 1, msgB)
|
||||
}
|
||||
|
||||
func (ws WS) unstartedMsg(ctx context.Context, gameState GameState) (msg map[string]any, _ error) {
|
||||
func (ws WS) unstartedMsg(ctx context.Context, ugs *UserGameServer, gameState UserGameState) (msg map[string]any, _ error) {
|
||||
msg["page"] = "A"
|
||||
|
||||
items := []map[string]any{}
|
||||
for k := range gameState.Players {
|
||||
if k == ugs.Session.ID {
|
||||
continue
|
||||
}
|
||||
|
||||
name, err := ws.games.UserName(ctx, k)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, map[string]any{"name": name})
|
||||
items = append(items, map[string]any{"id": k, "name": name})
|
||||
}
|
||||
msg["items"] = items
|
||||
|
||||
return msg, nil
|
||||
}
|
||||
|
||||
func (ws WS) completeMsg(ctx context.Context, gameState GameState) (msg map[string]any, _ error) {
|
||||
func (ws WS) completeMsg(ctx context.Context, gameState UserGameState) (msg map[string]any, _ error) {
|
||||
msg["page"] = "B"
|
||||
msg["event"] = "B"
|
||||
|
||||
@@ -135,7 +138,7 @@ func (ws WS) completeMsg(ctx context.Context, gameState GameState) (msg map[stri
|
||||
return msg, nil
|
||||
}
|
||||
|
||||
func (ws WS) inProgressMsg(ctx context.Context, ugs *UserGameServer, gameState GameState) (msg map[string]any, _ error) {
|
||||
func (ws WS) inProgressMsg(ctx context.Context, ugs *UserGameServer, gameState UserGameState) (msg map[string]any, _ error) {
|
||||
msg["page"] = "B"
|
||||
msg["event"] = "A"
|
||||
|
||||
@@ -145,7 +148,7 @@ func (ws WS) inProgressMsg(ctx context.Context, ugs *UserGameServer, gameState G
|
||||
}
|
||||
msg["items"] = items
|
||||
|
||||
return nil, io.EOF
|
||||
return msg, nil
|
||||
}
|
||||
|
||||
type inProgressMsgItem struct {
|
||||
@@ -159,7 +162,7 @@ type inProgressMsgItemTag struct {
|
||||
V int `json:"v,string"`
|
||||
}
|
||||
|
||||
func (ws WS) inProgressMsgItems(ctx context.Context, ugs *UserGameServer, gameState GameState) ([]inProgressMsgItem, error) {
|
||||
func (ws WS) inProgressMsgItems(ctx context.Context, ugs *UserGameServer, gameState UserGameState) ([]inProgressMsgItem, error) {
|
||||
items := []inProgressMsgItem{}
|
||||
for k := range gameState.Players {
|
||||
item, err := ws.inProgressMsgItem(ctx, ugs, gameState, k)
|
||||
@@ -179,39 +182,24 @@ func (ws WS) inProgressMsgItems(ctx context.Context, ugs *UserGameServer, gameSt
|
||||
return items, nil
|
||||
}
|
||||
|
||||
func (ws WS) inProgressMsgItem(ctx context.Context, ugs *UserGameServer, gameState GameState, uid string) (*inProgressMsgItem, error) {
|
||||
func (ws WS) inProgressMsgItem(ctx context.Context, ugs *UserGameServer, gameState UserGameState, uid string) (*inProgressMsgItem, error) {
|
||||
if isSelf := uid == ugs.Session.ID; isSelf {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
v := gameState.Players[uid]
|
||||
self := gameState.Players[ugs.Session.ID]
|
||||
v := gameState.Players[uid]
|
||||
|
||||
tags := []inProgressMsgItemTag{}
|
||||
|
||||
if hasBeenKilledWithGlobal := slices.ContainsFunc(self.Kills, func(a Kill) bool {
|
||||
return a.KillWord.Word == self.KillWords.Global.Word && a.Victim == uid
|
||||
}); !hasBeenKilledWithGlobal {
|
||||
tags = append(tags, inProgressMsgItemTag{
|
||||
K: self.KillWords.Global.Word,
|
||||
V: self.KillWords.Global.Points,
|
||||
})
|
||||
if canKillWithCodename := !self.KillWords.Codename.Consumed; canKillWithCodename {
|
||||
tags = append(tags, newInProgressMsgItemTag(self.KillWords.Codename.KillWord))
|
||||
}
|
||||
|
||||
for _, public := range v.KillWords.Publics() {
|
||||
tags = append(tags, inProgressMsgItemTag{
|
||||
K: public.Word,
|
||||
V: public.Points,
|
||||
})
|
||||
}
|
||||
|
||||
if isAssigned := self.KillWords.Assignee == uid; isAssigned {
|
||||
for _, private := range v.KillWords.Privates() {
|
||||
tags = append(tags, inProgressMsgItemTag{
|
||||
K: private.Word,
|
||||
V: private.Points,
|
||||
})
|
||||
}
|
||||
for _, killWord := range append(
|
||||
v.KillWords.Publics(),
|
||||
v.KillWords.Privates()...,
|
||||
) {
|
||||
tags = append(tags, newInProgressMsgItemTag(killWord))
|
||||
}
|
||||
|
||||
name, err := ws.games.UserName(ctx, uid)
|
||||
@@ -221,3 +209,10 @@ func (ws WS) inProgressMsgItem(ctx context.Context, ugs *UserGameServer, gameSta
|
||||
Tags: tags,
|
||||
}, err
|
||||
}
|
||||
|
||||
func newInProgressMsgItemTag(kw KillWord) inProgressMsgItemTag {
|
||||
return inProgressMsgItemTag{
|
||||
K: kw.Word,
|
||||
V: kw.Points,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,11 @@ package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
"crypto/rand"
|
||||
"flag"
|
||||
"fmt"
|
||||
"io"
|
||||
"log"
|
||||
"math/rand"
|
||||
"net/http"
|
||||
"os"
|
||||
"os/signal"
|
||||
@@ -72,6 +72,15 @@ func (s *S) ServeHTTP(w http.ResponseWriter, r *http.Request) {
|
||||
}
|
||||
|
||||
func (s *S) serveHTTP(w http.ResponseWriter, r *http.Request) error {
|
||||
w.Header().Set("Access-Control-Allow-Origin", "*")
|
||||
w.Header().Set("Access-Control-Allow-Headers", "X-Auth-Token, content-type, Content-Type")
|
||||
if r.Method == http.MethodOptions {
|
||||
w.Header().Set("Content-Length", "0")
|
||||
w.Header().Set("Content-Type", "text/plain")
|
||||
w.Header().Set("Access-Control-Allow-Methods", "GET, POST, PUT, OPTIONS, TRACE, PATCH, HEAD, DELETE")
|
||||
w.WriteHeader(http.StatusOK)
|
||||
return nil
|
||||
}
|
||||
if isV1(r) || isWS(r) {
|
||||
return s.serveAPI(w, r)
|
||||
}
|
||||
@@ -113,13 +122,17 @@ type Session struct {
|
||||
}
|
||||
|
||||
func (s *S) injectContext(w http.ResponseWriter, r *http.Request) error {
|
||||
id, err := r.Cookie("uuid")
|
||||
if err != nil || id.Value == "" {
|
||||
id := r.URL.Query().Get("uuid")
|
||||
if id == "" {
|
||||
c, err := r.Cookie("uuid")
|
||||
if err != nil || c.Value == "" {
|
||||
return io.EOF
|
||||
}
|
||||
id = c.Value
|
||||
}
|
||||
ctx := r.Context()
|
||||
ctx = context.WithValue(ctx, "session", Session{
|
||||
ID: id.Value,
|
||||
ID: id,
|
||||
})
|
||||
*r = *r.WithContext(ctx)
|
||||
return nil
|
||||
@@ -133,7 +146,9 @@ func (s *S) Session(ctx context.Context) Session {
|
||||
func (s *S) serveWS(w http.ResponseWriter, r *http.Request) error {
|
||||
ctx := r.Context()
|
||||
|
||||
c, err := websocket.Accept(w, r, nil)
|
||||
c, err := websocket.Accept(w, r, &websocket.AcceptOptions{
|
||||
InsecureSkipVerify: true,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -177,12 +192,12 @@ func (s *S) serveV1(w http.ResponseWriter, r *http.Request) error {
|
||||
switch r.Method + r.URL.Path {
|
||||
case "GET/v1/state/" + s.Session(ctx).ID:
|
||||
if rand.Int()%2 == 0 {
|
||||
w.Write(`{"name": "foo"}`)
|
||||
w.Write([]byte(`{"name": "foo"}`))
|
||||
} else {
|
||||
w.Write(`{"name": "bar", "party": "party name"}`)
|
||||
w.Write([]byte(`{"name": "bar", "party": "party name"}`))
|
||||
}
|
||||
case "PUT/v1/state/" + s.Session(ctx).ID + "/party":
|
||||
w.Write(`{}`)
|
||||
w.Write([]byte(`{}`))
|
||||
default:
|
||||
http.NotFound(w, r)
|
||||
return nil
|
||||
|
||||
16
cmd/testws/index.html
Normal file
16
cmd/testws/index.html
Normal file
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
<header>
|
||||
<script>
|
||||
function log(msg) {
|
||||
console.log(msg)
|
||||
}
|
||||
const ws = new Websocket("wss://out-test.breel.dev/ws")
|
||||
ws.onmessage = () => { console.log("got a message") }
|
||||
ws.onerror = () => { console.log("got an error") }
|
||||
ws.onclose = () => { console.log("closed") }
|
||||
</script>
|
||||
</header>
|
||||
<body>
|
||||
<div id="msg"></div>
|
||||
</body>
|
||||
</html>
|
||||
24
todo.yaml
24
todo.yaml
@@ -1,12 +1,28 @@
|
||||
todo:
|
||||
- refactor ws.go into like WebSocketSession struct and stuff
|
||||
- global+public+private to public+private+CODENAME
|
||||
- accuse event which either ends in a successful codename call worth 100% points +
|
||||
disables codename OR ends in a failed codename call costing 50% codename points
|
||||
- report system
|
||||
- how to generate word lists??
|
||||
- '"handler" system; there are both assassinations AND tenet-friendship-codeword systems
|
||||
in-flight'
|
||||
- dont like other players points; just order by points so winner is at top of list
|
||||
- comeback/rebound system
|
||||
- kingkiller system, increased bounty for those who havent died recently + high scorers
|
||||
- test ws flow
|
||||
- notifications system with dismissal server-side so users see X got a kill
|
||||
- play mp3 on kill + shuffle
|
||||
- end condition; everyone has died
|
||||
- word lists; already got holidays
|
||||
- event driven woulda been nice
|
||||
- remake
|
||||
- quit
|
||||
- leave game
|
||||
scheduled: []
|
||||
done: []
|
||||
done:
|
||||
- todo: refactor ws.go into like WebSocketSession struct and stuff
|
||||
ts: Sun Dec 15 14:28:29 MST 2024
|
||||
- todo: remake
|
||||
ts: Sun Dec 15 14:28:29 MST 2024
|
||||
- todo: quit
|
||||
ts: Sun Dec 15 14:28:34 MST 2024
|
||||
- todo: '"handler" system??'
|
||||
ts: Sun Dec 15 16:43:34 MST 2024
|
||||
|
||||
Reference in New Issue
Block a user