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5 Commits
52aad4008c
...
c18f154328
| Author | SHA1 | Date | |
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c18f154328 | ||
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8d9815ee90 | ||
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1e25ef7a98 | ||
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d1c4738796 | ||
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1c6025e78c |
@@ -143,22 +143,27 @@ type (
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EventPlayerJoin struct {
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Type EventType
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Timestamp time.Time
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ID string
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}
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EventPlayerLeave struct {
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Type EventType
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Timestamp time.Time
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ID string
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}
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EventGameComplete struct {
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Type EventType
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Timestamp time.Time
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}
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EventAssignmentRotation struct {
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Type EventType
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Timestamp time.Time
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Killer string
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Victim string
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KillWord KillWord
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KillWords map[string]KillWords
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AllKillWords AllKillWords
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}
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AllKillWords map[string]KillWords
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)
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const (
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@@ -168,57 +173,109 @@ const (
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AssignmentRotation
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)
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func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
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result := GameState{Players: map[string]PlayerState{}}
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type Event interface{ event() }
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var timestamp time.Time
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var payload []byte
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if err := rows.Scan(×tamp, &payload); err != nil {
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return err
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func (EventPlayerJoin) event() {}
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func (EventPlayerLeave) event() {}
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func (EventGameComplete) event() {}
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func (EventAssignmentRotation) event() {}
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func EventWithTime(event Event, t time.Time) Event {
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switch e := event.(type) {
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case EventPlayerJoin:
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e.Timestamp = t
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event = e
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case EventPlayerLeave:
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e.Timestamp = t
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event = e
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case EventGameComplete:
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e.Timestamp = t
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event = e
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case EventAssignmentRotation:
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e.Timestamp = t
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event = e
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}
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return event
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}
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func (games Games) GameEvents(ctx context.Context, id string, since time.Time) ([]Event, error) {
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var results []Event
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var timestamp time.Time
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var b []byte
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if err := rows.Scan(×tamp, &b); err != nil {
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return err
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}
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event, err := parseEvent(b, timestamp)
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results = append(results, event)
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return err
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}, `
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SELECT
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timestamp,
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payload
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FROM events
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WHERE game_uuid=? and timestamp>?
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ORDER BY timestamp ASC
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`, id, since)
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return results, err
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}
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func parseEvent(b []byte, timestamp time.Time) (Event, error) {
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var peek struct {
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Type EventType
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}
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if err := json.Unmarshal(payload, &peek); err != nil {
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return err
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if err := json.Unmarshal(b, &peek); err != nil {
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return nil, err
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}
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switch peek.Type {
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case PlayerJoin:
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var playerJoin EventPlayerJoin
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if err := json.Unmarshal(payload, &playerJoin); err != nil {
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return err
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}
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result.Players[playerJoin.ID] = PlayerState{}
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return nil
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var v EventPlayerJoin
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case PlayerLeave:
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var playerLeave EventPlayerLeave
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if err := json.Unmarshal(payload, &playerLeave); err != nil {
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return err
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}
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delete(result.Players, playerLeave.ID)
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return nil
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var v EventPlayerLeave
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case GameComplete:
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var gameComplete EventGameComplete
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if err := json.Unmarshal(payload, &gameComplete); err != nil {
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return err
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}
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result.Completed = timestamp
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return nil
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var v EventGameComplete
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case AssignmentRotation:
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result.Started = true
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var assignmentRotation EventAssignmentRotation
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if err := json.Unmarshal(payload, &assignmentRotation); err != nil {
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return err
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var v EventAssignmentRotation
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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}
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return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
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}
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func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
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result := GameState{Players: map[string]PlayerState{}}
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events, err := games.GameEvents(ctx, id, time.Time{})
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if err != nil {
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return result, err
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}
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for _, event := range events {
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switch event.(type) {
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case EventPlayerJoin:
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playerJoin := event.(EventPlayerJoin)
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result.Players[playerJoin.ID] = PlayerState{}
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case EventPlayerLeave:
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playerLeave := event.(EventPlayerLeave)
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delete(result.Players, playerLeave.ID)
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case EventGameComplete:
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gameComplete := event.(EventGameComplete)
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result.Completed = gameComplete.Timestamp
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case EventAssignmentRotation:
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result.Started = true
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assignmentRotation := event.(EventAssignmentRotation)
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if killer, ok := result.Players[assignmentRotation.Killer]; !ok {
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} else if _, ok := result.Players[assignmentRotation.Victim]; !ok {
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} else {
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killer.Kills = append(killer.Kills, Kill{
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Timestamp: timestamp,
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Timestamp: assignmentRotation.Timestamp,
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Victim: assignmentRotation.Victim,
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KillWord: assignmentRotation.KillWord,
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})
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@@ -230,22 +287,15 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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result.Players[k] = v
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}
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for k, v := range assignmentRotation.KillWords {
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for k, v := range assignmentRotation.AllKillWords {
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player := result.Players[k]
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player.KillWords = v
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result.Players[k] = player
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}
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return nil
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default:
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return fmt.Errorf("unknown event type %d: %s", peek.Type, payload)
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return GameState{}, fmt.Errorf("unknown event type %T", event)
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}
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}
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return nil
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}, `
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SELECT timestamp, payload
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FROM events
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WHERE game_uuid=?
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`, id)
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return result, err
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}
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@@ -301,9 +351,6 @@ func (games Games) CreateEventPlayerLeave(ctx context.Context, id string, player
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return games.createEvent(ctx, id, EventPlayerLeave{Type: PlayerLeave, ID: player})
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}
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//go:embed holiday.txt
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var wordsHoliday string
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func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string, killer, victim, word string, points int) error {
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state, err := games.GameState(ctx, id)
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if err != nil {
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@@ -319,7 +366,7 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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Word: word,
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Points: points,
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},
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KillWords: map[string]KillWords{},
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AllKillWords: make(AllKillWords),
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}
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toAssign := []string{}
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@@ -330,7 +377,7 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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toAssign = append(toAssign, k)
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doNotAssign[k] = v.Assignee
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event.KillWords[k] = KillWords{
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event.AllKillWords[k] = KillWords{
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Global: v.Global,
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Assigned: now,
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Assignee: "",
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@@ -341,13 +388,13 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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if killerState, ok := state.Players[killer]; !ok {
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} else if victimState, ok := state.Players[victim]; !ok {
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} else {
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event.KillWords[killer] = KillWords{
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event.AllKillWords[killer] = KillWords{
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Global: killerState.KillWords.Global,
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Assigned: now,
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Assignee: victimState.KillWords.Assignee,
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Assignment: killerState.KillWords.Assignment,
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}
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toAssign = slices.DeleteFunc(toAssign, func(s string) bool { return s == event.KillWords[killer].Assignee })
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toAssign = slices.DeleteFunc(toAssign, func(s string) bool { return s == event.AllKillWords[killer].Assignee })
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if killerState.KillWords.Global.Word != word {
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victimState.KillWords.Assignment = Assignment{}
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@@ -358,17 +405,17 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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for !func() bool {
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toAssign := slices.Clone(toAssign)
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doNotAssign := maps.Clone(doNotAssign)
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eventKillWords := maps.Clone(event.KillWords)
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allKillWords := maps.Clone(event.AllKillWords)
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for i := range toAssign {
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j := rand.Intn(i + 1)
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toAssign[i], toAssign[j] = toAssign[j], toAssign[i]
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}
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for k, v := range eventKillWords {
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for k, v := range allKillWords {
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if k == toAssign[0] || doNotAssign[k] == toAssign[0] {
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return false
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}
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eventKillWords[k] = KillWords{
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allKillWords[k] = KillWords{
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Global: v.Global,
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Assigned: now,
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Assignee: toAssign[0],
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@@ -377,66 +424,95 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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toAssign = toAssign[1:]
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}
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event.KillWords = eventKillWords
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event.AllKillWords = allKillWords
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return true
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}() {
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}
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globalsInUse := map[string]any{}
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publicsInUse := map[string]any{}
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privatesInUse := map[string]any{}
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for _, v := range event.KillWords {
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globalsInUse[v.Global.Word] = nil
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for _, public := range v.Assignment.Public {
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publicsInUse[public.Word] = nil
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}
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for _, private := range v.Assignment.Private {
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privatesInUse[private.Word] = nil
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}
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}
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randWord := func(words string, taken map[string]any) string {
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wordsList := strings.Fields(words)
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for {
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got := wordsList[rand.Intn(len(wordsList))]
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if _, ok := taken[got]; !ok {
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taken[got] = nil
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return got
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}
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}
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}
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randGlobal := func() string {
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return randWord(wordsHoliday, globalsInUse)
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}
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randPublic := func() string {
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return randWord(wordsHoliday, publicsInUse)
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}
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randPrivate := func() string {
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return randWord(wordsHoliday, privatesInUse)
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}
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// TODO generate .Global=...us major cities?, .Assignments.Public=...?, .Assignments.Private=holiday
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for k, v := range event.KillWords {
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for k, v := range event.AllKillWords {
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if v.Global.Word == "" {
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v.Global = KillWord{Word: randGlobal(), Points: 1}
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v.Global = KillWord{Word: event.AllKillWords.unusedGlobal(), Points: -1}
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event.AllKillWords[k] = v
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}
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if len(v.Assignment.Public) == 0 {
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v.Assignment.Public = []KillWord{
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KillWord{Word: randPublic(), Points: 50},
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KillWord{Word: randPublic(), Points: 50},
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v.Assignment.Public = []KillWord{}
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for i := 0; i < 2; i++ {
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v.Assignment.Public = append(v.Assignment.Public, KillWord{Word: event.AllKillWords.unusedPublic(), Points: 50})
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event.AllKillWords[k] = v
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}
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}
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if len(v.Assignment.Private) == 0 {
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v.Assignment.Private = []KillWord{
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KillWord{Word: randPrivate(), Points: 100},
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v.Assignment.Private = []KillWord{}
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for i := 0; i < 2; i++ {
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v.Assignment.Private = append(v.Assignment.Private, KillWord{Word: event.AllKillWords.unusedPrivate(), Points: 100})
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event.AllKillWords[k] = v
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}
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}
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event.KillWords[k] = v
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}
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return games.createEvent(ctx, id, event)
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}
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//go:embed holiday.txt
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var wordsHoliday string
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func (m AllKillWords) unusedGlobal() string {
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pool := strings.Fields(wordsHoliday)
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inUse := func() []string {
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result := []string{}
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for _, killWords := range m {
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result = append(result, killWords.Global.Word)
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}
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return result
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}
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for {
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picked := pool[rand.Intn(len(pool))]
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if !slices.Contains(inUse(), picked) {
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return picked
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}
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}
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}
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// TODO hard difficulty
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func (m AllKillWords) unusedPrivate() string {
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pool := strings.Fields(wordsHoliday)
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inUse := func() []string {
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result := []string{}
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for _, killWords := range m {
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for _, killWord := range killWords.Assignment.Private {
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result = append(result, killWord.Word)
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}
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}
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return result
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}
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for {
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picked := pool[rand.Intn(len(pool))]
|
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if !slices.Contains(inUse(), picked) {
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return picked
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}
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}
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}
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// TODO medium difficulty
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func (m AllKillWords) unusedPublic() string {
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pool := strings.Fields(wordsHoliday)
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inUse := func() []string {
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result := []string{}
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for _, killWords := range m {
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for _, killWord := range killWords.Assignment.Public {
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result = append(result, killWord.Word)
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}
|
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}
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return result
|
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}
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for {
|
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picked := pool[rand.Intn(len(pool))]
|
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if !slices.Contains(inUse(), picked) {
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return picked
|
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}
|
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}
|
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}
|
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|
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func (games Games) CreateEventGameComplete(ctx context.Context, id string) error {
|
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if err := games.db.Exec(ctx, `
|
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UPDATE games
|
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|
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@@ -2,8 +2,10 @@ package main
|
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|
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import (
|
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"context"
|
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"encoding/json"
|
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"fmt"
|
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"testing"
|
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"time"
|
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)
|
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|
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func newTestGames(t *testing.T) Games {
|
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@@ -66,15 +68,41 @@ func TestGames(t *testing.T) {
|
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}
|
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if name, err := games.UserName(ctx, p); err != nil {
|
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t.Fatal(p, "err getting user name", err)
|
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} else if name == "" {
|
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t.Fatal("name empty")
|
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} else if name != "player "+p {
|
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t.Fatal("name wrong", name)
|
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}
|
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if err := games.UpdateUserName(ctx, p, "player! "+p); err != nil {
|
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t.Fatal(p, "failed to rename:", err)
|
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} else if name, err := games.UserName(ctx, p); err != nil {
|
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t.Fatal(p, "err getting user name", err)
|
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} else if name != "player! "+p {
|
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t.Fatal("updated name wrong", name)
|
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}
|
||||
}
|
||||
|
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if events, err := games.GameEvents(ctx, id, time.Time{}); err != nil {
|
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t.Fatal("failed to get player join, leave events:", err)
|
||||
} else if len(events) != 6 {
|
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t.Error("wrong number of events:", len(events))
|
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}
|
||||
|
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now := time.Now()
|
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if err := games.CreateEventAssignmentRotation(ctx, id, "", "", "", 1); err != nil {
|
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t.Fatal("err creating rotation:", err)
|
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}
|
||||
|
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if events, err := games.GameEvents(ctx, id, time.Time{}); err != nil {
|
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t.Fatal("failed to get player join, leave events:", err)
|
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} else if len(events) != 7 {
|
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t.Error("wrong number of events:", len(events))
|
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} else if events, err = games.GameEvents(ctx, id, now); err != nil {
|
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t.Fatal("failed to get assignment rotation event:", err)
|
||||
} else if len(events) != 1 {
|
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t.Error("wrong number of events:", len(events))
|
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} else if _, ok := events[0].(EventAssignmentRotation); !ok {
|
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t.Errorf("not an assignment rotation event: %T", events[0])
|
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}
|
||||
|
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if v, err := games.GamesForUser(ctx, "p1"); err != nil {
|
||||
t.Error("err getting games for user:", err)
|
||||
} else if len(v) < 1 {
|
||||
@@ -96,6 +124,9 @@ func TestGames(t *testing.T) {
|
||||
} else {
|
||||
for i := 0; i < 4; i++ {
|
||||
p := fmt.Sprintf("p%d", i+1)
|
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if v.Players[p].Points() != 0 {
|
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t.Error("nonzero points after zero kills:", v.Players[p].Points())
|
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}
|
||||
if v.Players[p].KillWords.Global.Word == "" {
|
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t.Error(p, "no killwords.global")
|
||||
} else if v.Players[p].KillWords.Assigned.IsZero() {
|
||||
@@ -119,3 +150,66 @@ func TestGames(t *testing.T) {
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func TestParseEvent(t *testing.T) {
|
||||
now := time.Now()
|
||||
|
||||
cases := map[string]Event{
|
||||
"player join": EventPlayerJoin{
|
||||
Type: PlayerJoin,
|
||||
ID: "x",
|
||||
},
|
||||
"player leave": EventPlayerLeave{
|
||||
Type: PlayerLeave,
|
||||
ID: "x",
|
||||
},
|
||||
"game complete": EventGameComplete{
|
||||
Type: GameComplete,
|
||||
},
|
||||
"assignment rotation": EventAssignmentRotation{
|
||||
Type: AssignmentRotation,
|
||||
Killer: "x",
|
||||
Victim: "y",
|
||||
KillWord: KillWord{
|
||||
Word: "word",
|
||||
Points: 1,
|
||||
},
|
||||
AllKillWords: map[string]KillWords{
|
||||
"x": KillWords{
|
||||
Global: KillWord{
|
||||
Word: "a",
|
||||
Points: -1,
|
||||
},
|
||||
Assignee: "z",
|
||||
Assigned: now,
|
||||
Assignment: Assignment{
|
||||
Public: []KillWord{{
|
||||
Word: "word2",
|
||||
Points: 2,
|
||||
}},
|
||||
Private: []KillWord{{
|
||||
Word: "word3",
|
||||
Points: 3,
|
||||
}},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for name, d := range cases {
|
||||
c := d
|
||||
t.Run(name, func(t *testing.T) {
|
||||
c := EventWithTime(c, now)
|
||||
b, _ := json.Marshal(c)
|
||||
got, err := parseEvent(b, now)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
gotb, _ := json.Marshal(got)
|
||||
if string(b) != string(gotb) {
|
||||
t.Errorf("expected (%T) %+v, but got (%T) %+v", c, c, got, got)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,6 +90,7 @@ func (s *S) serveWS(w http.ResponseWriter, r *http.Request) error {
|
||||
}
|
||||
}()
|
||||
|
||||
var last time.Time
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
@@ -97,6 +98,13 @@ func (s *S) serveWS(w http.ResponseWriter, r *http.Request) error {
|
||||
case <-time.After(time.Second * 1):
|
||||
}
|
||||
|
||||
if events, err := s.games.GameEvents(ctx, game, last); err != nil {
|
||||
return err
|
||||
} else if len(events) == 0 {
|
||||
continue
|
||||
}
|
||||
last = time.Now()
|
||||
|
||||
gameState, err := s.games.GameState(ctx, game)
|
||||
if err != nil {
|
||||
return err
|
||||
|
||||
Reference in New Issue
Block a user