Bel LaPointe
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c18f154328
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refacotr picking unused word out of AssignmentRotation body
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2024-12-15 09:24:04 -07:00 |
Bel LaPointe
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8d9815ee90
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games.go tested
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2024-12-15 09:11:17 -07:00 |
Bel LaPointe
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d1c4738796
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GameState uses GameEvents
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2024-12-15 08:49:43 -07:00 |
Bel LaPointe
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1c6025e78c
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refactor to share
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2024-12-15 08:44:51 -07:00 |
Bel LaPointe
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cb335639dd
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i think it is all todoed out
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2024-12-15 02:43:59 -07:00 |
Bel LaPointe
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5587467a2d
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PlayerState.Points()
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2024-12-15 02:30:44 -07:00 |
Bel LaPointe
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0a944f3b0a
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tests pass again
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2024-12-15 02:12:50 -07:00 |
Bel LaPointe
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f17328a9ee
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games passes test
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2024-12-15 01:58:40 -07:00 |
Bel LaPointe
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130f8122b6
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complete game pls
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2024-12-15 01:45:25 -07:00 |
Bel LaPointe
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9dd661ecd0
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naisu test
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2024-12-15 01:41:22 -07:00 |
Bel LaPointe
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39b1a6a1e8
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a test!
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2024-12-15 01:15:36 -07:00 |
Bel LaPointe
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659bf0f559
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impl more
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2024-12-15 00:48:47 -07:00 |
Bel LaPointe
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58904c8619
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if rw.Lock then no need for nested rw.RLock
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2024-12-15 00:45:27 -07:00 |
bel
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e0080a638c
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create event assignment rotation TODO
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2024-12-15 00:05:24 -07:00 |
bel
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76f6896d53
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stub create events
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2024-12-14 23:48:59 -07:00 |
bel
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6b3d4f0bc6
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assignmentRotation impl
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2024-12-14 23:45:47 -07:00 |
bel
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15118df95c
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gitignore
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2024-12-14 23:41:28 -07:00 |
bel
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0aefff5b82
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todo last event is big one
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2024-12-14 23:25:08 -07:00 |
bel
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306295ba1c
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games inits itself
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2024-12-14 21:37:57 -07:00 |
bel
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f40fdd60da
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games struct stubbed
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2024-12-14 21:36:08 -07:00 |