tests pass but LOTS of todos
parent
421331eb71
commit
d2fa707628
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@ -216,7 +216,7 @@ type (
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Trial struct {
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Prosecutor string
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Killer string
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Defendant string
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Word string
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}
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@ -253,7 +253,7 @@ type (
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Type EventType
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Timestamp time.Time
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Prosecutor string
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Killer string
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Defendant string
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Word string
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}
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EventCodenameTrial struct {
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@ -261,6 +261,12 @@ type (
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Timestamp time.Time
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Guilty bool
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}
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EventNotification struct {
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Type EventType
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Timestamp time.Time
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Recipient string
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Message string
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}
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AllKillWords map[string]KillWords
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)
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@ -272,6 +278,7 @@ const (
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GameReset
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CodenameAccusal
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CodenameTrial
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Notification
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)
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type Event interface{ event() }
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@ -283,6 +290,7 @@ func (EventAssignmentRotation) event() {}
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func (EventGameReset) event() {}
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func (EventCodenameAccusal) event() {}
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func (EventCodenameTrial) event() {}
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func (EventNotification) event() {}
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func EventWithTime(event Event, t time.Time) Event {
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switch e := event.(type) {
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@ -307,6 +315,9 @@ func EventWithTime(event Event, t time.Time) Event {
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case EventCodenameTrial:
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e.Timestamp = t
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event = e
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case EventNotification:
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e.Timestamp = t
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event = e
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}
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return event
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}
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@ -369,6 +380,10 @@ func parseEvent(b []byte, timestamp time.Time) (Event, error) {
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var v EventCodenameTrial
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case Notification:
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var v EventNotification
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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}
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return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
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}
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@ -415,27 +430,29 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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result.Players[k] = player
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}
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case EventCodenameAccusal:
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if actual := result.Players[e.Killer].KillWords.Codename; !actual.Consumed {
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if actual := result.Players[e.Defendant].KillWords.Codename; !actual.Consumed {
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result.Trial.Prosecutor = e.Prosecutor
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result.Trial.Killer = e.Killer
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result.Trial.Defendant = e.Defendant
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result.Trial.Word = e.Word
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guessed := e.Word
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if !basicallyTheSame(actual, guessed) {
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} else if err := games.CreateEventCodenameTrial(ctx, true); err != nil {
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return err
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if !basicallyTheSame(actual.KillWord.Word, e.Word) {
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} else if err := games.CreateEventCodenameTrial(ctx, id, true); err != nil { // TODO cannot be in State loop
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return GameState{}, err
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}
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}
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case EventCodenameTrial:
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if result.Trial == (Trial{}) {
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} else if e.Guilty {
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if err := games.CreateEventNotification(ctx, id, fmt.Sprintf(`%s revealed %s is %s and collected %s's bounty.`, result.Trial.Prosecutor, result.Trial.Defendant, result.Trial.Word, result.Trial.Defendant)); err != nil { // TODO not in this loop
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return GameState{}, err
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}
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return GameState{}, fmt.Errorf("not impl: trial: guilty: %+v", e)
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} else {
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v := result.Players[result.Trial.Prosecutor]
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v.Killwords.Codename.Consumed = true
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v.KillWords.Codename.Consumed = true
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v.Kills = append(v.Kills, Kill{
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Timestamp: e.Timestamp,
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Victim: result.Trial.Killer,
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Victim: result.Trial.Defendant,
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KillWord: KillWord{
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Word: result.Trial.Word,
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Points: -200,
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@ -443,12 +460,12 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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})
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result.Players[result.Trial.Prosecutor] = v
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v = result.Players[result.Trial.Killer]
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v.KillWords.Codename.KillWord.Word = TODO
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v = result.Players[result.Trial.Defendant]
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v.KillWords.Codename.KillWord.Word = "" // TODO
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return fmt.Errorf("creating state CANNOT create events because it will eval every loop")
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if err := games.CreateEventNotification(ctx, fmt.Sprintf(`%s accused the innocent %s of being %s. %s will get a new codename.`, prosecutorName, killerName, result.Trial.Word, killerName)); err != nil {
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return err
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return GameState{}, fmt.Errorf("creating state CANNOT create events because it will eval every loop")
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if err := games.CreateEventNotification(ctx, id, fmt.Sprintf(`%s accused the innocent %s of being %s. %s will get a new codename.`, result.Trial.Prosecutor, result.Trial.Defendant, result.Trial.Word, result.Trial.Defendant)); err != nil {
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return GameState{}, err
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}
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}
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result.Trial = Trial{}
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@ -537,7 +554,7 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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},
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}
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prevAllKillWords := games.AllKillWords()
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prevAllKillWords := state.AllKillWords()
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event.AllKillWords = prevAllKillWords.ShuffleAssignees(killer, victim, word)
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event.AllKillWords = event.AllKillWords.FillKillWords()
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@ -545,7 +562,7 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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return games.createEvent(ctx, id, event)
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}
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func (playerState PlayerState) AllKillWords() AllKillWords {
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func (state GameState) AllKillWords() AllKillWords {
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m := make(AllKillWords)
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for k, v := range state.Players {
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m[k] = v.KillWords
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@ -794,6 +811,23 @@ func (games Games) CreateEventGameComplete(ctx context.Context, id string) error
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return games.createEvent(ctx, id, EventGameComplete{Type: GameComplete})
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}
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func (games Games) CreateEventCodenameAccusal(ctx context.Context, gid, prosecutor, defendant, codename string) error {
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return fmt.Errorf("not impl: x accused y")
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return fmt.Errorf("not impl: x caught by y")
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}
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func (games Games) CreateEventCodenameTrial(ctx context.Context, gid string, guilty bool) error {
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return fmt.Errorf("not impl: x found guilty/notguilty")
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}
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func (games Games) CreateEventNotification(ctx context.Context, gid, msg string) error {
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return games.CreateEventNotificationTo(ctx, gid, "", msg)
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}
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func (games Games) CreateEventNotificationTo(ctx context.Context, gid, uid, msg string) error {
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return fmt.Errorf("not impl: simple")
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}
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func (games Games) createEvent(ctx context.Context, id string, v any) error {
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payload, err := json.Marshal(v)
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if err != nil {
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