GameState uses GameEvents
parent
1c6025e78c
commit
d1c4738796
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@ -142,18 +142,22 @@ type (
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EventType int
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EventPlayerJoin struct {
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Type EventType
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ID string
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Type EventType
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Timestamp time.Time
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ID string
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}
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EventPlayerLeave struct {
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Type EventType
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ID string
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Type EventType
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Timestamp time.Time
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ID string
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}
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EventGameComplete struct {
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Type EventType
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Type EventType
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Timestamp time.Time
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}
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EventAssignmentRotation struct {
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Type EventType
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Timestamp time.Time
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Killer string
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Victim string
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KillWord KillWord
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@ -183,7 +187,7 @@ func (games Games) GameEvents(ctx context.Context, id string, since time.Time) (
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if err := rows.Scan(×tamp, &b); err != nil {
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return err
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}
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event, err := parseEvent(b)
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event, err := parseEvent(b, timestamp)
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results = append(results, event)
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return err
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}, `
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@ -197,7 +201,7 @@ func (games Games) GameEvents(ctx context.Context, id string, since time.Time) (
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return results, err
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}
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func parseEvent(b []byte) (Event, error) {
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func parseEvent(b []byte, timestamp time.Time) (Event, error) {
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var peek struct {
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Type EventType
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}
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@ -206,21 +210,25 @@ func parseEvent(b []byte) (Event, error) {
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}
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switch peek.Type {
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case PlayerJoin:
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var playerJoin EventPlayerJoin
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err := json.Unmarshal(b, &playerJoin)
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return playerJoin, err
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var v EventPlayerJoin
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err := json.Unmarshal(b, &v)
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v.Timestamp = timestamp
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return v, err
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case PlayerLeave:
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var playerLeave EventPlayerLeave
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err := json.Unmarshal(b, &playerLeave)
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return playerLeave, err
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var v EventPlayerLeave
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err := json.Unmarshal(b, &v)
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v.Timestamp = timestamp
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return v, err
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case GameComplete:
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var gameComplete EventGameComplete
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err := json.Unmarshal(b, &gameComplete)
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return gameComplete, err
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var v EventGameComplete
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err := json.Unmarshal(b, &v)
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v.Timestamp = timestamp
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return v, err
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case AssignmentRotation:
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var assignmentRotation EventAssignmentRotation
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err := json.Unmarshal(b, &assignmentRotation)
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return assignmentRotation, err
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var v EventAssignmentRotation
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err := json.Unmarshal(b, &v)
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v.Timestamp = timestamp
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return v, err
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}
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return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
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}
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@ -228,30 +236,22 @@ func parseEvent(b []byte) (Event, error) {
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func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
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result := GameState{Players: map[string]PlayerState{}}
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var timestamp time.Time
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var payload []byte
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if err := rows.Scan(×tamp, &payload); err != nil {
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return err
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}
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event, err := parseEvent(payload)
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if err != nil {
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return err
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}
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events, err := games.GameEvents(ctx, id, time.Time{})
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if err != nil {
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return result, err
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}
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for _, event := range events {
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switch event.(type) {
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case EventPlayerJoin:
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playerJoin := event.(EventPlayerJoin)
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result.Players[playerJoin.ID] = PlayerState{}
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return nil
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case EventPlayerLeave:
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playerLeave := event.(EventPlayerLeave)
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delete(result.Players, playerLeave.ID)
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return nil
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case EventGameComplete:
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result.Completed = timestamp
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return nil
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gameComplete := event.(EventGameComplete)
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result.Completed = gameComplete.Timestamp
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case EventAssignmentRotation:
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result.Started = true
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assignmentRotation := event.(EventAssignmentRotation)
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@ -260,7 +260,7 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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} else if _, ok := result.Players[assignmentRotation.Victim]; !ok {
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} else {
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killer.Kills = append(killer.Kills, Kill{
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Timestamp: timestamp,
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Timestamp: assignmentRotation.Timestamp,
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Victim: assignmentRotation.Victim,
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KillWord: assignmentRotation.KillWord,
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})
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@ -277,17 +277,10 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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player.KillWords = v
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result.Players[k] = player
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}
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return nil
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default:
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return fmt.Errorf("unknown event type %T: %s", event, payload)
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return GameState{}, fmt.Errorf("unknown event type %T", event)
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}
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return nil
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}, `
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SELECT timestamp, payload
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FROM events
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WHERE game_uuid=?
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`, id)
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}
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return result, err
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}
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