bugfix if victim was targeting killer then killer cant target itself
parent
598cb0684c
commit
8d73f97c3a
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@ -415,7 +415,7 @@ func (prev AllKillWords) ShuffleAssignees(killer, victim, word string) AllKillWo
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if _, ok := prev[killer]; !ok {
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} else if victimState, ok := prev[victim]; !ok {
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} else {
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} else if killer != victimState.Assignee { // if victim was targeting killer, just randomize
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m.assign(killer, victimState.Assignee)
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}
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@ -56,7 +56,7 @@ func TestUserGameServer(t *testing.T) {
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t.Fatal(err)
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}
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t.Run("started but no kills", func(t *testing.T) {
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t.Run("just started", func(t *testing.T) {
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state, err := ugs.State(ctx)
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if err != nil {
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t.Fatal(err)
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@ -114,7 +114,24 @@ func TestUserGameServer(t *testing.T) {
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}
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})
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t.Run("started with kills", func(t *testing.T) {
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for i := 0; i < 3; i++ {
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state, err := games.GameState(ctx, ugs.ID)
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if err != nil {
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t.Fatal(err)
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}
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killer := ugs.Session.ID
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if i > 0 {
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killer = state.Players[killer].KillWords.Assignee
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}
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victim := state.Players[killer].KillWords.Assignee
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word := state.Players[victim].KillWords.Assignment.Public[0].Word
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points := state.Players[victim].KillWords.Assignment.Public[0].Points
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if err := games.CreateEventAssignmentRotation(ctx, gid, killer, victim, word, points); err != nil {
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t.Fatal(err)
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}
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}
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t.Run("after kills", func(t *testing.T) {
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t.Error("not impl")
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})
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