stub GameReset event
parent
57dd66e510
commit
54116131b3
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@ -228,6 +228,10 @@ type (
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KillWord KillWord
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AllKillWords AllKillWords
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}
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EventGameReset struct {
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Type EventType
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Timestamp time.Time
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}
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AllKillWords map[string]KillWords
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)
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@ -236,6 +240,7 @@ const (
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PlayerLeave
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GameComplete
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AssignmentRotation
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GameReset
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)
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type Event interface{ event() }
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@ -244,6 +249,7 @@ func (EventPlayerJoin) event() {}
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func (EventPlayerLeave) event() {}
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func (EventGameComplete) event() {}
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func (EventAssignmentRotation) event() {}
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func (EventGameReset) event() {}
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func EventWithTime(event Event, t time.Time) Event {
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switch e := event.(type) {
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@ -259,6 +265,9 @@ func EventWithTime(event Event, t time.Time) Event {
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case EventAssignmentRotation:
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e.Timestamp = t
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event = e
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case EventGameReset:
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e.Timestamp = t
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event = e
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}
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return event
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}
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@ -309,6 +318,10 @@ func parseEvent(b []byte, timestamp time.Time) (Event, error) {
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var v EventAssignmentRotation
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case GameReset:
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var v EventGameReset
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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}
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return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
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}
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@ -322,19 +335,16 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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}
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for _, event := range events {
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switch event.(type) {
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switch e := event.(type) {
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case EventPlayerJoin:
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playerJoin := event.(EventPlayerJoin)
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result.Players[playerJoin.ID] = PlayerState{}
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result.Players[e.ID] = PlayerState{}
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case EventPlayerLeave:
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playerLeave := event.(EventPlayerLeave)
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delete(result.Players, playerLeave.ID)
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delete(result.Players, e.ID)
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case EventGameComplete:
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gameComplete := event.(EventGameComplete)
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result.Completed = gameComplete.Timestamp
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result.Completed = e.Timestamp
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case EventAssignmentRotation:
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result.Started = true
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assignmentRotation := event.(EventAssignmentRotation)
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assignmentRotation := e
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if killer, ok := result.Players[assignmentRotation.Killer]; !ok {
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} else if _, ok := result.Players[assignmentRotation.Victim]; !ok {
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@ -357,6 +367,8 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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player.KillWords = v
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result.Players[k] = player
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}
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case EventGameReset:
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return GameState{}, fmt.Errorf("not impl")
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default:
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return GameState{}, fmt.Errorf("unknown event type %T", event)
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}
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@ -437,6 +449,10 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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return games.createEvent(ctx, id, event)
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}
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func (games Games) CreateEventGameReset(ctx context.Context, id string, killer, victim, word string, points int) error {
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return fmt.Errorf("not impl")
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}
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func (words KillWords) Empty() bool {
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return words.Global == (KillWord{}) && words.Assigned.IsZero() && words.Assignee == "" && words.Assignment.Empty()
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}
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