drop temp fail
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@@ -4,7 +4,6 @@ import (
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"context"
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"encoding/json"
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"fmt"
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"io"
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"log"
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"time"
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)
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@@ -130,5 +129,5 @@ func (ugs *UserGameServer) State(ctx context.Context) (UserGameState, error) {
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gameState.Players[k] = v
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}
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return UserGameState(gameState), io.EOF
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return UserGameState(gameState), nil
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}
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@@ -4,7 +4,6 @@ import (
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"context"
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"slices"
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"strconv"
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@@ -149,7 +148,7 @@ func (ws WS) inProgressMsg(ctx context.Context, ugs *UserGameServer, gameState U
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}
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msg["items"] = items
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return nil, io.EOF
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return msg, nil
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}
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type inProgressMsgItem struct {
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