ws only computes game state if events since last time
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@@ -90,6 +90,7 @@ func (s *S) serveWS(w http.ResponseWriter, r *http.Request) error {
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}
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}()
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var last time.Time
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for {
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select {
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case <-ctx.Done():
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@@ -97,6 +98,13 @@ func (s *S) serveWS(w http.ResponseWriter, r *http.Request) error {
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case <-time.After(time.Second * 1):
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}
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if events, err := s.games.GameEvents(ctx, game, last); err != nil {
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return err
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} else if len(events) == 0 {
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continue
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}
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last = time.Now()
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gameState, err := s.games.GameState(ctx, game)
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if err != nil {
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return err
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