extract reading from websocket into UserGameServer

main
Bel LaPointe 2024-12-15 11:01:48 -07:00
parent 51006c7946
commit 0d44fd56ed
2 changed files with 91 additions and 62 deletions

80
cmd/server/game.go Normal file
View File

@ -0,0 +1,80 @@
package main
import (
"context"
"encoding/json"
"fmt"
"io"
"log"
)
type UserGameServer struct {
ID string
Session Session
games Games
}
func NewUserGameServer(ctx context.Context, session Session, games Games) (*UserGameServer, error) {
ids, err := games.GamesForUser(ctx, session.ID)
if err != nil {
return nil, err
}
if len(ids) == 0 {
return nil, fmt.Errorf("user %s is in zero games", session.ID)
}
return &UserGameServer{
ID: ids[0],
Session: session,
games: games,
}, nil
}
func (ugs *UserGameServer) Listen(ctx context.Context, can context.CancelFunc, reader func(context.Context) ([]byte, error)) {
defer can()
if err := ugs.listen(ctx, reader); err != nil && ctx.Err() == nil {
log.Println(err)
}
}
func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Context) ([]byte, error)) error {
for ctx.Err() == nil {
b, err := reader(ctx)
if err != nil {
return err
}
log.Printf("READ %s", b)
var m map[string]string
if err := json.Unmarshal(b, &m); err != nil {
return err
}
log.Printf("UNMARSHAL %+v", m)
if m["party"] == "start" {
if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
return err
} else if gameState.Started {
} else if err := ugs.games.CreateEventAssignmentRotation(ctx, ugs.ID, "", "", "", 0); err != nil {
return err
}
} else if m["k"] != "" {
log.Println("TODO a kill occurred")
return io.EOF
} else if name := m["name"]; name != "" {
if err := ugs.games.UpdateUserName(ctx, ugs.Session.ID, name); err != nil {
return err
}
} else if m["again"] == "true" {
if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
return err
} else if gameState.Completed.IsZero() {
} else {
log.Println("TODO new game")
return io.EOF
}
} else {
return fmt.Errorf("UNKNOWN: %+v", m)
}
}
return ctx.Err()
}

View File

@ -5,7 +5,6 @@ import (
"encoding/json" "encoding/json"
"fmt" "fmt"
"io" "io"
"log"
"net/http" "net/http"
"slices" "slices"
"strconv" "strconv"
@ -20,75 +19,25 @@ func isWS(r *http.Request) bool {
} }
func (s *S) serveWS(w http.ResponseWriter, r *http.Request) error { func (s *S) serveWS(w http.ResponseWriter, r *http.Request) error {
ctx, can := context.WithCancel(r.Context())
defer can()
r = r.WithContext(ctx)
session := s.Session(ctx)
games, err := s.games.GamesForUser(ctx, session.ID)
if err != nil {
return err
}
if len(games) == 0 {
return fmt.Errorf("user %s is in zero games", session.ID)
}
game := games[0]
c, err := websocket.Accept(w, r, nil) c, err := websocket.Accept(w, r, nil)
if err != nil { if err != nil {
return err return err
} }
defer c.CloseNow() defer c.CloseNow()
go func() { gameServer, err := NewUserGameServer(r.Context(), s.Session(r.Context()), s.games)
defer can()
for {
_, b, err := c.Read(ctx)
if err != nil { if err != nil {
log.Println(err) return err
return
} }
log.Printf("READ %s", b) game := gameServer.ID
var m map[string]string ctx, can := context.WithCancel(r.Context())
if err := json.Unmarshal(b, &m); err != nil { defer can()
log.Println(err)
return
}
log.Printf("UNMARSHAL %+v", m)
if m["party"] == "start" { go gameServer.Listen(ctx, can, func(ctx context.Context) ([]byte, error) {
if gameState, err := s.games.GameState(ctx, game); err != nil { _, b, err := c.Read(ctx)
log.Println(err) return b, err
return })
} else if gameState.Started {
} else if err := s.games.CreateEventAssignmentRotation(ctx, game, "", "", "", 0); err != nil {
log.Println(err)
return
}
} else if m["k"] != "" {
log.Println("TODO a kill occurred")
return
} else if name := m["name"]; name != "" {
if err := s.games.UpdateUserName(ctx, s.Session(ctx).ID, name); err != nil {
log.Println(err)
return
}
} else if m["again"] == "true" {
if gameState, err := s.games.GameState(ctx, game); err != nil {
log.Println(err)
return
} else if gameState.Completed.IsZero() {
} else {
log.Println("TODO new game")
return
}
} else {
log.Printf("UNKNOWN: %+v", m)
return
}
}
}()
var last time.Time var last time.Time
for { for {