todo last event is big one
parent
306295ba1c
commit
0aefff5b82
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@ -1,6 +1,13 @@
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package main
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import "context"
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import (
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"context"
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"database/sql"
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"encoding/json"
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"fmt"
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"io"
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"time"
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)
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type Games struct {
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db DB
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@ -10,20 +17,159 @@ func NewGames(ctx context.Context, db DB) (Games, error) {
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err := db.Exec(ctx, `
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CREATE TABLE IF NOT EXISTS users (
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uuid TEXT,
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updated DATETIME,
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name TEXT
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);
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CREATE TABLE IF NOT EXISTS games (
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uuid TEXT
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uuid TEXT,
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updated DATETIME,
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name TEXT,
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completed DATETIME
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);
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CREATE TABLE IF NOT EXISTS players (
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user_uuid TEXT,
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game_uuid TEXT
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game_uuid TEXT,
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updated DATETIME
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);
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CREATE TABLE IF NOT EXISTS events (
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game_uuid TEXT,
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timestamp DATETIME,
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updated DATETIME,
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payload TEXT
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);
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`)
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return Games{db: db}, err
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}
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func (games Games) GamesForUser(ctx context.Context, id string) ([]string, error) {
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result := []string{}
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var game string
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err := rows.Scan(&game)
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result = append(result, game)
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return err
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}, `
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SELECT players.game_uuid
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FROM players
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WHERE players.user_uuid=?
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`, id)
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return result, err
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}
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func (games Games) GameByName(ctx context.Context, name string) (string, error) {
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return "", io.EOF
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}
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type (
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GameState struct {
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Completed time.Time
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Players map[string]PlayerState
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}
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PlayerState struct {
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Kills []Kill
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KillWords KillWords
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}
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Kill struct {
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Timestamp time.Time
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Victim string
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Public bool
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}
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KillWords struct {
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Global string
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Assigned time.Time
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Assignee string
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Assignment Assignment
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}
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Assignment struct {
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Public []string
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Private []string
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}
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EventType int
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EventPlayerJoin struct {
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ID string
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}
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EventPlayerLeave struct {
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ID string
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}
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EventGameComplete struct{}
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EventAssignmentRotation struct {
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Killer string
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Killed string
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Assignments map[string]Assignment
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}
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)
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const (
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PlayerJoin EventType = iota + 1
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PlayerLeave
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GameComplete
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AssignmentRotation
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)
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func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
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result := GameState{Players: map[string]PlayerState{}}
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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var timestamp time.Time
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var payload []byte
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if err := rows.Scan(×tamp, &payload); err != nil {
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return err
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}
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var peek struct {
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Type EventType
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}
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if err := json.Unmarshal(payload, &peek); err != nil {
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return err
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}
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switch peek.Type {
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case PlayerJoin:
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var playerJoin EventPlayerJoin
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if err := json.Unmarshal(payload, &playerJoin); err != nil {
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return err
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}
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result.Players[playerJoin.ID] = PlayerState{}
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return nil
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case PlayerLeave:
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var playerLeave EventPlayerLeave
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if err := json.Unmarshal(payload, &playerLeave); err != nil {
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return err
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}
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delete(result.Players, playerLeave.ID)
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return nil
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case GameComplete:
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var gameComplete EventGameComplete
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if err := json.Unmarshal(payload, &gameComplete); err != nil {
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return err
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}
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result.Completed = timestamp
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return nil
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case AssignmentRotation:
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var assignmentRotation EventAssignmentRotation
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if err := json.Unmarshal(payload, &assignmentRotation); err != nil {
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return err
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}
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// TODO gather current assignees
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// TODO get victim's target
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// TODO assign victim's target to killer
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// TODO randomize everyone else so not the same as before
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return fmt.Errorf("not impl: assignment rotation: %+v", assignmentRotation)
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default:
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return fmt.Errorf("unknown event type %d: %s", peek.Type, payload)
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}
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return nil
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}, `
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SELECT timestamp, payload
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FROM events
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WHERE game_uuid=?
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`, id)
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return result, err
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}
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