use itertools::Itertools; use tinyaudio::prelude::*; mod flags; mod syn; fn main() { let flags = flags::Flags::new(); let mut syn = syn::Syn::new( flags.debug, flags.sound_font, flags.sample_rate, ); let params = OutputDeviceParameters { channels_count: 2, sample_rate: flags.sample_rate, channel_sample_count: flags.sample_rate / flags.bpm * 60 / flags.smallest_note, }; // Play some notes (middle C, E, G). // 16 channels actually // 60=c 64=e 67=g //up to 128velocity though dont go below 50 tbh // 12 notes per octave syn.note_on(0, 64 + 12, 127); //syn.render(&mut left[..], &mut right[..]); // puts in a state of rendering the first loop of these notes // The recycled output buffer per-loop, could be in lamba but that'd be wasteful let sample_count = (params.channel_sample_count) as usize; let mut left: Vec = vec![0_f32; sample_count]; let mut right: Vec = vec![0_f32; sample_count]; // Start the audio output. Executes channel_sample_count per loop, sample_rate/channel_sample_count per second forever. let _device = run_output_device(params, { move |data| { syn.render(&mut left[..], &mut right[..]); // put in a state of rendering the next loop of these notes for (i, value) in left.iter().interleave(right.iter()).enumerate() { data[i] = *value; } } }) .unwrap(); // Let it ride std::thread::sleep(std::time::Duration::from_secs(2)); }