enums are interfaces where 1 function needs to know all impls but at least no weird box shit

This commit is contained in:
breel
2026-03-10 20:06:32 -06:00
parent a2acc82daf
commit ecfb30a7d8

View File

@@ -20,11 +20,13 @@ fn main() {
// Create the synthesizer.
let settings = SynthesizerSettings::new(params.sample_rate as i32);
let mut synthesizer = Synthesizer::new(&sound_font, &settings).unwrap();
let synthesizer = Synthesizer::new(&sound_font, &settings).unwrap();
let mut syn = Syn::Real(synthesizer);
// Play some notes (middle C, E, G). // 16 channels actually // 60=c 64=e 67=g //up to 128velocity though dont go below 50 tbh // 12 notes per octave
synthesizer.note_on(0, 64 + 12, 127);
//synthesizer.render(&mut left[..], &mut right[..]); // puts in a state of rendering the first loop of these notes
syn.note_on(0, 64 + 12, 127);
//syn.render(&mut left[..], &mut right[..]); // puts in a state of rendering the first loop of these notes
// The recycled output buffer per-loop, could be in lamba but that'd be wasteful
let sample_count = (params.channel_sample_count) as usize;
@@ -33,7 +35,7 @@ fn main() {
// Start the audio output. Executes channel_sample_count per loop, sample_rate/channel_sample_count per second forever.
let _device = run_output_device(params, {
move |data| {
synthesizer.render(&mut left[..], &mut right[..]); // put in a state of rendering the next loop of these notes
syn.render(&mut left[..], &mut right[..]); // put in a state of rendering the next loop of these notes
for (i, value) in left.iter().interleave(right.iter()).enumerate() {
data[i] = *value;
}
@@ -44,3 +46,27 @@ fn main() {
// Let it ride
std::thread::sleep(std::time::Duration::from_secs(2));
}
enum Syn {
Real(Synthesizer),
}
impl Syn {
fn note_on(&mut self, a: i32, b: i32, c: i32) {
match self {
Syn::Real(syn) => syn.note_on(a, b, c),
};
}
fn note_off(&mut self, a: i32, b: i32) {
match self {
Syn::Real(syn) => syn.note_off(a, b),
};
}
fn render(&mut self, a: &mut [f32], b: &mut [f32]) {
match self {
Syn::Real(syn) => syn.render(a, b),
};
}
}