play cant be async oddly enough because device goes out of scope and kills thread

This commit is contained in:
breel
2026-03-10 23:38:55 -06:00
parent c470f7ae40
commit 90b202f0df

View File

@@ -12,25 +12,26 @@ fn main() {
flags.sound_font, flags.sound_font,
flags.sample_rate, flags.sample_rate,
); );
let params = OutputDeviceParameters {
channels_count: 2,
sample_rate: flags.sample_rate,
channel_sample_count: flags.sample_rate / flags.bpm * 60 / flags.smallest_note,
};
// Play some notes (middle C, E, G). // 16 channels actually // 60=c 64=e 67=g //up to 128velocity though dont go below 50 tbh // 12 notes per octave // Play some notes (middle C, E, G). // 16 channels actually // 60=c 64=e 67=g //up to 128velocity though dont go below 50 tbh // 12 notes per octave
syn.note_on(0, 64 + 12, 127); syn.note_on(0, 64 + 12, 127);
//syn.render(&mut left[..], &mut right[..]); // puts in a state of rendering the first loop of these notes
// The recycled output buffer per-loop, could be in lamba but that'd be wasteful play(syn, flags.sample_rate, flags.bpm, flags.smallest_note);
}
fn play(mut s: syn::Syn, sample_rate: usize, bpm: usize, smallest_note: usize) {
let params = OutputDeviceParameters {
channels_count: 2,
sample_rate: sample_rate,
channel_sample_count: sample_rate / bpm * 60 / smallest_note,
};
let sample_count = (params.channel_sample_count) as usize; let sample_count = (params.channel_sample_count) as usize;
let mut left: Vec<f32> = vec![0_f32; sample_count]; let mut left: Vec<f32> = vec![0_f32; sample_count];
let mut right: Vec<f32> = vec![0_f32; sample_count]; let mut right: Vec<f32> = vec![0_f32; sample_count];
// Start the audio output. Executes channel_sample_count per loop, sample_rate/channel_sample_count per second forever.
let _device = run_output_device(params, { let _device = run_output_device(params, {
move |data| { move |data| {
syn.render(&mut left[..], &mut right[..]); // put in a state of rendering the next loop of these notes s.render(&mut left[..], &mut right[..]); // put in a state of rendering the next loop of these notes
for (i, value) in left.iter().interleave(right.iter()).enumerate() { for (i, value) in left.iter().interleave(right.iter()).enumerate() {
data[i] = *value; data[i] = *value;
} }
@@ -38,7 +39,6 @@ fn main() {
}) })
.unwrap(); .unwrap();
// Let it ride // Wait it out
std::thread::sleep(std::time::Duration::from_secs(2)); std::thread::sleep(std::time::Duration::from_secs(2));
} }