play with higher note
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@@ -22,8 +22,8 @@ fn main() {
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let settings = SynthesizerSettings::new(params.sample_rate as i32);
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let settings = SynthesizerSettings::new(params.sample_rate as i32);
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let mut synthesizer = Synthesizer::new(&sound_font, &settings).unwrap();
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let mut synthesizer = Synthesizer::new(&sound_font, &settings).unwrap();
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// Play some notes (middle C, E, G). // 16 channels actually // 60=c 64=e 67=g //up to 128velocity though dont go below 50 tbh
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// Play some notes (middle C, E, G). // 16 channels actually // 60=c 64=e 67=g //up to 128velocity though dont go below 50 tbh // 12 notes per octave
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synthesizer.note_on(0, 64, 100);
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synthesizer.note_on(0, 64+12, 127);
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//synthesizer.render(&mut left[..], &mut right[..]); // puts in a state of rendering the first loop of these notes
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//synthesizer.render(&mut left[..], &mut right[..]); // puts in a state of rendering the first loop of these notes
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// The recycled output buffer per-loop, could be in lamba but that'd be wasteful
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// The recycled output buffer per-loop, could be in lamba but that'd be wasteful
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@@ -42,6 +42,6 @@ fn main() {
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.unwrap();
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.unwrap();
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// Let it ride
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// Let it ride
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std::thread::sleep(std::time::Duration::from_secs(1));
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std::thread::sleep(std::time::Duration::from_secs(2));
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}
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}
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