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gdkchan
3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified ( #3063 )
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* Do not allow render targets not explicitly written by the fragment shader to be modified
* Shader cache version bump
* Remove blank lines
* Avoid redundant color mask updates
* HostShaderCacheEntry can be null
* Avoid more redundant glColorMask calls
* nit: Mask -> Masks
* Fix currentComponentMask
* More efficient way to update _currentComponentMasks
2022-02-16 23:15:39 +01:00
..
Commands
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
Resources
Do not allow render targets not explicitly written by the fragment shader to be modified ( #3063 )
2022-02-16 23:15:39 +01:00
BufferMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
CommandHelper.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
CommandType.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
ThreadedRenderer.cs
Do not allow render targets not explicitly written by the fragment shader to be modified ( #3063 )
2022-02-16 23:15:39 +01:00
ThreadedWindow.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00