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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
f93089a64f9586863e8a261af932d125e78230df
Ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
f93089a64f
Implement geometry shader passthrough (
#1961
)
...
* Implement geometry shader passthrough * Cache version change
2021-01-29 14:38:51 +11:00
..
CodeGen
Implement geometry shader passthrough (
#1961
)
2021-01-29 14:38:51 +11:00
Decoders
Fix shader LOP3 predicate write condition (
#1910
)
2021-01-14 01:07:50 +01:00
Instructions
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
IntermediateRepresentation
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
StructuredIr
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
Translation
Implement geometry shader passthrough (
#1961
)
2021-01-29 14:38:51 +11:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (
#1657
)
2020-11-02 16:53:23 -03:00