* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review |
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| .. | ||
| Collections | ||
| Configuration | ||
| Extensions | ||
| GraphicsDriver | ||
| Logging | ||
| Memory | ||
| Pools | ||
| SystemInfo | ||
| SystemInterop | ||
| Utilities | ||
| AsyncWorkQueue.cs | ||
| Hash128.cs | ||
| PerformanceCounter.cs | ||
| ReactiveObject.cs | ||
| ReferenceEqualityComparer.cs | ||
| ReleaseInformation.cs | ||
| Ryujinx.Common.csproj | ||
| XXHash128.cs | ||