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using System;
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namespace Ryujinx.Graphics.Vic.Image
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{
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ref struct InputSurface
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{
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public ReadOnlySpan<byte> Buffer0;
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public ReadOnlySpan<byte> Buffer1;
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public ReadOnlySpan<byte> Buffer2;
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public int Width;
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public int Height;
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public int UvWidth;
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public int UvHeight;
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}
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}
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