Ryujinx/ARMeilleure/Common/ThreadStaticPool.cs

105 lines
2.9 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace ARMeilleure.Common
{
internal class ThreadStaticPool<T> where T : class, new()
{
private const int PoolSizeIncrement = 200;
[ThreadStatic]
private static ThreadStaticPool<T> _instance;
public static ThreadStaticPool<T> Instance
{
get
{
if (_instance == null)
{
PreparePool(0); // So that we can still use a pool when blindly initializing one.
}
return _instance;
}
}
private static ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>> _pools = new ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>>();
private static Stack<ThreadStaticPool<T>> GetPools(int groupId)
{
return _pools.GetOrAdd(groupId, x => new Stack<ThreadStaticPool<T>>());
}
public static void PreparePool(int groupId)
{
// Prepare the pool for this thread, ideally using an existing one from the specified group.
if (_instance == null)
{
Stack<ThreadStaticPool<T>> pools = GetPools(groupId);
lock (pools)
{
_instance = (pools.Count != 0) ? pools.Pop() : new ThreadStaticPool<T>(PoolSizeIncrement * 2);
}
}
}
public static void ReturnPool(int groupId)
{
// Reset and return the pool for this thread to the specified group.
Stack<ThreadStaticPool<T>> pools = GetPools(groupId);
lock (pools)
{
_instance.Clear();
pools.Push(_instance);
_instance = null;
}
}
private T[] _pool;
private int _poolUsed = -1;
private int _poolSize;
public ThreadStaticPool(int initialSize)
{
_pool = new T[initialSize];
for (int i = 0; i < initialSize; i++)
{
_pool[i] = new T();
}
_poolSize = initialSize;
}
public T Allocate()
{
int index = Interlocked.Increment(ref _poolUsed);
if (index >= _poolSize)
{
IncreaseSize();
}
return _pool[index];
}
private void IncreaseSize()
{
_poolSize += PoolSizeIncrement;
T[] newArray = new T[_poolSize];
Array.Copy(_pool, 0, newArray, 0, _pool.Length);
for (int i = _pool.Length; i < _poolSize; i++)
{
newArray[i] = new T();
}
Interlocked.Exchange(ref _pool, newArray);
}
public void Clear()
{
_poolUsed = -1;
}
}
}