* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte> |
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|---|---|---|
| .. | ||
| Astc | ||
| Encoders | ||
| Utils | ||
| BC6Decoder.cs | ||
| BC7Decoder.cs | ||
| BCnDecoder.cs | ||
| BCnEncoder.cs | ||
| BlockLinearConstants.cs | ||
| BlockLinearLayout.cs | ||
| Bpp12Pixel.cs | ||
| ETC2Decoder.cs | ||
| LayoutConverter.cs | ||
| OffsetCalculator.cs | ||
| PixelConverter.cs | ||
| Region.cs | ||
| Ryujinx.Graphics.Texture.csproj | ||
| Size.cs | ||
| SizeCalculator.cs | ||
| SizeInfo.cs | ||