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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
d05573bfd1bfce902ac33a13cfeba72675a506ff
Ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
d05573bfd1
Implement SHF (funnel shift) shader instruction (
#2702
)
...
* Implement SHF shader instruction * Shader cache version bump * Better name
2021-10-17 17:02:20 -03:00
..
Cache
Only make render target 2D textures layered if needed (
#2646
)
2021-09-29 01:55:12 +02:00
CachedGpuAccessor.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
GpuAccessor.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
GpuAccessorState.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Implement SHF (funnel shift) shader instruction (
#2702
)
2021-10-17 17:02:20 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00