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Ryujinx/src/Ryujinx.Graphics.Vulkan/BufferAllocationType.cs

14 lines
219 B
C#

namespace Ryujinx.Graphics.Vulkan
{
internal enum BufferAllocationType
{
Auto = 0,
HostMappedNoCache,
HostMapped,
DeviceLocal,
DeviceLocalMapped,
Sparse,
}
}