This repository has been archived on 2026-01-05. You can view files and clone it, but cannot push or open issues/pull-requests.
Ryujinx/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSour...

10 lines
186 B
GLSL

#version 450 core
layout (binding = 0, set = 2) uniform sampler2D texDepth;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragDepth = texture(texDepth, tex_coord).r;
}