* Improve performance when converting texture formats.
Still more work to do.
* Speed up buffer -> texture copies.
No longer copies byte by byte. Fast path when formats are identical.
* Fix a few things, 64 byte block fast copy.
* Spacing cleanup, unrelated change.
* Fix base offset calculation for region copies.
* Fix Linear -> BlockLinear
* Fix some nits. (part 1 of review feedback)
* Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
* Remove unnecessary span constructor.
* Revert "Use a generic version of the Convert* functions rather than lambdas."
This reverts commit
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| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| State | ||
| Synchronization | ||
| ClassId.cs | ||
| Constants.cs | ||
| DmaPusher.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| MacroInterpreter.cs | ||
| MethodParams.cs | ||
| NvGpuFifo.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| ShadowRamControl.cs | ||
| Window.cs | ||