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Ryujinx
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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
b4f8ae7a759670c3fa22ff11e468c677fd64a682
Ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
/
Instructions
History
gdkchan
650cc41c02
Implement remaining shader double-precision instructions (
#2845
)
...
* Implement remaining shader double-precision instructions * Shader cache version bump
2021-12-08 17:54:12 -03:00
..
InstGen.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstGenBallot.cs
Use shader subgroup extensions if shader ballot is not supported (
#2627
)
2021-09-19 14:38:39 +02:00
InstGenCall.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
InstGenFSI.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InstGenHelper.cs
Fix FLO.SH shader instruction with a input of 0 (
#2876
)
2021-12-05 13:25:05 +01:00
InstGenMemory.cs
Fix InvocationInfo on geometry shader and bindless default integer const (
#2822
)
2021-11-08 11:39:30 -03:00
InstGenPacking.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
InstInfo.cs
Initial work
2020-01-09 02:13:00 +01:00
InstType.cs
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00