Ryujinx/Ryujinx.Graphics.Vulkan/Shaders/ColorClearUIFragmentShaderS...

9 lines
163 B
GLSL

#version 450 core
layout (location = 0) in vec4 clear_colour;
layout (location = 0) out uvec4 colour;
void main()
{
colour = floatBitsToUint(clear_colour);
}