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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
a0b4799f1978ddb2cbd8d118380c29d9d15e158b
Ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
a0b4799f19
Fix ZN flags set for shader instructions using RZ.CC dest (
#2147
)
...
* Fix ZN flags set for shader instructions using RZ.CC dest * Shader cache version bump and nits
2021-03-27 22:59:05 +01:00
..
CodeGen
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00
Decoders
Shader Cache: Move bindless checking from translation to decode (
#2145
)
2021-03-27 00:50:26 +01:00
Instructions
Fix ZN flags set for shader instructions using RZ.CC dest (
#2147
)
2021-03-27 22:59:05 +01:00
IntermediateRepresentation
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
StructuredIr
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
Translation
Fix ZN flags set for shader instructions using RZ.CC dest (
#2147
)
2021-03-27 22:59:05 +01:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Simplify handling of shader vertex A (
#1999
)
2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00