Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/MemoryPoolOut.cs

13 lines
322 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
struct MemoryPoolOut
{
public MemoryPoolState State;
public int Unknown14;
public long Unknown18;
}
}