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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
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struct MemoryPoolOut
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{
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public MemoryPoolState State;
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public int Unknown14;
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public long Unknown18;
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}
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}
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