Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/MemoryPoolContext.cs

13 lines
251 B
C#

namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
{
class MemoryPoolContext
{
public MemoryPoolOut OutStatus;
public MemoryPoolContext()
{
OutStatus.State = MemoryPoolState.Detached;
}
}
}