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Helper
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Image
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
Queries
Use Enum and Delegate.CreateDelegate generic overloads ( #3111 )
2022-02-13 10:50:07 -03:00
BackgroundContextWorker.cs
Assign _backgroundContext before starting its worker thread. ( #2299 )
2021-05-20 15:29:10 +02:00
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Constants.cs
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Debugger.cs
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DrawTextureEmulation.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Add alternative "GL" enum values for StencilOp ( #3321 )
2022-05-05 21:16:58 +02:00
FormatInfo.cs
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FormatTable.cs
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
Framebuffer.cs
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
Handle.cs
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HwCapabilities.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
IOpenGLContext.cs
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PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Pipeline.cs
Don't restore Viewport 0 if it hasn't been set yet. ( #3219 )
2022-03-20 14:48:43 -03:00
Program.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
Renderer.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ResourcePool.cs
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Ryujinx.Graphics.OpenGL.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
Sync.cs
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VertexArray.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
VertexBuffer.cs
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Window.cs
Fix OpenGL issues with RTSS overlays and OBS Game Capture ( #3217 )
2022-03-20 13:37:45 -03:00