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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
9261ec6bc858948c7ba73e1ff1301e19623be933
Ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
1c9aba6de1
Fix mode and Reg08.H1 decoding on XMAD instruction (
#1156
)
2020-04-25 23:40:29 +10:00
..
CodeGen
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
Decoders
Implement texture buffers (
#1152
)
2020-04-25 23:02:18 +10:00
Instructions
Fix mode and Reg08.H1 decoding on XMAD instruction (
#1156
)
2020-04-25 23:40:29 +10:00
IntermediateRepresentation
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
StructuredIr
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
Translation
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
BufferDescriptor.cs
Initial work
2020-01-09 02:13:00 +01:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
QueryInfoName.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
Ryujinx.Graphics.Shader.csproj
Update .NET Core to 3.1, and update NuGet Packages (
#1121
)
2020-04-22 14:13:41 +10:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
ShaderProgramInfo.cs
Remove output interpolation qualifier (
#1070
)
2020-04-02 12:24:55 +11:00
ShaderStage.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureDescriptor.cs
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00