* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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| .. | ||
| Helper | ||
| Image | ||
| Queries | ||
| BackgroundContextWorker.cs | ||
| Buffer.cs | ||
| Constants.cs | ||
| Debugger.cs | ||
| DrawTextureEmulation.cs | ||
| EnumConversion.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| Framebuffer.cs | ||
| Handle.cs | ||
| HwCapabilities.cs | ||
| IOpenGLContext.cs | ||
| PersistentBuffers.cs | ||
| Pipeline.cs | ||
| Program.cs | ||
| Renderer.cs | ||
| ResourcePool.cs | ||
| Ryujinx.Graphics.OpenGL.csproj | ||
| Sync.cs | ||
| VertexArray.cs | ||
| VertexBuffer.cs | ||
| Window.cs | ||