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Ryujinx
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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
76671d63d4f3ea18f8ad99e9ce9f0b2ec9a2599d
Ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
Isaac Marovitz
8ac53c66b4
Remove Half Conversion (
#4106
)
...
* Remove HalfConversion * Update `CodeGenVersion`
2022-12-14 21:13:23 -03:00
..
Optimizations
Remove Half Conversion (
#4106
)
2022-12-14 21:13:23 -03:00
AggregateType.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AttributeConsts.cs
Shader: Implement PrimitiveID (
#4067
)
2022-12-08 10:55:03 +01:00
AttributeInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ControlFlowGraph.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
FunctionMatch.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
GlobalMemory.cs
Shader: Add fallback for LDG from "ube" buffer ranges. (
#4027
)
2022-12-06 23:15:44 +00:00
RegisterUsage.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Rewriter.cs
Shader: Add fallback for LDG from "ube" buffer ranges. (
#4027
)
2022-12-06 23:15:44 +00:00
ShaderConfig.cs
Shader: Add fallback for LDG from "ube" buffer ranges. (
#4027
)
2022-12-06 23:15:44 +00:00
ShaderHeader.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Ssa.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Translator.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
TranslatorContext.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00