* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| FrameField.cs | ||
| H264PictureInfo.cs | ||
| IDecoder.cs | ||
| IH264Decoder.cs | ||
| ISurface.cs | ||
| IVp9Decoder.cs | ||
| Plane.cs | ||
| Ryujinx.Graphics.Video.csproj | ||
| Vp8PictureInfo.cs | ||
| Vp9BackwardUpdates.cs | ||
| Vp9EntropyProbs.cs | ||
| Vp9Mv.cs | ||
| Vp9MvRef.cs | ||
| Vp9PictureInfo.cs | ||