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This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
47a62e826fe15fce9b7e33f5aa8a04807fe3d172
Ryujinx
/
Ryujinx.Graphics
/
Gal
History
ReinUsesLisp
47a62e826f
Implement DepthWriteMask and add R16G16 (
#425
)
2018-09-19 22:02:11 -03:00
..
OpenGL
Implement DepthWriteMask and add R16G16 (
#425
)
2018-09-19 22:02:11 -03:00
Shader
Fixup SSY (
#424
)
2018-09-19 17:11:05 -03:00
EmbeddedResource.cs
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
GalBlendEquation.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
GalBlendFactor.cs
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (
#207
)
2018-07-03 20:06:13 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalComparisonOp.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalCullFace.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalFrontFace.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalImage.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalImageFormat.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalMemoryLayout.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalPipelineState.cs
Implement DepthWriteMask and add R16G16 (
#425
)
2018-09-19 22:02:11 -03:00
GalPrimitiveType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalStencilOp.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSource.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureType.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
GalVertexAttribSize.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalZetaFormat.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
IGalConstBuffer.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
IGalMemory.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
IGalPipeline.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
IGalRasterizer.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
IGalRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs
General improvements for GpuResourceManager (
#421
)
2018-09-19 18:26:49 -03:00
IGalShader.cs
Avoid querying and setting texture bindings in hot code (
#376
)
2018-08-23 01:54:32 -03:00
IGalTexture.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs
Add partial support to the TEX.B shader instruction (
#342
)
2018-08-13 18:22:09 -03:00
ShaderDumper.cs
Implement Geometry shaders (
#280
)
2018-07-19 02:33:27 -03:00
ShaderException.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00