This website requires JavaScript.
Explore
Help
Register
Sign In
bel
/
Ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked Ryujinx
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2026-01-05
. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
1cca3e99ab04e56aa4b30f3fa83f240f8d0fd29d
Ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
1cca3e99ab
GPU: Force rebind when pool changes (
#4129
)
2022-12-21 17:35:28 -03:00
..
Engine
Fix DrawArrays vertex buffer size (
#4141
)
2022-12-21 19:08:12 +01:00
Image
GPU: Force rebind when pool changes (
#4129
)
2022-12-21 17:35:28 -03:00
Memory
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Shader
Fix NRE when loading Vulkan shader cache with Vertex A shaders (
#4124
)
2022-12-15 17:52:12 +01:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (
#3872
)
2022-11-19 23:54:33 -03:00
GpuContext.cs
GPU: Track buffer migrations and flush source on incomplete copy (
#3952
)
2022-12-01 16:30:13 +01:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
Window.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00